Depiction Engine For Unity 2023.0 (Alpha)
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DepictionEngine.QuaternionDouble Member List

This is the complete list of members for DepictionEngine.QuaternionDouble, including all inherited members.

Angle(QuaternionDouble a, QuaternionDouble b) (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDoublestatic
AngleAxis(double angle, Vector3Double axis) (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDoublestatic
Dot(QuaternionDouble a, QuaternionDouble b) (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDoublestatic
Equals(object other) (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDouble
Euler(Vector3Double euler) (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDoublestatic
Euler(double x, double y, double z) (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDoublestatic
eulerAngles (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDouble
FromToRotation(Vector3Double fromDirection, Vector3Double toDirection) (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDoublestatic
GetHashCode() (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDouble
identity (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDoublestatic
Inverse(QuaternionDouble rotation) (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDoublestatic
Lerp(QuaternionDouble a, QuaternionDouble b, double t) (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDoublestatic
LerpUnclamped(QuaternionDouble a, QuaternionDouble b, double t) (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDoublestatic
LookRotation(Vector3Double forward) (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDoublestatic
LookRotation(Vector3Double forward, [DefaultValue("Vector3Double.up")] Vector3Double upwards) (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDoublestatic
normalized (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDouble
operator Quaternion(QuaternionDouble quat) (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDoublestatic
operator QuaternionDouble(Quaternion quat) (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDoublestatic
operator!=(QuaternionDouble lhs, QuaternionDouble rhs) (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDoublestatic
operator*(QuaternionDouble lhs, QuaternionDouble rhs) (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDoublestatic
operator*(QuaternionDouble lhs, Quaternion rhs) (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDoublestatic
operator*(QuaternionDouble rotation, Vector3Double point) (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDoublestatic
operator==(QuaternionDouble lhs, QuaternionDouble rhs) (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDoublestatic
QuaternionDouble(double x, double y, double z, double w) (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDouble
QuaternionDouble(Vector3Double xyz, double w) (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDouble
QuaternionToMatrix(QuaternionDouble quat) (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDoublestatic
RotateTowards(QuaternionDouble from, QuaternionDouble to, double maxDegreesDelta) (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDoublestatic
Set(double new_x, double new_y, double new_z, double new_w) (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDouble
SetFromToRotation(Vector3Double fromDirection, Vector3Double toDirection) (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDouble
SetLookRotation(Vector3Double view) (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDouble
SetLookRotation(Vector3Double view, [DefaultValue("Vector3Double.up")] Vector3Double up) (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDouble
Slerp(QuaternionDouble a, QuaternionDouble b, double t) (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDoublestatic
SlerpUnclamped(QuaternionDouble q1, QuaternionDouble q2, double t) (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDoublestatic
this[int index] (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDouble
ToAngleAxis(out double angle, out Vector3Double axis) (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDouble
ToString() (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDouble
ToString(string format) (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDouble
w (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDouble
x (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDouble
xyz (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDouble
y (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDouble
z (defined in DepictionEngine.QuaternionDouble)DepictionEngine.QuaternionDouble