Depiction Engine For Unity 2023.0 (Alpha)
All Classes Namespaces Functions Variables Enumerations Properties Pages
DepictionEngine.FeatureMesh Member List

This is the complete list of members for DepictionEngine.FeatureMesh, including all inherited members.

AddInstanceToManager()DepictionEngine.PersistentScriptableObjectprotectedvirtual
AddToInstanceManager()DepictionEngine.PropertyScriptableObjectprotectedvirtual
autoDisposeDepictionEngine.PersistentScriptableObject
autoSynchronizeIntervalDepictionEngine.PersistentScriptableObject
bounds (defined in DepictionEngine.Mesh)DepictionEngine.Mesh
BoundsDirty(bool useCollider, bool calculateBounds=true) (defined in DepictionEngine.Mesh)DepictionEngine.Mesh
cameraManager (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotected
containsCopyrightedMaterialDepictionEngine.PersistentScriptableObject
CreateMesh(InitializationContext initializingContext=InitializationContext.Programmatically) (defined in DepictionEngine.Mesh)DepictionEngine.Meshstatic
CreateMesh(Type type, InitializationContext initializingContext=InitializationContext.Programmatically) (defined in DepictionEngine.Mesh)DepictionEngine.Meshstatic
CreateMesh< T >(InitializationContext initializingContext=InitializationContext.Programmatically) (defined in DepictionEngine.Mesh)DepictionEngine.Meshstatic
CreateMeshModifier(Type type) (defined in DepictionEngine.Mesh)DepictionEngine.Meshstatic
CreateMeshModifier() (defined in DepictionEngine.Mesh)DepictionEngine.Meshstatic
CreateMeshModifier< T >() (defined in DepictionEngine.Mesh)DepictionEngine.Meshstatic
createPersistentIfMissingDepictionEngine.PersistentScriptableObject
dataDepictionEngine.AssetBase
DataChanged() (defined in DepictionEngine.AssetBase)DepictionEngine.AssetBaseprotectedvirtual
DataPropertyAssigned() (defined in DepictionEngine.AssetBase)DepictionEngine.AssetBaseprotected
datasourceManager (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotected
DEFAULT_AUTO_DISPOSE (defined in DepictionEngine.PersistentScriptableObject)DepictionEngine.PersistentScriptableObjectstatic
DEFAULT_AUTO_SYNCHRONIZE_INTERVAL (defined in DepictionEngine.PersistentScriptableObject)DepictionEngine.PersistentScriptableObjectstatic
DEFAULT_DONT_SAVE_TO_SCENE (defined in DepictionEngine.PersistentScriptableObject)DepictionEngine.PersistentScriptableObjectstatic
Delete()DepictionEngine.PersistentScriptableObject
DestroyAfterFailedInitialization() (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotectedvirtual
DisposedEventDepictionEngine.ScriptableObjectDisposable
DisposeOldDataAndRegisterNewData< T >(T oldData, T newData, InitializationContext initializingContext) (defined in DepictionEngine.AssetBase)DepictionEngine.AssetBaseprotected
disposingContextDepictionEngine.ScriptableObjectDisposable
dontSaveToSceneDepictionEngine.PersistentScriptableObject
Equals(Disposable.Null value) (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposable
Equals(object value) (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposable
featureLastIndex (defined in DepictionEngine.FeatureMesh)DepictionEngine.FeatureMesh
GetData() (defined in DepictionEngine.Mesh)DepictionEngine.Meshprotectedvirtual
GetDataBytes(LoaderBase.DataType dataType) (defined in DepictionEngine.Mesh)DepictionEngine.Meshprotectedvirtual
GetDefaultDontSaveToScene() (defined in DepictionEngine.PersistentScriptableObject)DepictionEngine.PersistentScriptableObjectprotectedvirtual
GetDisposingContext() (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotectedvirtual
GetFeatureIndex(int triangleIndex) (defined in DepictionEngine.FeatureMesh)DepictionEngine.FeatureMesh
GetFileExtension() (defined in DepictionEngine.Mesh)DepictionEngine.Meshprotectedvirtual
GetHashCode() (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposable
GetId(SerializableGuid id, InitializationContext initializingContext) (defined in DepictionEngine.JsonScriptableObject)DepictionEngine.JsonScriptableObjectprotectedvirtual
GetInitializeContext() (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposable
GetInstanceID() (defined in DepictionEngine.IScriptableBehaviour)DepictionEngine.IScriptableBehaviour
GetLastIndex(int featureIndex) (defined in DepictionEngine.FeatureMesh)DepictionEngine.FeatureMesh
grid2DDimensionsDepictionEngine.AssetBase
grid2DIndexDepictionEngine.AssetBase
GridIndexType enum nameDepictionEngine.AssetBase
gridIndexTypeDepictionEngine.AssetBase
HasChanged(object newValue, object oldValue, bool forceChangeDuringInitializing=true)DepictionEngine.ScriptableObjectDisposableprotected
idDepictionEngine.PropertyScriptableObject
initializationJson (defined in DepictionEngine.JsonScriptableObject)DepictionEngine.JsonScriptableObjectprotected
Initialize(InitializationContext initializingContext)DepictionEngine.PersistentScriptableObjectprotectedvirtual
DepictionEngine::MultithreadSafeScriptableObject.Initialize()DepictionEngine.ScriptableObjectDisposable
initializedDepictionEngine.ScriptableObjectDisposable
Initialized(InitializationContext initializingContext)DepictionEngine.JsonScriptableObjectvirtual
InitializedEventDepictionEngine.ScriptableObjectDisposable
InitializeFields(InitializationContext initializingContext) (defined in DepictionEngine.PropertyScriptableObject)DepictionEngine.PropertyScriptableObjectprotectedvirtual
InitializeLastFields() (defined in DepictionEngine.AssetBase)DepictionEngine.AssetBaseprotectedvirtual
InitializeSerializedFields(InitializationContext initializingContext)DepictionEngine.Meshprotectedvirtual
InitializeUID(InitializationContext initializingContext)DepictionEngine.PropertyScriptableObjectprotectedvirtual
Initializing()DepictionEngine.JsonScriptableObjectprotectedvirtual
InitValue< T >(Action< T > callback, T defaultValue, InitializationContext initializingContext) (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotected
InitValue< T >(Action< T > callback, T defaultValue, T duplicateValue, InitializationContext initializingContext) (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotected
inputManager (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotected
instanceAdded (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotected
instanceManager (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotected
IsDestroying()DepictionEngine.ScriptableObjectDisposableprotected
IsDisposed()DepictionEngine.ScriptableObjectDisposable
IsDisposing()DepictionEngine.ScriptableObjectDisposable
IsDuplicateInitializing() (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotected
IsEmpty() (defined in DepictionEngine.Mesh)DepictionEngine.Mesh
IsFallbackValues() (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotected
isFallbackValuesDepictionEngine.ScriptableObjectDisposable
IsGridIndexValid() (defined in DepictionEngine.AssetBase)DepictionEngine.AssetBase
IsNotFallbackValues() (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotected
IsValidInitialization(InitializationContext initializingContext)DepictionEngine.ScriptableObjectDisposableprotectedvirtual
IterateOverUnityMesh(Action< UnityEngine.Mesh > callback) (defined in DepictionEngine.Mesh)DepictionEngine.Mesh
locked (defined in DepictionEngine.MultithreadSafeScriptableObject)DepictionEngine.MultithreadSafeScriptableObject
nameDepictionEngine.PersistentScriptableObject
NormalsDirty() (defined in DepictionEngine.Mesh)DepictionEngine.Mesh
OnAfterDeserialize() (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposablevirtual
OnBeforeSerialize() (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposablevirtual
OnDestroy()DepictionEngine.ScriptableObjectDisposable
OnDisable() (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotectedvirtual
OnDispose(DisposeContext disposeContext)DepictionEngine.Meshvirtual
OnDisposedLocked() (defined in DepictionEngine.MultithreadSafeScriptableObject)DepictionEngine.MultithreadSafeScriptableObjectprotectedvirtual
OnDisposeInternal(DisposeContext disposeContext) (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposable
OnDisposing() (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposable
OnEnable() (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotectedvirtual
OnValidate() (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposablevirtual
operator!=(ScriptableObjectDisposable lhs, Disposable.Null rhs) (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposablestatic
operator==(ScriptableObjectDisposable lhs, Disposable.Null _) (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposablestatic
originatorDepictionEngine.ScriptableObjectDisposable
Originator(Action callback, IScriptableBehaviour originator)DepictionEngine.ScriptableObjectDisposable
PersistenceDeleteOperationEventDepictionEngine.PersistentScriptableObject
PersistenceSaveOperationEventDepictionEngine.PersistentScriptableObject
PersistenceSynchronizeOperationEventDepictionEngine.PersistentScriptableObject
PhysicsBakedMeshDirty(PhysicsBakeMeshType physicsBakeMesh) (defined in DepictionEngine.Mesh)DepictionEngine.Mesh
PhysicsBakeMesh(PhysicsBakeMeshType physicsBakeMesh) (defined in DepictionEngine.Mesh)DepictionEngine.Mesh
PhysicsBakeMeshType enum nameDepictionEngine.Mesh
poolCompleteDepictionEngine.ScriptableObjectDisposable
poolManager (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotected
ProcessDataBytes(byte[] value, LoaderBase.DataType dataType) (defined in DepictionEngine.AssetBase)DepictionEngine.AssetBaseprotectedvirtual
PropertyAssigned< T >(IProperty property, string name, T newValue, T oldValue) (defined in DepictionEngine.PropertyScriptableObject)DepictionEngine.PropertyScriptableObjectprotected
PropertyAssignedEventDepictionEngine.PropertyScriptableObject
RecalculateBounds() (defined in DepictionEngine.Mesh)DepictionEngine.Mesh
RecalculateNormals() (defined in DepictionEngine.Mesh)DepictionEngine.Mesh
Recycle()DepictionEngine.FeatureMeshvirtual
renderingManager (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotected
ResetId()DepictionEngine.PropertyScriptableObject
Save()DepictionEngine.PersistentScriptableObject
Saving(Scene scene, string path) (defined in DepictionEngine.AssetBase)DepictionEngine.AssetBaseprotected
Saving(UnityEngine.SceneManagement.Scene scene, string path) (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotectedvirtual
sceneManager (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotected
SetColor(Color color) (defined in DepictionEngine.Mesh)DepictionEngine.Mesh
SetData(object value, LoaderBase.DataType dataType, InitializationContext initializingContext=InitializationContext.Programmatically) (defined in DepictionEngine.Mesh)DepictionEngine.Meshvirtual
SetData(List< int > triangles, List< Vector3 > vertices, List< Vector3 > normals, List< Vector2 > uvs, List< Color32 > colors, Bounds? bounds=null, InitializationContext _=InitializationContext.Programmatically) (defined in DepictionEngine.Mesh)DepictionEngine.Mesh
SetData(int[] triangles=null, Vector3[] vertices=null, Vector3[] normals=null, List< Vector2 > uvs=null, Color32[] colors=null, bool calculateBounds=true, InitializationContext initializingContext=InitializationContext.Programmatically) (defined in DepictionEngine.Mesh)DepictionEngine.Mesh
SetData(List< int > triangles=null, List< Vector3 > vertices=null, List< Vector3 > normals=null, List< Vector2 > uvs=null, List< Color32 > colors=null, bool calculateBounds=true, InitializationContext initializingContext=InitializationContext.Programmatically) (defined in DepictionEngine.Mesh)DepictionEngine.Mesh
SetData(UnityEngine.Mesh mesh) (defined in DepictionEngine.Mesh)DepictionEngine.Mesh
SetUVs(List< Vector4 > uvs, int channel=0) (defined in DepictionEngine.Mesh)DepictionEngine.Mesh
SetValue< T >(string name, T value, ref T valueField, Action< T, T > assignedCallback=null, bool allowAutoDisposeOnOutOfSynchProperty=false) (defined in DepictionEngine.PropertyScriptableObject)DepictionEngine.PropertyScriptableObjectprotectedvirtual
Synchronize()DepictionEngine.PersistentScriptableObject
triangles (defined in DepictionEngine.Mesh)DepictionEngine.Mesh
tweenManager (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotected
typeDepictionEngine.PropertyScriptableObject
unityMesh (defined in DepictionEngine.Mesh)DepictionEngine.Mesh
UpdateAllDelegates()DepictionEngine.ScriptableObjectDisposableprotectedvirtual
UpdateDisposingContext(bool forceUpdate=false)DepictionEngine.ScriptableObjectDisposable
UpdateHideFlags() (defined in DepictionEngine.AssetBase)DepictionEngine.AssetBaseprotectedvirtual
vertexCount (defined in DepictionEngine.Mesh)DepictionEngine.Mesh
wasFirstUpdated (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposable