CreatePropertyModifier< T >() (defined in DepictionEngine.ProcessingFunctions) | DepictionEngine.ProcessingFunctions | static |
GetEdgeTrianglesCount(int subdivision) (defined in DepictionEngine.TerrainGridMeshObject.TerrainGridMeshObjectProcessingFunctions) | DepictionEngine.TerrainGridMeshObject.TerrainGridMeshObjectProcessingFunctions | static |
GetEdgeUVsCount(int vertexCount) (defined in DepictionEngine.TerrainGridMeshObject.TerrainGridMeshObjectProcessingFunctions) | DepictionEngine.TerrainGridMeshObject.TerrainGridMeshObjectProcessingFunctions | static |
GetEdgeVerticesNormalsCount(int vertexCount) (defined in DepictionEngine.TerrainGridMeshObject.TerrainGridMeshObjectProcessingFunctions) | DepictionEngine.TerrainGridMeshObject.TerrainGridMeshObjectProcessingFunctions | static |
GetGeoCoordinate(TerrainGridMeshObjectParameters parameters, float normalizedX, float normalizedY) (defined in DepictionEngine.TerrainGridMeshObject.TerrainGridMeshObjectProcessingFunctions) | DepictionEngine.TerrainGridMeshObject.TerrainGridMeshObjectProcessingFunctions | protectedstatic |
GetInstance< T >() (defined in DepictionEngine.ProcessingFunctions) | DepictionEngine.ProcessingFunctions | protectedstatic |
GetNormal(TerrainGridMeshObjectParameters parameters, float normalizedX, float normalizedY, float normalSamplingDistance) (defined in DepictionEngine.TerrainGridMeshObject.TerrainGridMeshObjectProcessingFunctions) | DepictionEngine.TerrainGridMeshObject.TerrainGridMeshObjectProcessingFunctions | protectedstatic |
GetTrianglesCount(int subdivision) (defined in DepictionEngine.TerrainGridMeshObject.TerrainGridMeshObjectProcessingFunctions) | DepictionEngine.TerrainGridMeshObject.TerrainGridMeshObjectProcessingFunctions | static |
GetUVsCount(int vertexCount) (defined in DepictionEngine.TerrainGridMeshObject.TerrainGridMeshObjectProcessingFunctions) | DepictionEngine.TerrainGridMeshObject.TerrainGridMeshObjectProcessingFunctions | static |
GetVerticesNormalsCount(int vertexCount) (defined in DepictionEngine.TerrainGridMeshObject.TerrainGridMeshObjectProcessingFunctions) | DepictionEngine.TerrainGridMeshObject.TerrainGridMeshObjectProcessingFunctions | static |
InitPopulateEdgeAndGrid(ProcessorOutput data, ProcessorParameters parameters) (defined in DepictionEngine.TerrainGridMeshObject.TerrainGridMeshObjectProcessingFunctions) | DepictionEngine.TerrainGridMeshObject.TerrainGridMeshObjectProcessingFunctions | static |
InitPopulateEdgeAndGrid(MeshObjectProcessorOutput meshObjectProcessorOutput, TerrainGridMeshObjectParameters parameters) (defined in DepictionEngine.TerrainGridMeshObject.TerrainGridMeshObjectProcessingFunctions) | DepictionEngine.TerrainGridMeshObject.TerrainGridMeshObjectProcessingFunctions | protectedstatic |
PopulateEdge(MeshModifier meshModifier, TerrainGridMeshObjectParameters parameters, int verticesNormalsStartIndex=0, int trianglesStartIndex=0, int uvsStartIndex=0) (defined in DepictionEngine.TerrainGridMeshObject.TerrainGridMeshObjectProcessingFunctions) | DepictionEngine.TerrainGridMeshObject.TerrainGridMeshObjectProcessingFunctions | protectedstatic |
PopulateGrid(MeshModifier meshModifier, TerrainGridMeshObjectParameters parameters) (defined in DepictionEngine.TerrainGridMeshObject.TerrainGridMeshObjectProcessingFunctions) | DepictionEngine.TerrainGridMeshObject.TerrainGridMeshObjectProcessingFunctions | static |
SetNormals(TerrainGridMeshObjectParameters parameters, MeshModifier meshModifier, int bufferIndex, float normalizedX, float normalizedY) (defined in DepictionEngine.TerrainGridMeshObject.TerrainGridMeshObjectProcessingFunctions) | DepictionEngine.TerrainGridMeshObject.TerrainGridMeshObjectProcessingFunctions | static |
SetVertices(TerrainGridMeshObjectParameters parameters, MeshModifier meshModifier, int bufferIndex, float normalizedX, float normalizedY, float overlapFactor, double altitudeOffset) (defined in DepictionEngine.TerrainGridMeshObject.TerrainGridMeshObjectProcessingFunctions) | DepictionEngine.TerrainGridMeshObject.TerrainGridMeshObjectProcessingFunctions | static |