Depiction Engine For Unity 2023.0 (Alpha)
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DepictionEngine.Editor.InspectorBase Class Reference

Public Member Functions

override void OnInspectorGUI ()
 

Static Public Member Functions

static object GetValue (SerializedProperty serializedProperty)
 
static bool IsFallbackValues (UnityEngine.Object targetObject)
 
static bool GetConditionalShowAttributeMethodValue (IEnumerable< CustomAttribute > customAttributes, SerializedProperty serializedProperty)
 
static bool GetConditionalEnableAttributeMethodValue (IEnumerable< CustomAttribute > customAttributes, SerializedProperty serializedProperty)
 
static Datasource GetDatasourceFromSerializedProperty (UnityEngine.Object targetObject)
 
static bool GetConditionalAttributeMethodValue (ConditionalAttribute conditionalAttribute, SerializedProperty serializedProperty)
 

Protected Member Functions

virtual void OnSceneGUI ()
 
virtual void AddPropertyFields (SerializedProperty serializedProperty)
 
virtual void AddAdditionalEditor (SerializedProperty serializedProperty)
 
void SetPropertyValue (UnityEngine.Object targetObject, PropertyInfo propertyInfo, object value)
 
virtual void AddHelpBox ()
 
bool IncludeField (IEnumerable< CustomAttribute > customAttributes, SerializedProperty serializedProperty)
 
virtual void AddOptionalProperties (SerializedProperty serializedProperty)
 
virtual void AddProperty (SerializedProperty serializedProperty, string labelOverride)
 
virtual void OnDisable ()
 
virtual void OnDestroy ()
 

The documentation for this class was generated from the following file: