Depiction Engine For Unity 2023.0 (Alpha)
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DepictionEngine.MeshRendererVisualModifier Member List

This is the complete list of members for DepictionEngine.MeshRendererVisualModifier, including all inherited members.

ApplyMeshModifierToMesh(Mesh mesh) (defined in DepictionEngine.MeshRendererVisualModifier)DepictionEngine.MeshRendererVisualModifier
CreateMeshModifier() (defined in DepictionEngine.MeshRendererVisualModifier)DepictionEngine.MeshRendererVisualModifier
CreateMeshModifier< T >() (defined in DepictionEngine.MeshRendererVisualModifier)DepictionEngine.MeshRendererVisualModifier
DisposedEventDepictionEngine.Disposable
DisposeMeshModifier() (defined in DepictionEngine.MeshRendererVisualModifier)DepictionEngine.MeshRendererVisualModifier
disposingContextDepictionEngine.Disposable
Equals(Null value) (defined in DepictionEngine.Disposable)DepictionEngine.Disposable
Equals(object value) (defined in DepictionEngine.Disposable)DepictionEngine.Disposable
GetDisposingContext() (defined in DepictionEngine.Disposable)DepictionEngine.Disposableprotectedvirtual
GetHashCode() (defined in DepictionEngine.Disposable)DepictionEngine.Disposable
GetMeshType() (defined in DepictionEngine.MeshRendererVisualModifier)DepictionEngine.MeshRendererVisualModifier
Initialize()DepictionEngine.Disposable
initializedDepictionEngine.Disposable
Initialized(InitializationContext initializingContext)DepictionEngine.Disposablevirtual
InitializedEventDepictionEngine.Disposable
InitializeFields() (defined in DepictionEngine.Disposable)DepictionEngine.Disposablevirtual
InitializeSerializedFields() (defined in DepictionEngine.Disposable)DepictionEngine.Disposablevirtual
Initializing() (defined in DepictionEngine.Disposable)DepictionEngine.Disposablevirtual
IsDestroying() (defined in DepictionEngine.Disposable)DepictionEngine.Disposable
IsDisposed()DepictionEngine.Disposable
IsDisposed< T >(T disposable)DepictionEngine.Disposablestatic
IsDisposing()DepictionEngine.Disposable
isSharedMesh (defined in DepictionEngine.MeshRendererVisualModifier)DepictionEngine.MeshRendererVisualModifier
MarkAsNotPoolable() (defined in DepictionEngine.Disposable)DepictionEngine.Disposable
mesh (defined in DepictionEngine.MeshRendererVisualModifier)DepictionEngine.MeshRendererVisualModifier
meshModifier (defined in DepictionEngine.MeshRendererVisualModifier)DepictionEngine.MeshRendererVisualModifier
ModifyProperties(IScriptableBehaviour scriptableBehaviour)DepictionEngine.MeshRendererVisualModifiervirtual
name (defined in DepictionEngine.MeshRendererVisualModifier)DepictionEngine.MeshRendererVisualModifier
notPoolable (defined in DepictionEngine.Disposable)DepictionEngine.Disposable
NULLDepictionEngine.Disposablestatic
OnAfterDeserialize() (defined in DepictionEngine.Disposable)DepictionEngine.Disposablevirtual
OnBeforeSerialize() (defined in DepictionEngine.Disposable)DepictionEngine.Disposablevirtual
OnDispose(DisposeContext disposeContext)DepictionEngine.MeshRendererVisualModifiervirtual
OnDisposeInternal(DisposeContext disposeContext) (defined in DepictionEngine.Disposable)DepictionEngine.Disposable
OnDisposing() (defined in DepictionEngine.Disposable)DepictionEngine.Disposable
operator!=(Disposable lhs, Null rhs) (defined in DepictionEngine.Disposable)DepictionEngine.Disposablestatic
operator==(Disposable lhs, Null _) (defined in DepictionEngine.Disposable)DepictionEngine.Disposablestatic
poolCompleteDepictionEngine.Disposable
Recycle()DepictionEngine.MeshRendererVisualModifiervirtual
SetTypes(Type noCollider, Type boxCollider, Type meshCollider) (defined in DepictionEngine.MeshRendererVisualModifier)DepictionEngine.MeshRendererVisualModifier
typeBoxCollider (defined in DepictionEngine.MeshRendererVisualModifier)DepictionEngine.MeshRendererVisualModifier
typeMeshCollider (defined in DepictionEngine.MeshRendererVisualModifier)DepictionEngine.MeshRendererVisualModifier
typeNoCollider (defined in DepictionEngine.MeshRendererVisualModifier)DepictionEngine.MeshRendererVisualModifier
UpdateAllDelegates() (defined in DepictionEngine.Disposable)DepictionEngine.Disposablevirtual
UpdateDisposingContext(bool forceUpdate=false)DepictionEngine.Disposable