Depiction Engine For Unity 2023.0 (Alpha)
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DepictionEngine.SceneManager Member List

This is the complete list of members for DepictionEngine.SceneManager, including all inherited members.

activeAndEnabledDepictionEngine.PropertyMonoBehaviour
ActiveAndEnabledChanged(bool newValue, bool oldValue) (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviourprotectedvirtual
AddChild(PropertyMonoBehaviour child) (defined in DepictionEngine.SceneManager)DepictionEngine.SceneManagerprotectedvirtual
AddChildDelegates(PropertyMonoBehaviour child) (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviourprotectedvirtual
AddComponent(Type componentType, InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false) (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposable
AddComponent(Type componentType, bool initialize, InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false) (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposable
AddComponent< T >(InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false) (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposable
AddComponent< T >(bool initialize, InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false) (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposable
AddInstanceToManager()DepictionEngine.ManagerBaseprotectedvirtual
AddParentDelegates(PropertyMonoBehaviour parent) (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviourprotectedvirtual
AddToInstanceManager()DepictionEngine.PropertyMonoBehaviourprotectedvirtual
ApplyAfterChildren(Action< PropertyMonoBehaviour > callback) (defined in DepictionEngine.SceneManager)DepictionEngine.SceneManagerprotectedvirtual
ApplyBeforeChildren(Action< PropertyMonoBehaviour > callback) (defined in DepictionEngine.SceneManager)DepictionEngine.SceneManagerprotectedvirtual
Awake() (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposableprotectedvirtual
BeginCameraRendering(Camera camera, ScriptableRenderContext? context=null) (defined in DepictionEngine.SceneManager)DepictionEngine.SceneManager
cameraManager (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposableprotected
CanBeDisabled() (defined in DepictionEngine.ManagerBase)DepictionEngine.ManagerBaseprotectedvirtual
childCount (defined in DepictionEngine.SceneManager)DepictionEngine.SceneManager
children (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviour
ChildrenHasChanged() (defined in DepictionEngine.SceneManager)DepictionEngine.SceneManagerprotectedvirtual
ClearDirtyFlags() (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviourprotectedvirtual
CreateAndInitializeDependencies(InitializationContext initializingContext) (defined in DepictionEngine.SceneManager)DepictionEngine.SceneManagerprotectedvirtual
datasourceManager (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposableprotected
debugDepictionEngine.SceneManager
Debugging() (defined in DepictionEngine.SceneManager)DepictionEngine.SceneManagerstatic
DelayedOnDestroyEventDepictionEngine.SceneManagerstatic
DestroyAfterFailedInitialization() (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposableprotectedvirtual
DetectTransformChange(IList< TransformDouble > transforms) (defined in DepictionEngine.SceneManager)DepictionEngine.SceneManager
DetectUserGameObjectChanges()DepictionEngine.ManagerBasevirtual
DisposedEventDepictionEngine.MonoBehaviourDisposable
disposingContextDepictionEngine.MonoBehaviourDisposable
enabledDepictionEngine.JsonMonoBehaviour
EnabledChanged(bool newValue, bool oldValue) (defined in DepictionEngine.JsonMonoBehaviour)DepictionEngine.JsonMonoBehaviourprotectedvirtual
enableMultithreadingDepictionEngine.SceneManager
EndCameraRendering(Camera camera) (defined in DepictionEngine.SceneManager)DepictionEngine.SceneManager
EndUserContext() (defined in DepictionEngine.SceneManager)DepictionEngine.SceneManagerstatic
Equals(Disposable.Null value) (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposable
Equals(object value) (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposable
ExecutionState enum nameDepictionEngine.SceneManager
gameObjectActiveSelf (defined in DepictionEngine.ManagerBase)DepictionEngine.ManagerBase
GetChildType() (defined in DepictionEngine.SceneManager)DepictionEngine.SceneManagerprotectedvirtual
GetComponentFromId< T >(List< SerializableGuid > ids) (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviourprotected
GetComponentFromId< T >(SerializableGuid id) (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviourprotected
GetDisposingContext() (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposableprotectedvirtual
GetDuplicateComponentReferenceId< T >(List< SerializableGuid > ids, List< T > componentReferences, InitializationContext initializingContext) (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviourprotected
GetDuplicateComponentReferenceId< T >(SerializableGuid id, T componentReference, InitializationContext initializingContext) (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviourprotected
GetHashCode() (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposable
GetId(SerializableGuid id, InitializationContext initializingContext) (defined in DepictionEngine.JsonMonoBehaviour)DepictionEngine.JsonMonoBehaviourprotectedvirtual
GetInitializationJson(JSONObject initializeJSON) (defined in DepictionEngine.JsonMonoBehaviour)DepictionEngine.JsonMonoBehaviourprotectedvirtual
GetInitializeContext() (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposable
GetInstanceID() (defined in DepictionEngine.IScriptableBehaviour)DepictionEngine.IScriptableBehaviour
GetIsUserChangeContext() (defined in DepictionEngine.SceneManager)DepictionEngine.SceneManagerstatic
GetManagerComponent< T >(bool createIfMissing=true) (defined in DepictionEngine.ManagerBase)DepictionEngine.ManagerBasestatic
GetManagerCount() (defined in DepictionEngine.SceneManager)DepictionEngine.SceneManagerprotected
GetParent() (defined in DepictionEngine.SceneManager)DepictionEngine.SceneManagerprotectedvirtual
GetParentType() (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviourprotectedvirtual
GetPropertyKey(string name)DepictionEngine.PropertyMonoBehaviourstatic
GetRootGameObjects() (defined in DepictionEngine.SceneManager)DepictionEngine.SceneManager
GetRootParent() (defined in DepictionEngine.SceneManager)DepictionEngine.SceneManagerprotectedvirtual
GetSiblingType() (defined in DepictionEngine.SceneManager)DepictionEngine.SceneManagerprotectedvirtual
HasChanged< T >(T newValue, T oldValue, bool forceChangeDuringInitializing=true)DepictionEngine.PropertyMonoBehaviourprotected
HierarchicalApplyOriginShifting(Vector3Double origin, bool originShiftSelected) (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviourvirtual
HierarchicalBeginCameraRendering(Camera camera)DepictionEngine.PropertyMonoBehaviourvirtual
HierarchicalEndCameraRendering(Camera camera)DepictionEngine.PropertyMonoBehaviourvirtual
HierarchicalUpdate()DepictionEngine.SceneManagervirtual
idDepictionEngine.PropertyMonoBehaviour
ignoreGameObjectActiveChange (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviourprotected
initializationJson (defined in DepictionEngine.JsonMonoBehaviour)DepictionEngine.JsonMonoBehaviourprotected
Initialize(InitializationContext initializingContext)DepictionEngine.JsonMonoBehaviourprotectedvirtual
DepictionEngine::MonoBehaviourDisposable.Initialize()DepictionEngine.MonoBehaviourDisposable
InitializeComponent< T >(T component, JSONObject json=null, bool isFallbackValues=false) (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviourprotected
initializedDepictionEngine.MonoBehaviourDisposable
Initialized(InitializationContext initializingContext)DepictionEngine.JsonMonoBehaviourvirtual
InitializedEventDepictionEngine.MonoBehaviourDisposable
InitializeFields(InitializationContext initializingContext) (defined in DepictionEngine.SceneManager)DepictionEngine.SceneManagerprotectedvirtual
InitializeFieldsBeforeChildren(InitializationContext initializingContext) (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviourprotectedvirtual
InitializeLastFields() (defined in DepictionEngine.SceneManager)DepictionEngine.SceneManagerprotectedvirtual
InitializeSerializedFields(InitializationContext initializingContext)DepictionEngine.SceneManagerprotectedvirtual
InitializeSerializedFieldsBeforeChildren(InitializationContext initializingContext)DepictionEngine.PropertyMonoBehaviourprotectedvirtual
InitializeUID(InitializationContext initializingContext)DepictionEngine.PropertyMonoBehaviourprotectedvirtual
Initializing()DepictionEngine.JsonMonoBehaviourprotectedvirtual
InitValue< T >(Action< T > callback, T defaultValue, InitializationContext initializingContext) (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposableprotected
InitValue< T >(Action< T > callback, T defaultValue, Func< T > duplicateValue, InitializationContext initializingContext) (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposableprotected
InitValueInternal< T >(Action< T > callback, T defaultValue, Func< T > duplicateValue, InitializationContext initializingContext) (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposablestatic
InitValueInternal< T >(Action< T > callback, T defaultValue, InitializationContext initializingContext) (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposablestatic
inputManager (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposableprotected
Instance(bool createIfMissing=true)DepictionEngine.SceneManagerstatic
instanceAdded (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposableprotected
InstanceAddedHandler(IProperty property) (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviourprotectedvirtual
instanceManager (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposableprotected
InstanceRemovedHandler(IProperty property) (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviourprotectedvirtual
InvokeAction(ref Action action, string actionName, ExecutionState sceneExecutionState, bool clear=true) (defined in DepictionEngine.SceneManager)DepictionEngine.SceneManagerstatic
IsDestroying()DepictionEngine.MonoBehaviourDisposableprotected
IsDisposed()DepictionEngine.MonoBehaviourDisposable
IsDisposing()DepictionEngine.MonoBehaviourDisposable
IsDuplicateInitializing() (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposableprotected
isFallbackValuesDepictionEngine.MonoBehaviourDisposable
IsFallbackValues() (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposableprotected
IsFullyInitialized() (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposableprotectedvirtual
IsNotFallbackValues() (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposableprotected
IsSceneBeingDestroyed() (defined in DepictionEngine.SceneManager)DepictionEngine.SceneManagerstatic
IsValidActiveStateChange() (defined in DepictionEngine.SceneManager)DepictionEngine.SceneManagerstatic
IsValidInitialization(InitializationContext initializingContext)DepictionEngine.MonoBehaviourDisposableprotectedvirtual
IterateOverChildren(Action< PropertyMonoBehaviour > callback=null) (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviourprotectedvirtual
IterateOverChildren< T >(Func< T, bool > callback, bool includeDontSave=true) (defined in DepictionEngine.SceneManager)DepictionEngine.SceneManager
IterateOverChildrenAndSiblings(Action< PropertyMonoBehaviour > callback=null) (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviourvirtual
IterateOverComponentReference(Action< SerializableGuid, Action > callback) (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviourprotectedvirtual
IterateThroughList< T >(IList< T > list, Action< T > callback) (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviourprotected
LateInitialize(InitializationContext initializingContext)DepictionEngine.MonoBehaviourDisposableprotectedvirtual
LateUpdateEventDepictionEngine.SceneManagerstatic
logConsoleFilteringDepictionEngine.SceneManager
name (defined in DepictionEngine.IScriptableBehaviour)DepictionEngine.IScriptableBehaviour
NAMESPACE (defined in DepictionEngine.SceneManager)DepictionEngine.SceneManagerstatic
OnAfterDeserialize() (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposablevirtual
OnBeforeSerialize() (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposablevirtual
OnDestroy()DepictionEngine.MonoBehaviourDisposable
OnDisable() (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviourprotectedvirtual
OnDispose(DisposeContext disposeContext)DepictionEngine.SceneManagervirtual
OnDisposeInternal(DisposeContext disposeContext) (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposable
OnDisposing() (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposable
OnEnable() (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviourprotectedvirtual
OnValidate() (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposablevirtual
operator!=(MonoBehaviourDisposable lhs, Disposable.Null rhs) (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposablestatic
operator==(MonoBehaviourDisposable lhs, Disposable.Null _) (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposablestatic
Originator(Action callback, IScriptableBehaviour originator)DepictionEngine.MonoBehaviourDisposable
originatorDepictionEngine.MonoBehaviourDisposable
parentDepictionEngine.PropertyMonoBehaviour
ParentChanged(PropertyMonoBehaviour newValue, PropertyMonoBehaviour oldValue) (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviourprotectedvirtual
ParentHasChanged() (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviourprotectedvirtual
parentJson (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviourprotected
poolCompleteDepictionEngine.MonoBehaviourDisposable
poolManager (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposableprotected
PostHierarchicalUpdate()DepictionEngine.SceneManagervirtual
PostLateInitialize(InitializationContext initializingContext)DepictionEngine.MonoBehaviourDisposableprotectedvirtual
PreHierarchicalUpdate()DepictionEngine.SceneManagervirtual
PreHierarchicalUpdateBeforeChildrenAndSiblings() (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviourvirtual
PropertyAssigned< T >(IProperty property, string name, T newValue, T oldValue) (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviourprotected
PropertyAssignedEventDepictionEngine.PropertyMonoBehaviour
PropertyDirty(string name) (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviour
Recycle()DepictionEngine.PropertyMonoBehaviourvirtual
RemoveChild(PropertyMonoBehaviour child) (defined in DepictionEngine.SceneManager)DepictionEngine.SceneManagerprotectedvirtual
RemoveChildDelegates(PropertyMonoBehaviour child) (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviourprotectedvirtual
RemoveListItem< T >(List< T > list, T property) (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviourprotected
RemoveParentDelegates(PropertyMonoBehaviour parent) (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviourprotectedvirtual
renderingManager (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposableprotected
ResetId()DepictionEngine.PropertyMonoBehaviour
runInBackgroundDepictionEngine.SceneManager
Saved(UnityEngine.SceneManagement.Scene scene) (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposableprotectedvirtual
Saving(UnityEngine.SceneManagement.Scene scene, string path) (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposableprotectedvirtual
SCENE_MANAGER_NAME (defined in DepictionEngine.SceneManager)DepictionEngine.SceneManagerstatic
sceneClosing (defined in DepictionEngine.SceneManager)DepictionEngine.SceneManagerstatic
sceneExecutionState (defined in DepictionEngine.SceneManager)DepictionEngine.SceneManagerstatic
sceneManager (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposableprotected
SetParent(PropertyMonoBehaviour value) (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviourprotectedvirtual
SetValue< T >(string name, T value, ref T valueField, Action< T, T > assignedCallback=null, bool allowAutoDisposeOnOutOfSynchProperty=false) (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviourprotectedvirtual
showFrameRateInSceneViewsDepictionEngine.SceneManager
showLoadCountInInspectorDepictionEngine.SceneManager
SiblingsHasChanged() (defined in DepictionEngine.SceneManager)DepictionEngine.SceneManagerprotectedvirtual
StartUserContext()DepictionEngine.SceneManagerstatic
TriggerCallback< T >(T child, Action< T > callback) (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviourprotected
tweenManager (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposableprotected
typeDepictionEngine.PropertyMonoBehaviour
Update() (defined in DepictionEngine.SceneManager)DepictionEngine.SceneManager
UpdateActiveAndEnabled() (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviour
UpdateAllDelegates()DepictionEngine.SceneManagerprotectedvirtual
UpdateAstroObjects(Camera camera) (defined in DepictionEngine.SceneManager)DepictionEngine.SceneManager
UpdateChildren() (defined in DepictionEngine.SceneManager)DepictionEngine.SceneManagerprotectedvirtual
UpdateDependencies() (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviourvirtual
UpdateDisposingContext(bool forceUpdate=false)DepictionEngine.MonoBehaviourDisposable
UpdateHideFlags() (defined in DepictionEngine.ManagerBase)DepictionEngine.ManagerBaseprotectedvirtual
UpdateParent(PropertyMonoBehaviour originator=null)DepictionEngine.PropertyMonoBehaviourvirtual
UpdateRelations(Action beforeSiblingsInitializeCallback=null) (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviourvirtual
UpdateSiblings() (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviourprotected
ValidatedParent(PropertyMonoBehaviour value) (defined in DepictionEngine.PropertyMonoBehaviour)DepictionEngine.PropertyMonoBehaviourprotectedvirtual
wasFirstUpdated (defined in DepictionEngine.MonoBehaviourDisposable)DepictionEngine.MonoBehaviourDisposable