Depiction Engine For Unity 2023.0 (Alpha)
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This is the complete list of members for DepictionEngine.PhysicsDouble, including all inherited members.
CameraRaycast(Camera camera, Vector2 screenPosition, out RaycastHitDouble hit, float maxDistance) (defined in DepictionEngine.PhysicsDouble) | DepictionEngine.PhysicsDouble | static |
CameraRaycast(Camera camera, Vector2 screenPosition, out RaycastHitDouble hit, float maxDistance, int layerMask) (defined in DepictionEngine.PhysicsDouble) | DepictionEngine.PhysicsDouble | static |
CameraRaycastAll(Camera camera, Vector2 screenPosition, float maxDistance) (defined in DepictionEngine.PhysicsDouble) | DepictionEngine.PhysicsDouble | static |
CameraRaycastAll(Camera camera, Vector2 screenPosition, float maxDistance, int layerMask) (defined in DepictionEngine.PhysicsDouble) | DepictionEngine.PhysicsDouble | static |
GetClosestHit(Camera camera, RaycastHitDouble[] hits, bool prioritizeUI=true) (defined in DepictionEngine.PhysicsDouble) | DepictionEngine.PhysicsDouble | static |
GetClosestHit(Vector3Double point, RaycastHitDouble[] hits) (defined in DepictionEngine.PhysicsDouble) | DepictionEngine.PhysicsDouble | static |
Raycast(RayDouble ray, out RaycastHitDouble hit, float maxDistance) (defined in DepictionEngine.PhysicsDouble) | DepictionEngine.PhysicsDouble | static |
Raycast(RayDouble ray, out RaycastHitDouble hit, float maxDistance, int layerMask) (defined in DepictionEngine.PhysicsDouble) | DepictionEngine.PhysicsDouble | static |
RaycastAll(RayDouble ray, float maxDistance) (defined in DepictionEngine.PhysicsDouble) | DepictionEngine.PhysicsDouble | static |
RaycastAll(RayDouble ray, float maxDistance, int layerMask) (defined in DepictionEngine.PhysicsDouble) | DepictionEngine.PhysicsDouble | static |
TerrainFiltered(RaycastHitDouble[] hits, Camera camera=null) (defined in DepictionEngine.PhysicsDouble) | DepictionEngine.PhysicsDouble | static |