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static Ray | ScreenPointToRaySafe (this UnityEngine.Camera unityCamera, Vector2 pos) |
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static Ray | ScreenPointToRaySafe (this UnityEngine.Camera unityCamera, Vector3 pos) |
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static void | CalculateFrustumCornersSafe (this UnityEngine.Camera unityCamera, Rect viewport, float z, UnityEngine.Camera.MonoOrStereoscopicEye eye, Vector3[] outCorners) |
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static void | SetNearFarClipPlane (this UnityEngine.Camera unityCamera, Action callback, float distance) |
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The documentation for this class was generated from the following file: