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override bool | InitializeLastFields () |
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override void | InitializeSerializedFields (InitializationContext initializingContext) |
| Initialize SerializedField's to their default values.
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virtual byte[] | GetDataBytes (LoaderBase.DataType dataType) |
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virtual object | GetData () |
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override void | Saving (Scene scene, string path) |
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override bool | UpdateHideFlags () |
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virtual object | ProcessDataBytes (byte[] value, LoaderBase.DataType dataType) |
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void | DataPropertyAssigned () |
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virtual void | DataChanged () |
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virtual string | GetFileExtension () |
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void | DisposeOldDataAndRegisterNewData< T > (T oldData, T newData, InitializationContext initializingContext) |
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override bool | AddInstanceToManager () |
| Should this object be added to the DepictionEngine.InstanceManager.
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override bool | Initialize (InitializationContext initializingContext) |
| The main initialization function.
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override void | InitializeSerializedFields (InitializationContext initializingContext) |
| Initialize SerializedField's to their default values.
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override void | Saving (Scene scene, string path) |
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override bool | UpdateHideFlags () |
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virtual bool | GetDefaultDontSaveToScene () |
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override void | Initializing () |
| The first step of the initialization process.
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override bool | Initialize (InitializationContext initializingContext) |
| The main initialization function.
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override SerializableGuid | GetId (SerializableGuid id, InitializationContext initializingContext) |
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override void | Initializing () |
| The first step of the initialization process.
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override void | InitializeUID (InitializationContext initializingContext) |
| Initializes the object's unique identifiers.
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virtual SerializableGuid | GetId (SerializableGuid id, InitializationContext initializingContext) |
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override bool | Initialize (InitializationContext initializingContext) |
| The main initialization function.
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virtual void | InitializeFields (InitializationContext initializingContext) |
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virtual void | InitializeSerializedFields (InitializationContext initializingContext) |
| Initialize SerializedField's to their default values.
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virtual bool | AddInstanceToManager () |
| Should this object be added to the DepictionEngine.InstanceManager.
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override bool | AddToInstanceManager () |
| Add the object to the DepictionEngine.InstanceManager if possible.
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virtual bool | SetValue< T > (string name, T value, ref T valueField, Action< T, T > assignedCallback=null, bool allowAutoDisposeOnOutOfSynchProperty=false) |
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void | PropertyAssigned< T > (IProperty property, string name, T newValue, T oldValue) |
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virtual bool | InitializeLastFields () |
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virtual bool | OnDisposedLocked () |
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bool | IsDuplicateInitializing () |
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virtual void | DestroyAfterFailedInitialization () |
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virtual void | Initializing () |
| The first step of the initialization process.
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virtual void | InitializeUID (InitializationContext initializingContext) |
| Initializes the object's unique identifiers.
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virtual bool | AddToInstanceManager () |
| Add the object to the DepictionEngine.InstanceManager if possible.
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virtual bool | Initialize (InitializationContext initializingContext) |
| The main initialization function.
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virtual bool | IsValidInitialization (InitializationContext initializingContext) |
| Provides the ability to interrupt the initialization.
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bool | InitValue< T > (Action< T > callback, T defaultValue, InitializationContext initializingContext) |
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bool | InitValue< T > (Action< T > callback, T defaultValue, T duplicateValue, InitializationContext initializingContext) |
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virtual bool | UpdateAllDelegates () |
| Function to initialize event handlers.
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virtual void | Saving (UnityEngine.SceneManagement.Scene scene, string path) |
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bool | HasChanged (object newValue, object oldValue, bool forceChangeDuringInitializing=true) |
| Are the two objects equals?
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bool | IsFallbackValues () |
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bool | IsNotFallbackValues () |
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bool | IsDestroying () |
| Is the object destroying?
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virtual bool | UpdateHideFlags () |
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virtual DisposeContext | GetDisposingContext () |
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virtual void | OnEnable () |
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virtual void | OnDisable () |
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GridIndexType | gridIndexType [get, set] |
| The number of component required by the grid index.
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Vector2Int | grid2DDimensions [get, set] |
| The horizontal and vertical size of the grid.
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Vector2Int | grid2DIndex [get, set] |
| The horizontal and vertical index of this asset on the grid.
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JSONNode | data [get, set] |
| The name of the data file (Read Only).
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Action< IPersistent, Action > | PersistenceSaveOperationEvent [get, set] |
| Dispatched as a signal to any DepictionEngine.DatasourceBase containing this DepictionEngine.IPersistent to let them know that they need to add it to their save operation queue.
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Action< IPersistent, Action > | PersistenceSynchronizeOperationEvent [get, set] |
| Dispatched as a signal to any DepictionEngine.DatasourceBase containing this DepictionEngine.IPersistent to let them know that they need to add it to their synchronize operation queue.
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Action< IPersistent, Action > | PersistenceDeleteOperationEvent [get, set] |
| Dispatched as a signal to any DepictionEngine.DatasourceBase containing this DepictionEngine.IPersistent to let them know that they need to add it to their delete operation queue.
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new string | name [get, set] |
| The name of the object.
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float | autoSynchronizeInterval [get, set] |
| The interval (in seconds) at which we call the DepictionEngine.IPersistent.Synchronize function. Automatically calling DepictionEngine.IPersistent.Synchronize can be useful to keep objects in synch with a datasource. Set to zero to deactivate.
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bool | autoDispose [get, set] |
| When enabled the object can be disposed automatically by its datasource if it is no longer required in any loader and does not have any out of synch properties.
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bool | dontSaveToScene [get, set] |
| When enabled the object will not be saved as part of the Scene.
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bool | createPersistentIfMissing [get, set] |
| When enabled a new DepictionEngine.IPersistent will be created if none is present in the datasource.
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bool | containsCopyrightedMaterial [get] |
| Whether or not the object contains data that is copyrighted. If true the object may not be persisted in a Scene or DepictionEngine.Datasource.
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JSONNode | initializationJson [get] |
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Type | type [get] |
| The Cass type.
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Action< IProperty, string, object, object > | PropertyAssignedEvent [get, set] |
| Dispatched when a new value as been assigned to a field using the DepictionEngine.PropertyMonoBehaviour.SetValue method.
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SerializableGuid | id [get] |
| Global unique identifier.
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bool | locked [get, set] |
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bool | wasFirstUpdated [get] |
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bool | initialized [get] |
| Has the object been initialized.
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bool | instanceAdded [get, set] |
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bool | isFallbackValues [get] |
| Was this component created by a DepictionEngine.FallbackValues.
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IScriptableBehaviour | originator [get] |
| Which DepictionEngine.IScriptableBehaviour triggered the current code execution if any at all.
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DisposeContext | disposingContext [get] |
| The DepictionEngine.DisposeContext under which the object was destroyed.
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bool | poolComplete [get, set] |
| Is the object done disposing.
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Action< IDisposable > | InitializedEvent [get, set] |
| Dispatched after the object as been initialized.
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Action< IDisposable, DisposeContext > | DisposedEvent [get, set] |
| Dispatched during the DepictionEngine.MonoBehaviourDisposable.OnDispose, DepictionEngine.ScriptableObjectDisposable.OnDispose or DepictionEngine.Disposable.OnDispose.
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SceneManager | sceneManager [get] |
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InstanceManager | instanceManager [get] |
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DatasourceManager | datasourceManager [get] |
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TweenManager | tweenManager [get] |
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InputManager | inputManager [get] |
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CameraManager | cameraManager [get] |
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PoolManager | poolManager [get] |
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RenderingManager | renderingManager [get] |
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string | name [get, set] |
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bool | isFallbackValues [get] |
| Was this component created by a DepictionEngine.FallbackValues.
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IScriptableBehaviour | originator [get] |
| Which DepictionEngine.IScriptableBehaviour triggered the current code execution if any at all.
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Action< IDisposable > | InitializedEvent [get, set] |
| Dispatched after the object as been initialized.
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Action< IDisposable, DisposeContext > | DisposedEvent [get, set] |
| Dispatched during the DepictionEngine.MonoBehaviourDisposable.OnDispose, DepictionEngine.ScriptableObjectDisposable.OnDispose or DepictionEngine.Disposable.OnDispose.
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bool | initialized [get] |
| Has the object been initialized.
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bool | poolComplete [get, set] |
| Is the object done disposing.
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DisposeContext | disposingContext [get] |
| The DepictionEngine.DisposeContext under which the object was destroyed.
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bool | locked [get, set] |
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SerializableGuid | id [get] |
| The DepictionEngine.SerializableGuid of the object.
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Action< IProperty, string, object, object > | PropertyAssignedEvent [get, set] |
| Dispatched when a new value as been assigned to a field using the DepictionEngine.PropertyMonoBehaviour.SetValue method.
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bool | autoDispose [get] |
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bool | dontSaveToScene [get, set] |
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bool | containsCopyrightedMaterial [get] |
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bool | createPersistentIfMissing [get] |
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Action< IPersistent, Action > | PersistenceSaveOperationEvent [get, set] |
| Dispatched as a signal to any DepictionEngine.DatasourceBase containing this DepictionEngine.IPersistent to let them know that they need to add it to their save operation queue.
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Action< IPersistent, Action > | PersistenceSynchronizeOperationEvent [get, set] |
| Dispatched as a signal to any DepictionEngine.DatasourceBase containing this DepictionEngine.IPersistent to let them know that they need to add it to their synchronize operation queue.
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Action< IPersistent, Action > | PersistenceDeleteOperationEvent [get, set] |
| Dispatched as a signal to any DepictionEngine.DatasourceBase containing this DepictionEngine.IPersistent to let them know that they need to add it to their delete operation queue.
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Vector2Int | grid2DIndex [get] |
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Vector2Int | grid2DDimensions [get] |
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