Depiction Engine For Unity 2023.0 (Alpha)
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Global physics properties and helper methods. More...
Static Public Member Functions | |
static RaycastHitDouble[] | CameraRaycastAll (Camera camera, Vector2 screenPosition, float maxDistance) |
static RaycastHitDouble[] | CameraRaycastAll (Camera camera, Vector2 screenPosition, float maxDistance, int layerMask) |
static RaycastHitDouble[] | RaycastAll (RayDouble ray, float maxDistance) |
static RaycastHitDouble[] | RaycastAll (RayDouble ray, float maxDistance, int layerMask) |
static bool | CameraRaycast (Camera camera, Vector2 screenPosition, out RaycastHitDouble hit, float maxDistance) |
static bool | CameraRaycast (Camera camera, Vector2 screenPosition, out RaycastHitDouble hit, float maxDistance, int layerMask) |
static bool | Raycast (RayDouble ray, out RaycastHitDouble hit, float maxDistance) |
static bool | Raycast (RayDouble ray, out RaycastHitDouble hit, float maxDistance, int layerMask) |
static RaycastHitDouble | GetClosestHit (Camera camera, RaycastHitDouble[] hits, bool prioritizeUI=true) |
static RaycastHitDouble | GetClosestHit (Vector3Double point, RaycastHitDouble[] hits) |
static RaycastHitDouble[] | TerrainFiltered (RaycastHitDouble[] hits, Camera camera=null) |
Global physics properties and helper methods.