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Depiction Engine For Unity 2023.0 (Alpha)
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This is the complete list of members for DepictionEngine.GameObjectExtension, including all inherited members.
| AddComponentInitialized(this GameObject go, Type type, InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false, bool initialize=true, bool registerCreatedUndo=false) | DepictionEngine.GameObjectExtension | static |
| AddComponentInitialized< T >(this GameObject go, InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false, bool initialize=true, bool registerCreatedUndo=false) | DepictionEngine.GameObjectExtension | static |
| GetComponentInitialized(this GameObject go, Type type, InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false) | DepictionEngine.GameObjectExtension | static |
| GetComponentInitialized< T >(this GameObject go, InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false) | DepictionEngine.GameObjectExtension | static |
| GetComponentInParentInitialized(this GameObject go, Type type, bool includeInactive, InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false) | DepictionEngine.GameObjectExtension | static |
| GetComponentInParentInitialized< T >(this GameObject go, bool includeInactive, InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false) | DepictionEngine.GameObjectExtension | static |
| GetObjectOrVisualComponent(this GameObject _, Component[] components) | DepictionEngine.GameObjectExtension | static |
| SetLayerRecursively(this GameObject go, int layer) (defined in DepictionEngine.GameObjectExtension) | DepictionEngine.GameObjectExtension | static |