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Depiction Engine For Unity 2023.0 (Alpha)
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This is the complete list of members for DepictionEngine.MathGeometry, including all inherited members.
| CylinderCircleIntersection(out Vector3Double[] intersections, Vector3Double cylinderNormal, double cylinderRadius, double geoAstroObjectRadius, double circleRadius, Vector3Double circleCenter) (defined in DepictionEngine.MathGeometry) | DepictionEngine.MathGeometry | static |
| CylinderLineIntersection(out Vector3Double[] intersections, Vector3Double cylinderCenter, Vector3Double cylinderNormal, double cylinderRadius, Vector3Double lineOrigin, Vector3Double lineDirection) (defined in DepictionEngine.MathGeometry) | DepictionEngine.MathGeometry | static |
| GetCircleToCircleIntersections(out Vector2Double intersection1, out Vector2Double intersection2, double radius1, Vector2Double circleCenter, double radius2) (defined in DepictionEngine.MathGeometry) | DepictionEngine.MathGeometry | static |
| LineCircleIntersection(out Vector2Double intersection1, double radius, Vector2Double point1, Vector2Double point2) (defined in DepictionEngine.MathGeometry) | DepictionEngine.MathGeometry | static |
| LineCircleIntersections(out Vector2Double intersection1, out Vector2Double intersection2, double radius, Vector2Double point1, Vector2Double point2) (defined in DepictionEngine.MathGeometry) | DepictionEngine.MathGeometry | static |
| LinePlaneIntersection(out Vector3Double intersection, Vector3Double planeCenter, Vector3Double planeNormal, RayDouble ray, bool castLineBothDirection=true) (defined in DepictionEngine.MathGeometry) | DepictionEngine.MathGeometry | static |
| LineSegmentsIntersection(out Vector2Double intersection, Vector2Double point1, Vector2Double point2, Vector2Double point3, Vector2Double point4) (defined in DepictionEngine.MathGeometry) | DepictionEngine.MathGeometry | static |
| LineSphereIntersection(out Vector3Double intersection, double radius, RayDouble ray) (defined in DepictionEngine.MathGeometry) | DepictionEngine.MathGeometry | static |
| PlaneCircleIntersection(out Vector3Double[] intersections, Vector3Double planeCenter, Vector3Double planeNormal, Vector3Double circleCenter, double circleRadius) (defined in DepictionEngine.MathGeometry) | DepictionEngine.MathGeometry | static |