Depiction Engine For Unity 2023.0 (Alpha)
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DepictionEngine.LoaderBase Class Reference

Classes

class  ReferencesList
 

Public Types

enum  DataType {
  Unknown , Json , TexturePngJpg , TextureWebP ,
  ElevationTerrainRGBPngRaw , ElevationTerrainRGBWebP , ElevationEsriLimitedErrorRasterCompression
}
 Different types of data.

Unknown:
The Data type is Unknown.

Json:
JSON format.

TexturePngJpg:
A .png or .jpg texture.

TextureWebP:
A .webp texture.

ElevationTerrainRGBPngRaw:
A .pngraw texture containing elevation in TerrainRGB format.

ElevationTerrainRGBWebP:
A .webp texture containing elevation in TerrainRGB format.

ElevationEsriLimitedErrorRasterCompression:
Elevation data in Esri LimitedErrorRasterCompression (LERC) format.
 

Public Member Functions

override void Recycle ()
 Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool.
 
List< LoadScopeLoadAll ()
 Create missing DepictionEngine.LoadScope(s) and dispose those that are no longer required.
 
List< LoadScopeReloadAll ()
 Internal method, to reload data use the DepictionEngine.DatasourceBase.ReloadAll instead.
 
virtual bool GetLoadScope (out LoadScope loadScope, IPersistent persistent)
 Returns true if a loadScope is found for the specified DepictionEngine.IPersistent.
 
virtual bool GetLoadScope (out LoadScope loadScope, object loadScopeKey, bool reload=false, bool createIfMissing=false, float loadInterval=0.0f)
 Returns true if a loadScope exists or a new one was created.
 
virtual bool IterateOverLoadScopes (Func< object, LoadScope, bool > callback)
 
virtual bool AddReference (object loadScopeKey, ReferenceBase reference)
 
virtual bool RemoveReference (object loadScopeKey, ReferenceBase reference, DisposeContext disposeContext=DisposeContext.Programmatically_Pool)
 
override bool PreHierarchicalUpdate ()
 Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called before the DepictionEngine.PropertyMonoBehaviour.HierarchicalUpdate.
 
override bool PostHierarchicalUpdate ()
 Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called after the DepictionEngine.PropertyMonoBehaviour.HierarchicalUpdate.
 
void Load (LoadScope loadScope, float loadInterval=0.0f)
 
void IterateOverPersistents (Func< SerializableGuid, IPersistent, bool > callback)
 
bool IsPersistentInScope (IPersistent persistent)
 
bool ContainsPersistent (IPersistent persistent)
 
int GetPersistentCount ()
 
bool AddPersistent (IPersistent persistent)
 
bool RemovePersistent (IPersistent persistent, DisposeContext disposeContext=DisposeContext.Programmatically_Pool)
 
bool RemovePersistent (SerializableGuid persistentId, DisposeContext disposeContext=DisposeContext.Programmatically_Pool)
 
virtual bool IsInList (LoadScope loadScope)
 
void DisposeAllLoadScopes (DisposeContext disposeContext=DisposeContext.Programmatically_Pool)
 Dispose all the DepictionEngine.LoadScope(s).
 
override bool OnDispose (DisposeContext disposeContext)
 This is where you dispose any remaining dependencies.
 
- Public Member Functions inherited from DepictionEngine.GeneratorBase
void IterateOverFallbackValues< T > (Func< FallbackValues, bool > callback)
 
void IterateOverFallbackValues< T, T1 > (Func< FallbackValues, bool > callback)
 
void IterateOverFallbackValues (Func< FallbackValues, bool > callback, Type type, Type type1=null)
 
bool GeneratePersistent (out IPersistent persistent, Type type, JSONObject json, List< PropertyModifier > propertyModifiers=null)
 
- Public Member Functions inherited from DepictionEngine.Script
float GetSphericalRatio ()
 
- Public Member Functions inherited from DepictionEngine.JsonMonoBehaviour
override void Initialized (InitializationContext initializingContext)
 Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations.
 
virtual bool DetectUserGameObjectChanges ()
 Detect changes that happen as a result of an external influence.
 
- Public Member Functions inherited from DepictionEngine.PropertyMonoBehaviour
override void Recycle ()
 Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool.
 
override void Initialized (InitializationContext initializingContext)
 Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations.
 
virtual void UpdateDependencies ()
 
virtual bool UpdateRelations (Action beforeSiblingsInitializeCallback=null)
 
virtual void UpdateParent (PropertyMonoBehaviour originator=null)
 Finds and sets the parent.
 
bool PropertyDirty (string name)
 
void ResetId ()
 Resets the Id to DepictionEngine.SerializableGuid.Empty.
 
void UpdateActiveAndEnabled ()
 
virtual void HierarchicalApplyOriginShifting (Vector3Double origin, bool originShiftSelected)
 
virtual bool HierarchicalBeginCameraRendering (Camera camera)
 Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the RenderPipelineManager.beginCameraRendering.
 
virtual bool HierarchicalEndCameraRendering (Camera camera)
 Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the RenderPipelineManager.endCameraRendering.
 
virtual bool PreHierarchicalUpdate ()
 Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called before the DepictionEngine.PropertyMonoBehaviour.HierarchicalUpdate.
 
virtual void PreHierarchicalUpdateBeforeChildrenAndSiblings ()
 
virtual bool HierarchicalUpdate ()
 Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called after the DepictionEngine.PropertyMonoBehaviour.PreHierarchicalUpdate and before the DepictionEngine.PropertyMonoBehaviour.PostHierarchicalUpdate.
 
virtual bool PostHierarchicalUpdate ()
 Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called after the DepictionEngine.PropertyMonoBehaviour.HierarchicalUpdate.
 
virtual void IterateOverChildrenAndSiblings (Action< PropertyMonoBehaviour > callback=null)
 
override bool OnDispose (DisposeContext disposeContext)
 This is where you dispose any remaining dependencies.
 
- Public Member Functions inherited from DepictionEngine.MonoBehaviourDisposable
virtual void Recycle ()
 Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool.
 
bool Initialize ()
 Needs to be called before the object can be used. Objects created through the DepictionEngine.InstanceManager should automatically Initialize the object.
 
virtual void Initialized (InitializationContext initializingContext)
 Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations.
 
AddComponent< T > (InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false)
 
AddComponent< T > (bool initialize, InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false)
 
Component AddComponent (Type componentType, InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false)
 
Component AddComponent (Type componentType, bool initialize, InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false)
 
InitializationContext GetInitializeContext ()
 
bool IsDisposing ()
 Is the object disposing?.
 
bool IsDisposed ()
 Has the object been disposed?
 
void Originator (Action callback, IScriptableBehaviour originator)
 Provides the code executed in this callback information about the DepictionEngine.IScriptableBehaviour that triggered it by keeping a reference available under DepictionEngine.IScriptableBehaviour.originator.
 
bool OnDisposing ()
 
bool UpdateDisposingContext (bool forceUpdate=false)
 This is where you clear or dispose any remaining references. It will be called automatically by DepictionEngine.DisposeManager immediately after DepictionEngine.IDisposable.OnDisposing unless the object was Destroyed as a result of an Editor action.
 
void OnDisposeInternal (DisposeContext disposeContext)
 
virtual bool OnDispose (DisposeContext disposeContext)
 This is where you dispose any remaining dependencies.
 
void OnDestroy ()
 This is where you destroy any remaining dependencies.
 
virtual void OnBeforeSerialize ()
 
virtual void OnAfterDeserialize ()
 
virtual void OnValidate ()
 
bool Equals (Disposable.Null value)
 
override bool Equals (object value)
 
override int GetHashCode ()
 
- Public Member Functions inherited from DepictionEngine.IScriptableBehaviour
InitializationContext GetInitializeContext ()
 
void Originator (Action callback, IScriptableBehaviour originator)
 Provides the code executed in this callback information about the DepictionEngine.IScriptableBehaviour that triggered it by keeping a reference available under DepictionEngine.IScriptableBehaviour.originator.
 
int GetInstanceID ()
 
void OnDestroy ()
 This is where you destroy any remaining dependencies.
 
void Initialized (InitializationContext initializingContext)
 Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations.
 
void Recycle ()
 Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool.
 
bool Initialize ()
 Needs to be called before the object can be used. Objects created through the DepictionEngine.InstanceManager should automatically Initialize the object.
 
bool IsDisposing ()
 Is the object disposing?.
 
bool IsDisposed ()
 Has the object been disposed?
 
bool OnDisposing ()
 
bool OnDispose (DisposeContext disposeContext)
 This is where you dispose any remaining dependencies.
 
void OnDisposeInternal (DisposeContext disposeContext)
 
bool UpdateDisposingContext (bool forceUpdate=false)
 This is where you clear or dispose any remaining references. It will be called automatically by DepictionEngine.DisposeManager immediately after DepictionEngine.IDisposable.OnDisposing unless the object was Destroyed as a result of an Editor action.
 
bool Equals (Disposable.Null value)
 
void ResetId ()
 Resets the Id to DepictionEngine.SerializableGuid.Empty.
 
void IterateOverPersistents (Func< SerializableGuid, IPersistent, bool > callback)
 
bool AddPersistent (IPersistent persistent)
 
bool RemovePersistent (IPersistent persistent, DisposeContext disposeContext=DisposeContext.Programmatically_Pool)
 
bool RemovePersistent (SerializableGuid persistentId, DisposeContext disposeContext=DisposeContext.Programmatically_Pool)
 

Static Public Member Functions

static List<(bool, SerializableGuid, IPersistent)> PerformAddRemovePersistentsChange (IPersistentList persistentList, PersistentsDictionary persistentsDictionary, PersistentsDictionary lastPersistentsDictionary)
 
- Static Public Member Functions inherited from DepictionEngine.GeneratorBase
static int GetTotalLoadingCount ()
 
Returns
The total number of loadScopes currently loading in the scene.

 
static int GetTotalLoadedCount ()
 
Returns
The total number of loadScopes currently loaded in the scene.

 
- Static Public Member Functions inherited from DepictionEngine.PropertyMonoBehaviour
static int GetPropertyKey (string name)
 Returns a key for the property name.
 
- Static Public Member Functions inherited from DepictionEngine.MonoBehaviourDisposable
static bool InitValueInternal< T > (Action< T > callback, T defaultValue, Func< T > duplicateValue, InitializationContext initializingContext)
 
static bool InitValueInternal< T > (Action< T > callback, T defaultValue, InitializationContext initializingContext)
 
static bool operator!= (MonoBehaviourDisposable lhs, Disposable.Null rhs)
 
static bool operator== (MonoBehaviourDisposable lhs, Disposable.Null _)
 

Public Attributes

Action< LoadScope, DisposeContextLoadScopeDisposedEvent
 Dispatched after a DepictionEngine.LoadScope is Disposed.
 
Action< LoadScopeLoadScopeLoadingStateChangedEvent
 Dispatched when a DepictionEngine.LoadScope LoadingState changes.
 

Protected Member Functions

override void IterateOverComponentReference (Action< SerializableGuid, Action > callback)
 
override void InitializeFields (InitializationContext initializingContext)
 
override void InitializeSerializedFields (InitializationContext initializingContext)
 Initialize SerializedField's to their default values.
 
List<(bool, object, LoadScope)> PerformAddRemoveLoadScopesChange< T, T1 > (IDictionary< T, T1 > loadScopesDictionary, IDictionary< T, T1 > lastLoadScopesDictionary, bool performingUndoRedo=false)
 
List<(bool, object, ReferenceBase)> PerformAddRemoveReferencesChange< T > (IDictionary< T, ReferencesList > referencesDictionary, IDictionary< T, ReferencesList > lastReferencesDictionary)
 
override bool InitializeLastFields ()
 
virtual void ClearLoadScopes ()
 
override bool LateInitialize (InitializationContext initializingContext)
 Every other objects are initialized at this point.
 
override bool UpdateAllDelegates ()
 Function to initialize event handlers.
 
override bool AddInstanceToManager ()
 Should this object be added to the DepictionEngine.InstanceManager.
 
virtual bool GetDefaultAutoLoadWhenDisabled ()
 
virtual float GetDefaultWaitBetweenLoad ()
 
virtual float GetDefaultLoadDelay ()
 
virtual bool GetDefaultAutoDisposeUnused ()
 
virtual int GetLoadScopeCount ()
 
virtual void IterateOverLoadScopeKeys (Action< int, object, ReferencesList > callback)
 
override void ObjectPropertyAssignedHandler (IProperty property, string name, object newValue, object oldValue)
 
override void EnabledChanged (bool newValue, bool oldValue)
 
void QueueAutoUpdate ()
 Queue a call to DepictionEngine.LoaderBase.UpdateLoadScopes if and when possible.
 
bool CanAutoLoad ()
 
virtual void UpdateLoadTriggers ()
 
virtual List< LoadScopeUpdateLoadScopes (bool forceUpdate, bool reload=false)
 
virtual void UpdateLoaderFields (bool forceUpdate)
 
virtual List< LoadScopeGetListedLoadScopes (bool reload)
 
virtual void UpdateLoadScopeFields ()
 
void RemoveAllPersistents (DisposeContext disposeContext=DisposeContext.Programmatically_Pool)
 
LoadScope CreateLoadScope (Type type, string name)
 
bool AddLoadScope (LoadScope loadScope)
 
virtual bool AddLoadScopeInternal (LoadScope loadScope)
 
bool RemoveLoadScope (object loadScopeKey, DisposeContext disposeContext=DisposeContext.Programmatically_Pool)
 
virtual bool RemoveLoadScopeInternal (object loadScopeKey, out LoadScope loadScope)
 
void DisposeLoadScope (LoadScope loadScope, DisposeContext disposeContext=DisposeContext.Programmatically_Pool)
 Dispose the DepictionEngine.LoadScope.
 
- Protected Member Functions inherited from DepictionEngine.GeneratorBase
override void IterateOverComponentReference (Action< SerializableGuid, Action > callback)
 
override void InitializeSerializedFields (InitializationContext initializingContext)
 Initialize SerializedField's to their default values.
 
virtual List< SerializableGuidGetDefaultFallbackValuesId ()
 
bool GeneratePersistent (Type type, JSONObject json, List< PropertyModifier > propertyModifiers=null)
 
- Protected Member Functions inherited from DepictionEngine.Script
override bool UpdateAllDelegates ()
 Function to initialize event handlers.
 
void UpdateParentGeoAstroObjectDelegates ()
 
virtual bool RemoveObjectBaseDelegate (Object objectBase)
 
virtual bool AddObjectBaseDelegate (Object objectBase)
 
virtual void ObjectPropertyAssignedHandler (IProperty property, string name, object newValue, object oldValue)
 
virtual bool RemoveParentGeoAstroObjectDelegates (GeoAstroObject parentGeoAstroObject)
 
virtual bool AddParentGeoAstroObjectDelegates (GeoAstroObject parentGeoAstroObject)
 
virtual void ParentGeoAstroObjectPropertyAssignedHandler (IProperty property, string name, object newValue, object oldValue)
 
virtual bool TransformPropertyAssigned (IProperty property, string name, object newValue, object oldValue)
 
virtual void TransformParentChanged ()
 
void TransformChangedHandler (TransformBase.Component changedComponent, TransformBase.Component capturedComponent)
 
virtual bool TransformChanged (TransformBase.Component changedComponent, TransformBase.Component capturedComponent)
 
override bool IsFullyInitialized ()
 
bool IsSpherical ()
 
bool IsFlat ()
 
override Type GetParentType ()
 
override bool SetParent (PropertyMonoBehaviour value)
 
virtual bool SetObjectBase (Object value)
 
virtual bool SetParentGeoAstroObject (GeoAstroObject newValue, GeoAstroObject oldValue)
 
- Protected Member Functions inherited from DepictionEngine.JsonMonoBehaviour
override void Initializing ()
 The first step of the initialization process.
 
virtual JSONObject GetInitializationJson (JSONObject initializeJSON)
 
override bool InitializeLastFields ()
 
override void InitializeSerializedFields (InitializationContext initializingContext)
 Initialize SerializedField's to their default values.
 
override bool Initialize (InitializationContext initializingContext)
 The main initialization function.
 
override SerializableGuid GetId (SerializableGuid id, InitializationContext initializingContext)
 
virtual void EnabledChanged (bool newValue, bool oldValue)
 
- Protected Member Functions inherited from DepictionEngine.PropertyMonoBehaviour
virtual void IterateOverComponentReference (Action< SerializableGuid, Action > callback)
 
override void Initializing ()
 The first step of the initialization process.
 
override void InitializeUID (InitializationContext initializingContext)
 Initializes the object's unique identifiers.
 
virtual SerializableGuid GetId (SerializableGuid id, InitializationContext initializingContext)
 
override bool Initialize (InitializationContext initializingContext)
 The main initialization function.
 
virtual void InitializeFieldsBeforeChildren (InitializationContext initializingContext)
 
virtual void InitializeSerializedFieldsBeforeChildren (InitializationContext initializingContext)
 Initialize SerializedField's to their default values.
 
virtual void CreateAndInitializeDependencies (InitializationContext initializingContext)
 
virtual void InitializeFields (InitializationContext initializingContext)
 
virtual void InitializeSerializedFields (InitializationContext initializingContext)
 Initialize SerializedField's to their default values.
 
virtual bool InitializeLastFields ()
 
virtual bool AddInstanceToManager ()
 Should this object be added to the DepictionEngine.InstanceManager.
 
override bool AddToInstanceManager ()
 Add the object to the DepictionEngine.InstanceManager if possible.
 
override bool UpdateAllDelegates ()
 Function to initialize event handlers.
 
virtual void InstanceAddedHandler (IProperty property)
 
virtual void InstanceRemovedHandler (IProperty property)
 
virtual bool RemoveParentDelegates (PropertyMonoBehaviour parent)
 
virtual bool AddParentDelegates (PropertyMonoBehaviour parent)
 
virtual bool RemoveChildDelegates (PropertyMonoBehaviour child)
 
virtual bool AddChildDelegates (PropertyMonoBehaviour child)
 
virtual PropertyMonoBehaviour GetParent ()
 
void UpdateSiblings ()
 
virtual void UpdateChildren ()
 
InitializeComponent< T > (T component, JSONObject json=null, bool isFallbackValues=false)
 
virtual bool ParentHasChanged ()
 
virtual bool SiblingsHasChanged ()
 
virtual bool ChildrenHasChanged ()
 
List< T > GetComponentFromId< T > (List< SerializableGuid > ids)
 
GetComponentFromId< T > (SerializableGuid id)
 
List< SerializableGuidGetDuplicateComponentReferenceId< T > (List< SerializableGuid > ids, List< T > componentReferences, InitializationContext initializingContext)
 
SerializableGuid GetDuplicateComponentReferenceId< T > (SerializableGuid id, T componentReference, InitializationContext initializingContext)
 
virtual bool SetValue< T > (string name, T value, ref T valueField, Action< T, T > assignedCallback=null, bool allowAutoDisposeOnOutOfSynchProperty=false)
 
bool HasChanged< T > (T newValue, T oldValue, bool forceChangeDuringInitializing=true)
 Are the two objects equals?
 
void PropertyAssigned< T > (IProperty property, string name, T newValue, T oldValue)
 
virtual Type GetParentType ()
 
virtual Type GetSiblingType ()
 
virtual Type GetChildType ()
 
virtual bool CanBeDisabled ()
 
override void OnDisable ()
 
override void OnEnable ()
 
virtual void ActiveAndEnabledChanged (bool newValue, bool oldValue)
 
virtual PropertyMonoBehaviour GetRootParent ()
 
virtual PropertyMonoBehaviour ValidatedParent (PropertyMonoBehaviour value)
 
virtual bool SetParent (PropertyMonoBehaviour value)
 
virtual void ParentChanged (PropertyMonoBehaviour newValue, PropertyMonoBehaviour oldValue)
 
virtual bool AddChild (PropertyMonoBehaviour child)
 
virtual bool RemoveChild (PropertyMonoBehaviour child)
 
virtual bool ApplyBeforeChildren (Action< PropertyMonoBehaviour > callback)
 
virtual void IterateOverChildren (Action< PropertyMonoBehaviour > callback=null)
 
bool RemoveListItem< T > (List< T > list, T property)
 
void IterateThroughList< T > (IList< T > list, Action< T > callback)
 
virtual bool ApplyAfterChildren (Action< PropertyMonoBehaviour > callback)
 
bool TriggerCallback< T > (T child, Action< T > callback)
 
virtual void ClearDirtyFlags ()
 
- Protected Member Functions inherited from DepictionEngine.MonoBehaviourDisposable
virtual void Awake ()
 
bool IsDuplicateInitializing ()
 
virtual void DestroyAfterFailedInitialization ()
 
virtual void Initializing ()
 The first step of the initialization process.
 
virtual void InitializeUID (InitializationContext initializingContext)
 Initializes the object's unique identifiers.
 
virtual bool AddToInstanceManager ()
 Add the object to the DepictionEngine.InstanceManager if possible.
 
virtual bool Initialize (InitializationContext initializingContext)
 The main initialization function.
 
virtual bool IsValidInitialization (InitializationContext initializingContext)
 Provides the ability to interrupt the initialization.
 
bool InitValue< T > (Action< T > callback, T defaultValue, InitializationContext initializingContext)
 
bool InitValue< T > (Action< T > callback, T defaultValue, Func< T > duplicateValue, InitializationContext initializingContext)
 
virtual bool IsFullyInitialized ()
 
virtual bool UpdateAllDelegates ()
 Function to initialize event handlers.
 
virtual void Saving (UnityEngine.SceneManagement.Scene scene, string path)
 
virtual void Saved (UnityEngine.SceneManagement.Scene scene)
 
virtual bool LateInitialize (InitializationContext initializingContext)
 Every other objects are initialized at this point.
 
virtual bool PostLateInitialize (InitializationContext initializingContext)
 Every other objects are initialized at this point.
 
bool IsFallbackValues ()
 
bool IsNotFallbackValues ()
 
bool IsDestroying ()
 Is the object destroying?
 
virtual bool UpdateHideFlags ()
 
virtual DisposeContext GetDisposingContext ()
 
virtual void OnEnable ()
 
virtual void OnDisable ()
 

Properties

PersistentsDictionary persistentsDictionary [get]
 
int loadingCount [get]
 Returns the number of DepictionEngine.LoadScope(s) currently loading.
 
int loadedCount [get]
 Returns the number of DepictionEngine.LoadScope(s) currently loaded.
 
PropertyMonoBehaviour datasource [get, set]
 
SerializableGuid datasourceId [get, set]
 The id of the datasource from which we will be loading data.
 
string loadEndpoint [get, set]
 The endpoint that will be used by the DepictionEngine.RestDatasource when loading.
 
DataType dataType [get, set]
 The type of data we expect the loading operation to return.
 
int depth [get, set]
 
int timeout [get, set]
 The amount of time (in seconds) to wait for a 'DepictionEngine.RestDatasource loading operation' before canceling, if it applies.
 
List< string > headers [get, set]
 Values to send as web request headers during a 'DepictionEngine.RestDatasource loading operation', if it applies.
 
bool autoUpdateWhenDisabled [get, set]
 When enabled the loader will automatically update loadScopes even if the Script or GameObject is not activated.
 
float autoUpdateInterval [get, set]
 The interval (in seconds) at which we evaluate whether an auto update request should be made.
 
float autoUpdateDelay [get, set]
 The amount of time (in seconds) to wait before we update following an auto update request.
 
bool autoDisposeUnused [get, set]
 When enabled the DepictionEngine.LoadScope's will be automatically disposed when their last reference is removed.
 
- Properties inherited from DepictionEngine.GeneratorBase
List< SerializableGuidfallbackValuesId [get, set]
 An ids list of the fallbackValues scripts containing default values to use on newly created objects.
 
int seed [get, set]
 Use a random number other then -1 to create objects procedurally. Only works when no datasource is specified.
 
- Properties inherited from DepictionEngine.Script
Object objectBase [get, protected set]
 
GeoAstroObject parentGeoAstroObject [get, protected set]
 
new TransformDouble transform [get]
 
- Properties inherited from DepictionEngine.JsonMonoBehaviour
JSONNode initializationJson [get]
 
new bool enabled [get, set]
 Enabled Behaviours are Updated, disable Behaviours are not.
 
- Properties inherited from DepictionEngine.PropertyMonoBehaviour
Type type [get]
 The Cass type.
 
List< PropertyMonoBehaviourchildren [get]
 
Action< IProperty, string, object, object > PropertyAssignedEvent [get, set]
 Dispatched when a new value as been assigned to a field using the DepictionEngine.PropertyMonoBehaviour.SetValue method.
 
SerializableGuid id [get]
 Global unique identifier.
 
bool activeAndEnabled [get]
 Returns true if gameObject.activeInHierarchy == true and enabled == true.
 
PropertyMonoBehaviour parent [get, set]
 The object above in the hierarchy.
 
virtual JSONNode parentJson [get, set]
 
- Properties inherited from DepictionEngine.MonoBehaviourDisposable
bool wasFirstUpdated [get]
 
bool initialized [get]
 Has the object been initialized.
 
bool instanceAdded [get, set]
 
bool isFallbackValues [get]
 Was this component created by a DepictionEngine.FallbackValues.
 
IScriptableBehaviour originator [get]
 Which DepictionEngine.IScriptableBehaviour triggered the current code execution if any at all.
 
DisposeContext disposingContext [get]
 The DepictionEngine.DisposeContext under which the object was destroyed.
 
bool poolComplete [get, set]
 Is the object done disposing.
 
Action< IDisposableInitializedEvent [get, set]
 Dispatched after the object as been initialized.
 
Action< IDisposable, DisposeContextDisposedEvent [get, set]
 Dispatched during the DepictionEngine.MonoBehaviourDisposable.OnDispose, DepictionEngine.ScriptableObjectDisposable.OnDispose or DepictionEngine.Disposable.OnDispose.
 
SceneManager sceneManager [get]
 
InstanceManager instanceManager [get]
 
DatasourceManager datasourceManager [get]
 
TweenManager tweenManager [get]
 
InputManager inputManager [get]
 
CameraManager cameraManager [get]
 
PoolManager poolManager [get]
 
RenderingManager renderingManager [get]
 
- Properties inherited from DepictionEngine.IScriptableBehaviour
string name [get, set]
 
bool isFallbackValues [get]
 Was this component created by a DepictionEngine.FallbackValues.
 
IScriptableBehaviour originator [get]
 Which DepictionEngine.IScriptableBehaviour triggered the current code execution if any at all.
 
- Properties inherited from DepictionEngine.IDisposable
Action< IDisposableInitializedEvent [get, set]
 Dispatched after the object as been initialized.
 
Action< IDisposable, DisposeContextDisposedEvent [get, set]
 Dispatched during the DepictionEngine.MonoBehaviourDisposable.OnDispose, DepictionEngine.ScriptableObjectDisposable.OnDispose or DepictionEngine.Disposable.OnDispose.
 
bool initialized [get]
 Has the object been initialized.
 
bool poolComplete [get, set]
 Is the object done disposing.
 
DisposeContext disposingContext [get]
 The DepictionEngine.DisposeContext under which the object was destroyed.
 
- Properties inherited from DepictionEngine.IProperty
SerializableGuid id [get]
 The DepictionEngine.SerializableGuid of the object.
 
Action< IProperty, string, object, object > PropertyAssignedEvent [get, set]
 Dispatched when a new value as been assigned to a field using the DepictionEngine.PropertyMonoBehaviour.SetValue method.
 

Additional Inherited Members

- Protected Attributes inherited from DepictionEngine.PropertyMonoBehaviour
bool ignoreGameObjectActiveChange
 

Member Function Documentation

◆ AddInstanceToManager()

override bool DepictionEngine.LoaderBase.AddInstanceToManager ( )
protectedvirtual

Should this object be added to the DepictionEngine.InstanceManager.

Returns
True of the object should be added.

Reimplemented from DepictionEngine.PropertyMonoBehaviour.

◆ AddPersistent()

bool DepictionEngine.LoaderBase.AddPersistent ( IPersistent  persistent)

◆ EnabledChanged()

override void DepictionEngine.LoaderBase.EnabledChanged ( bool  newValue,
bool  oldValue 
)
protectedvirtual

Reimplemented from DepictionEngine.JsonMonoBehaviour.

◆ GetLoadScope() [1/2]

virtual bool DepictionEngine.LoaderBase.GetLoadScope ( out LoadScope  loadScope,
IPersistent  persistent 
)
virtual

Returns true if a loadScope is found for the specified DepictionEngine.IPersistent.

Parameters
loadScope
persistent
Returns

Reimplemented in DepictionEngine.IdLoader, and DepictionEngine.Index2DLoaderBase.

◆ GetLoadScope() [2/2]

virtual bool DepictionEngine.LoaderBase.GetLoadScope ( out LoadScope  loadScope,
object  loadScopeKey,
bool  reload = false,
bool  createIfMissing = false,
float  loadInterval = 0::0f 
)
virtual

Returns true if a loadScope exists or a new one was created.

Parameters
loadScopeWill be set to an existing or new loadScope.
loadScopeKeyThe key used to find the loadScope in the dictionary.
loadInterval
reloadIf true any pre-existing loadScope will be reloaded before being returned.
createIfMissingCreate a new load scope if none exists.
Returns

Reimplemented in DepictionEngine.IdLoader, and DepictionEngine.Index2DLoaderBase.

◆ InitializeFields()

override void DepictionEngine.LoaderBase.InitializeFields ( InitializationContext  initializingContext)
protectedvirtual

◆ InitializeLastFields()

override bool DepictionEngine.LoaderBase.InitializeLastFields ( )
protectedvirtual

Reimplemented from DepictionEngine.JsonMonoBehaviour.

◆ InitializeSerializedFields()

override void DepictionEngine.LoaderBase.InitializeSerializedFields ( InitializationContext  initializingContext)
protectedvirtual

Initialize SerializedField's to their default values.

Parameters
initializingContext

Reimplemented from DepictionEngine.GeneratorBase.

◆ IterateOverComponentReference()

override void DepictionEngine.LoaderBase.IterateOverComponentReference ( Action< SerializableGuid, Action >  callback)
protectedvirtual

Reimplemented from DepictionEngine.GeneratorBase.

◆ IterateOverPersistents()

void DepictionEngine.LoaderBase.IterateOverPersistents ( Func< SerializableGuid, IPersistent, bool >  callback)

◆ LateInitialize()

override bool DepictionEngine.LoaderBase.LateInitialize ( InitializationContext  initializingContext)
protectedvirtual

Every other objects are initialized at this point.

Returns

Reimplemented from DepictionEngine.MonoBehaviourDisposable.

◆ LoadAll()

List< LoadScope > DepictionEngine.LoaderBase.LoadAll ( )

Create missing DepictionEngine.LoadScope(s) and dispose those that are no longer required.

Returns

◆ ObjectPropertyAssignedHandler()

override void DepictionEngine.LoaderBase.ObjectPropertyAssignedHandler ( IProperty  property,
string  name,
object  newValue,
object  oldValue 
)
protectedvirtual

Reimplemented from DepictionEngine.Script.

◆ OnDispose()

override bool DepictionEngine.LoaderBase.OnDispose ( DisposeContext  disposeContext)
virtual

This is where you dispose any remaining dependencies.

Parameters
disposeContextThe context under which the object is being destroyed.
Returns
False if the object was already disposed otherwise True.

Reimplemented from DepictionEngine.PropertyMonoBehaviour.

◆ PerformAddRemoveLoadScopesChange< T, T1 >()

List<(bool, object, LoadScope)> DepictionEngine.LoaderBase.PerformAddRemoveLoadScopesChange< T, T1 > ( IDictionary< T, T1 >  loadScopesDictionary,
IDictionary< T, T1 >  lastLoadScopesDictionary,
bool  performingUndoRedo = false 
)
protected
Type Constraints
T1 :LoadScope 

◆ PostHierarchicalUpdate()

override bool DepictionEngine.LoaderBase.PostHierarchicalUpdate ( )
virtual

Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called after the DepictionEngine.PropertyMonoBehaviour.HierarchicalUpdate.

Reimplemented from DepictionEngine.PropertyMonoBehaviour.

◆ PreHierarchicalUpdate()

override bool DepictionEngine.LoaderBase.PreHierarchicalUpdate ( )
virtual

Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called before the DepictionEngine.PropertyMonoBehaviour.HierarchicalUpdate.

Reimplemented from DepictionEngine.PropertyMonoBehaviour.

◆ Recycle()

override void DepictionEngine.LoaderBase.Recycle ( )
virtual

Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool.

Reimplemented from DepictionEngine.PropertyMonoBehaviour.

◆ ReloadAll()

List< LoadScope > DepictionEngine.LoaderBase.ReloadAll ( )

Internal method, to reload data use the DepictionEngine.DatasourceBase.ReloadAll instead.

Returns

◆ RemovePersistent() [1/2]

bool DepictionEngine.LoaderBase.RemovePersistent ( IPersistent  persistent,
DisposeContext  disposeContext = DisposeContext::Programmatically_Pool 
)

◆ RemovePersistent() [2/2]

bool DepictionEngine.LoaderBase.RemovePersistent ( SerializableGuid  persistentId,
DisposeContext  disposeContext = DisposeContext::Programmatically_Pool 
)

◆ UpdateAllDelegates()

override bool DepictionEngine.LoaderBase.UpdateAllDelegates ( )
protectedvirtual

Function to initialize event handlers.

Returns

Reimplemented from DepictionEngine.PropertyMonoBehaviour.


The documentation for this class was generated from the following file: