|
| override void | Initialized (InitializationContext initializingContext) |
| | Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations.
|
| |
| override void | UpdateDependencies () |
| |
|
bool | GetCharacterInfoFromFontName (char ch, out CharacterInfo characterInfo, string fontName) |
| |
|
List< Mesh > | GetMeshesFromCache (int hash) |
| |
|
bool | AddMeshesToCache (int hash, List< Mesh > meshes) |
| |
| void | AddReflectionObject (Object reflectionObject) |
| | Added DepictionEngine.Object will have their ReflectionProbe automatically managed by the DepictionEngine.RenderingManager, which means they will be updated at a regular interval.
|
| |
| bool | RemoveReflectionObject (Object reflectionObject) |
| | Remove the DepictionEngine.Object from the DepictionEngine.RenderingManager managed list.
|
| |
| override bool | HierarchicalBeginCameraRendering (Camera camera) |
| | Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the RenderPipelineManager.beginCameraRendering.
|
| |
|
void | BeginCameraDistancePassRendering (Camera camera, UnityEngine.Camera unityCamera, int passIndex) |
| |
|
void | EndCameraDistancePassRendering (Camera _, UnityEngine.Camera _1) |
| |
| override bool | PreHierarchicalUpdate () |
| | Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called before the DepictionEngine.PropertyMonoBehaviour.HierarchicalUpdate.
|
| |
|
void | UpdateEnvironmentCubemap () |
| |
| override bool | PostHierarchicalUpdate () |
| | Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called after the DepictionEngine.PropertyMonoBehaviour.HierarchicalUpdate.
|
| |
|
void | BeginCameraRendering (Camera camera, ScriptableRenderContext? context) |
| |
|
void | DisableReflectionAndGI (Material skyboxMaterial, Action callback) |
| |
|
void | EndCameraRendering (Camera camera) |
| |
|
void | DisposeAllCachedMeshes (DisposeContext disposeContext=DisposeContext.Programmatically_Pool) |
| |
| override bool | OnDispose (DisposeContext disposeContext) |
| | This is where you dispose any remaining dependencies.
|
| |
| override bool | DetectUserGameObjectChanges () |
| | Detect changes that happen as a result of an external influence.
|
| |
| override void | Initialized (InitializationContext initializingContext) |
| | Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations.
|
| |
| virtual bool | DetectUserGameObjectChanges () |
| | Detect changes that happen as a result of an external influence.
|
| |
| override void | Recycle () |
| | Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool.
|
| |
| override void | Initialized (InitializationContext initializingContext) |
| | Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations.
|
| |
|
virtual void | UpdateDependencies () |
| |
|
virtual bool | UpdateRelations (Action beforeSiblingsInitializeCallback=null) |
| |
| virtual void | UpdateParent (PropertyMonoBehaviour originator=null) |
| | Finds and sets the parent.
|
| |
|
bool | PropertyDirty (string name) |
| |
| void | ResetId () |
| | Resets the Id to DepictionEngine.SerializableGuid.Empty.
|
| |
|
void | UpdateActiveAndEnabled () |
| |
|
virtual void | HierarchicalApplyOriginShifting (Vector3Double origin, bool originShiftSelected) |
| |
| virtual bool | HierarchicalBeginCameraRendering (Camera camera) |
| | Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the RenderPipelineManager.beginCameraRendering.
|
| |
| virtual bool | HierarchicalEndCameraRendering (Camera camera) |
| | Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the RenderPipelineManager.endCameraRendering.
|
| |
| virtual bool | PreHierarchicalUpdate () |
| | Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called before the DepictionEngine.PropertyMonoBehaviour.HierarchicalUpdate.
|
| |
|
virtual void | PreHierarchicalUpdateBeforeChildrenAndSiblings () |
| |
| virtual bool | HierarchicalUpdate () |
| | Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called after the DepictionEngine.PropertyMonoBehaviour.PreHierarchicalUpdate and before the DepictionEngine.PropertyMonoBehaviour.PostHierarchicalUpdate.
|
| |
| virtual bool | PostHierarchicalUpdate () |
| | Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called after the DepictionEngine.PropertyMonoBehaviour.HierarchicalUpdate.
|
| |
|
virtual void | IterateOverChildrenAndSiblings (Action< PropertyMonoBehaviour > callback=null) |
| |
| override bool | OnDispose (DisposeContext disposeContext) |
| | This is where you dispose any remaining dependencies.
|
| |
| virtual void | Recycle () |
| | Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool.
|
| |
| bool | Initialize () |
| | Needs to be called before the object can be used. Objects created through the DepictionEngine.InstanceManager should automatically Initialize the object.
|
| |
| virtual void | Initialized (InitializationContext initializingContext) |
| | Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations.
|
| |
| T | AddComponent< T > (InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false) |
| |
| T | AddComponent< T > (bool initialize, InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false) |
| |
|
Component | AddComponent (Type componentType, InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false) |
| |
|
Component | AddComponent (Type componentType, bool initialize, InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false) |
| |
| InitializationContext | GetInitializeContext () |
| |
| bool | IsDisposing () |
| | Is the object disposing?.
|
| |
| bool | IsDisposed () |
| | Has the object been disposed?
|
| |
| void | Originator (Action callback, IScriptableBehaviour originator) |
| | Provides the code executed in this callback information about the DepictionEngine.IScriptableBehaviour that triggered it by keeping a reference available under DepictionEngine.IScriptableBehaviour.originator.
|
| |
| bool | OnDisposing () |
| |
| bool | UpdateDisposingContext (bool forceUpdate=false) |
| | This is where you clear or dispose any remaining references. It will be called automatically by DepictionEngine.DisposeManager immediately after DepictionEngine.IDisposable.OnDisposing unless the object was Destroyed as a result of an Editor action.
|
| |
| void | OnDisposeInternal (DisposeContext disposeContext) |
| |
| virtual bool | OnDispose (DisposeContext disposeContext) |
| | This is where you dispose any remaining dependencies.
|
| |
| void | OnDestroy () |
| | This is where you destroy any remaining dependencies.
|
| |
|
virtual void | OnBeforeSerialize () |
| |
|
virtual void | OnAfterDeserialize () |
| |
|
virtual void | OnValidate () |
| |
| bool | Equals (Disposable.Null value) |
| |
|
override bool | Equals (object value) |
| |
|
override int | GetHashCode () |
| |
|
InitializationContext | GetInitializeContext () |
| |
| void | Originator (Action callback, IScriptableBehaviour originator) |
| | Provides the code executed in this callback information about the DepictionEngine.IScriptableBehaviour that triggered it by keeping a reference available under DepictionEngine.IScriptableBehaviour.originator.
|
| |
|
int | GetInstanceID () |
| |
| void | OnDestroy () |
| | This is where you destroy any remaining dependencies.
|
| |
| void | Initialized (InitializationContext initializingContext) |
| | Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations.
|
| |
| void | Recycle () |
| | Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool.
|
| |
| bool | Initialize () |
| | Needs to be called before the object can be used. Objects created through the DepictionEngine.InstanceManager should automatically Initialize the object.
|
| |
| bool | IsDisposing () |
| | Is the object disposing?.
|
| |
| bool | IsDisposed () |
| | Has the object been disposed?
|
| |
|
bool | OnDisposing () |
| |
| bool | OnDispose (DisposeContext disposeContext) |
| | This is where you dispose any remaining dependencies.
|
| |
|
void | OnDisposeInternal (DisposeContext disposeContext) |
| |
| bool | UpdateDisposingContext (bool forceUpdate=false) |
| | This is where you clear or dispose any remaining references. It will be called automatically by DepictionEngine.DisposeManager immediately after DepictionEngine.IDisposable.OnDisposing unless the object was Destroyed as a result of an Editor action.
|
| |
|
bool | Equals (Disposable.Null value) |
| |
| void | ResetId () |
| | Resets the Id to DepictionEngine.SerializableGuid.Empty.
|
| |
|
| override void | InitializeFields (InitializationContext initializingContext) |
| |
| override void | InitializeSerializedFields (InitializationContext initializingContext) |
| | Initialize SerializedField's to their default values.
|
| |
| override bool | UpdateAllDelegates () |
| | Function to initialize event handlers.
|
| |
| override void | InstanceRemovedHandler (IProperty property) |
| |
| override void | InstanceAddedHandler (IProperty property) |
| |
|
void | IterateOverReflectionObjects (Action< Object > callback) |
| |
| override bool | InitializeLastFields () |
| |
| override bool | AddInstanceToManager () |
| | Should this object be added to the DepictionEngine.InstanceManager.
|
| |
| override bool | CanBeDisabled () |
| |
| override bool | UpdateHideFlags () |
| |
| override void | Initializing () |
| | The first step of the initialization process.
|
| |
|
virtual JSONObject | GetInitializationJson (JSONObject initializeJSON) |
| |
| override bool | InitializeLastFields () |
| |
| override void | InitializeSerializedFields (InitializationContext initializingContext) |
| | Initialize SerializedField's to their default values.
|
| |
| override bool | Initialize (InitializationContext initializingContext) |
| | The main initialization function.
|
| |
| override SerializableGuid | GetId (SerializableGuid id, InitializationContext initializingContext) |
| |
|
virtual void | EnabledChanged (bool newValue, bool oldValue) |
| |
|
virtual void | IterateOverComponentReference (Action< SerializableGuid, Action > callback) |
| |
| override void | Initializing () |
| | The first step of the initialization process.
|
| |
| override void | InitializeUID (InitializationContext initializingContext) |
| | Initializes the object's unique identifiers.
|
| |
|
virtual SerializableGuid | GetId (SerializableGuid id, InitializationContext initializingContext) |
| |
| override bool | Initialize (InitializationContext initializingContext) |
| | The main initialization function.
|
| |
|
virtual void | InitializeFieldsBeforeChildren (InitializationContext initializingContext) |
| |
| virtual void | InitializeSerializedFieldsBeforeChildren (InitializationContext initializingContext) |
| | Initialize SerializedField's to their default values.
|
| |
|
virtual void | CreateAndInitializeDependencies (InitializationContext initializingContext) |
| |
|
virtual void | InitializeFields (InitializationContext initializingContext) |
| |
| virtual void | InitializeSerializedFields (InitializationContext initializingContext) |
| | Initialize SerializedField's to their default values.
|
| |
|
virtual bool | InitializeLastFields () |
| |
| virtual bool | AddInstanceToManager () |
| | Should this object be added to the DepictionEngine.InstanceManager.
|
| |
| override bool | AddToInstanceManager () |
| | Add the object to the DepictionEngine.InstanceManager if possible.
|
| |
| override bool | UpdateAllDelegates () |
| | Function to initialize event handlers.
|
| |
|
virtual void | InstanceAddedHandler (IProperty property) |
| |
|
virtual void | InstanceRemovedHandler (IProperty property) |
| |
|
virtual bool | RemoveParentDelegates (PropertyMonoBehaviour parent) |
| |
|
virtual bool | AddParentDelegates (PropertyMonoBehaviour parent) |
| |
|
virtual bool | RemoveChildDelegates (PropertyMonoBehaviour child) |
| |
|
virtual bool | AddChildDelegates (PropertyMonoBehaviour child) |
| |
|
virtual PropertyMonoBehaviour | GetParent () |
| |
|
void | UpdateSiblings () |
| |
|
virtual void | UpdateChildren () |
| |
|
T | InitializeComponent< T > (T component, JSONObject json=null, bool isFallbackValues=false) |
| |
|
virtual bool | ParentHasChanged () |
| |
|
virtual bool | SiblingsHasChanged () |
| |
|
virtual bool | ChildrenHasChanged () |
| |
| List< T > | GetComponentFromId< T > (List< SerializableGuid > ids) |
| |
| T | GetComponentFromId< T > (SerializableGuid id) |
| |
| List< SerializableGuid > | GetDuplicateComponentReferenceId< T > (List< SerializableGuid > ids, List< T > componentReferences, InitializationContext initializingContext) |
| |
| SerializableGuid | GetDuplicateComponentReferenceId< T > (SerializableGuid id, T componentReference, InitializationContext initializingContext) |
| |
|
virtual bool | SetValue< T > (string name, T value, ref T valueField, Action< T, T > assignedCallback=null, bool allowAutoDisposeOnOutOfSynchProperty=false) |
| |
| bool | HasChanged< T > (T newValue, T oldValue, bool forceChangeDuringInitializing=true) |
| | Are the two objects equals?
|
| |
|
void | PropertyAssigned< T > (IProperty property, string name, T newValue, T oldValue) |
| |
|
virtual Type | GetParentType () |
| |
|
virtual Type | GetSiblingType () |
| |
|
virtual Type | GetChildType () |
| |
|
virtual bool | CanBeDisabled () |
| |
| override void | OnDisable () |
| |
| override void | OnEnable () |
| |
|
virtual void | ActiveAndEnabledChanged (bool newValue, bool oldValue) |
| |
|
virtual PropertyMonoBehaviour | GetRootParent () |
| |
|
virtual PropertyMonoBehaviour | ValidatedParent (PropertyMonoBehaviour value) |
| |
|
virtual bool | SetParent (PropertyMonoBehaviour value) |
| |
|
virtual void | ParentChanged (PropertyMonoBehaviour newValue, PropertyMonoBehaviour oldValue) |
| |
|
virtual bool | AddChild (PropertyMonoBehaviour child) |
| |
|
virtual bool | RemoveChild (PropertyMonoBehaviour child) |
| |
|
virtual bool | ApplyBeforeChildren (Action< PropertyMonoBehaviour > callback) |
| |
|
virtual void | IterateOverChildren (Action< PropertyMonoBehaviour > callback=null) |
| |
|
bool | RemoveListItem< T > (List< T > list, T property) |
| |
| void | IterateThroughList< T > (IList< T > list, Action< T > callback) |
| |
|
virtual bool | ApplyAfterChildren (Action< PropertyMonoBehaviour > callback) |
| |
| bool | TriggerCallback< T > (T child, Action< T > callback) |
| |
|
virtual void | ClearDirtyFlags () |
| |
|
virtual void | Awake () |
| |
|
bool | IsDuplicateInitializing () |
| |
|
virtual void | DestroyAfterFailedInitialization () |
| |
| virtual void | Initializing () |
| | The first step of the initialization process.
|
| |
| virtual void | InitializeUID (InitializationContext initializingContext) |
| | Initializes the object's unique identifiers.
|
| |
| virtual bool | AddToInstanceManager () |
| | Add the object to the DepictionEngine.InstanceManager if possible.
|
| |
| virtual bool | Initialize (InitializationContext initializingContext) |
| | The main initialization function.
|
| |
| virtual bool | IsValidInitialization (InitializationContext initializingContext) |
| | Provides the ability to interrupt the initialization.
|
| |
|
bool | InitValue< T > (Action< T > callback, T defaultValue, InitializationContext initializingContext) |
| |
|
bool | InitValue< T > (Action< T > callback, T defaultValue, Func< T > duplicateValue, InitializationContext initializingContext) |
| |
|
virtual bool | IsFullyInitialized () |
| |
| virtual bool | UpdateAllDelegates () |
| | Function to initialize event handlers.
|
| |
|
virtual void | Saving (UnityEngine.SceneManagement.Scene scene, string path) |
| |
|
virtual void | Saved (UnityEngine.SceneManagement.Scene scene) |
| |
| virtual bool | LateInitialize (InitializationContext initializingContext) |
| | Every other objects are initialized at this point.
|
| |
| virtual bool | PostLateInitialize (InitializationContext initializingContext) |
| | Every other objects are initialized at this point.
|
| |
|
bool | IsFallbackValues () |
| |
|
bool | IsNotFallbackValues () |
| |
| bool | IsDestroying () |
| | Is the object destroying?
|
| |
|
virtual bool | UpdateHideFlags () |
| |
|
virtual DisposeContext | GetDisposingContext () |
| |
|
virtual void | OnEnable () |
| |
|
virtual void | OnDisable () |
| |
|
|
Texture2D | emptyTexture [get] |
| |
|
QuadMesh | quadMesh [get] |
| |
|
Material | dynamicSkyboxMaterial [get] |
| |
|
bool | dynamicEnvironment [get, set] |
| | When enabled, a realtime environment cubemap will be generated for each camera and be made available for Global Illumination (GI) and reflection.
|
| |
|
float | dynamicEnvironmentUpdateInterval [get, set] |
| | The interval (in seconds) at which we call the DepictionEngine.RenderingManager.UpdateEnvironmentCubemap function to update the environment cubemap.
|
| |
|
bool | originShifting [get, set] |
| | When enabled the objects will be rendered relative to the camera's position (origin). Required for large Scene.
|
| |
|
Color | labelOutlineColor [get, set] |
| | The outline color of DepictionEngine.Label's.
|
| |
|
float | labelOutlineWidth [get, set] |
| | The outline width of DepictionEngine.Label's.
|
| |
|
UniversalRendererData | rendererData [get, set] |
| | The UniversalRendererData to be controlled by the DepictionEngine.RenderingManager for features such as Ambient Occlusions.
|
| |
|
Volume | postProcessVolume [get, set] |
| | The Volume to be controlled by the DepictionEngine.RenderingManager for effects such as Depth Of Field or others.
|
| |
|
Color | highlightColor [get, set] |
| | A color used by objects who support highlight such as DepictionEngine.FeatureGridMeshObjectBase where individual features will be highlighted on mouse over.
|
| |
|
bool | dynamicFocusDistance [get, set] |
| | When enabled the main Camera will always try to focus on its target. This requires the main Camera to have a TargetController and the depth of field effect to be enabled.
|
| |
|
Vector2 | minMaxFocusDistance [get, set] |
| | A min and max clamping values for the DepictionEngine.RenderingManager.dynamicFocusDistance calculations.
|
| |
|
RTTCamera | rttCamera [get, set] |
| |
|
List< Font > | fonts [get] |
| |
|
UnityEngine.ShadowQuality | shadows [get, set] |
| | Realtime Shadows type to be used.
|
| |
|
int | antiAliasing [get, set] |
| | Set the AA Filtering option.
|
| |
|
bool | fogActive [get, set] |
| | Is fog enabled?
|
| |
|
Color | fogColor [get, set] |
| | The color of the fog.
|
| |
|
bool | ambientOcclusionActive [get, set] |
| | Should ambient occlusion be rendered?
|
| |
|
bool | depthOfFieldActive [get, set] |
| | Should the depth if field effect be rendered.
|
| |
|
float | depthOfFieldFocusDistance [get, set] |
| | The distance at which the camera will be in focus.
|
| |
|
bool | vignetteActive [get, set] |
| | Should the vignette effect be rendered?
|
| |
|
bool | toneMappingActive [get, set] |
| | Should the tone mapping effect be rendered?
|
| |
|
bool | motionBlurActive [get, set] |
| | Should the motion blur effect be rendered?
|
| |
|
bool | bloomActive [get, set] |
| | Should the bloom effect be rendered?
|
| |
|
bool | colorAdjustmentsActive [get, set] |
| | Should the color adjustments effect be rendered?
|
| |
|
bool | colorCurvesActive [get, set] |
| | Should the color curves effect be rendered?
|
| |
|
bool | chromaticAberrationActive [get, set] |
| | Should the chromatic aberration effect be rendered?
|
| |
|
static LocalKeyword | outlineOnLocalKeyword [get] |
| |
|
bool | gameObjectActiveSelf [get, set] |
| |
|
JSONNode | initializationJson [get] |
| |
|
new bool | enabled [get, set] |
| | Enabled Behaviours are Updated, disable Behaviours are not.
|
| |
|
Type | type [get] |
| | The Cass type.
|
| |
|
List< PropertyMonoBehaviour > | children [get] |
| |
| Action< IProperty, string, object, object > | PropertyAssignedEvent [get, set] |
| | Dispatched when a new value as been assigned to a field using the DepictionEngine.PropertyMonoBehaviour.SetValue method.
|
| |
| SerializableGuid | id [get] |
| | Global unique identifier.
|
| |
|
bool | activeAndEnabled [get] |
| | Returns true if gameObject.activeInHierarchy == true and enabled == true.
|
| |
|
PropertyMonoBehaviour | parent [get, set] |
| | The object above in the hierarchy.
|
| |
|
virtual JSONNode | parentJson [get, set] |
| |
|
bool | wasFirstUpdated [get] |
| |
| bool | initialized [get] |
| | Has the object been initialized.
|
| |
|
bool | instanceAdded [get, set] |
| |
| bool | isFallbackValues [get] |
| | Was this component created by a DepictionEngine.FallbackValues.
|
| |
| IScriptableBehaviour | originator [get] |
| | Which DepictionEngine.IScriptableBehaviour triggered the current code execution if any at all.
|
| |
| DisposeContext | disposingContext [get] |
| | The DepictionEngine.DisposeContext under which the object was destroyed.
|
| |
| bool | poolComplete [get, set] |
| | Is the object done disposing.
|
| |
| Action< IDisposable > | InitializedEvent [get, set] |
| | Dispatched after the object as been initialized.
|
| |
| Action< IDisposable, DisposeContext > | DisposedEvent [get, set] |
| | Dispatched during the DepictionEngine.MonoBehaviourDisposable.OnDispose, DepictionEngine.ScriptableObjectDisposable.OnDispose or DepictionEngine.Disposable.OnDispose.
|
| |
|
SceneManager | sceneManager [get] |
| |
|
InstanceManager | instanceManager [get] |
| |
|
DatasourceManager | datasourceManager [get] |
| |
|
TweenManager | tweenManager [get] |
| |
|
InputManager | inputManager [get] |
| |
|
CameraManager | cameraManager [get] |
| |
|
PoolManager | poolManager [get] |
| |
|
RenderingManager | renderingManager [get] |
| |
| string | name [get, set] |
| |
| bool | isFallbackValues [get] |
| | Was this component created by a DepictionEngine.FallbackValues.
|
| |
| IScriptableBehaviour | originator [get] |
| | Which DepictionEngine.IScriptableBehaviour triggered the current code execution if any at all.
|
| |
| Action< IDisposable > | InitializedEvent [get, set] |
| | Dispatched after the object as been initialized.
|
| |
| Action< IDisposable, DisposeContext > | DisposedEvent [get, set] |
| | Dispatched during the DepictionEngine.MonoBehaviourDisposable.OnDispose, DepictionEngine.ScriptableObjectDisposable.OnDispose or DepictionEngine.Disposable.OnDispose.
|
| |
| bool | initialized [get] |
| | Has the object been initialized.
|
| |
| bool | poolComplete [get, set] |
| | Is the object done disposing.
|
| |
| DisposeContext | disposingContext [get] |
| | The DepictionEngine.DisposeContext under which the object was destroyed.
|
| |
| SerializableGuid | id [get] |
| | The DepictionEngine.SerializableGuid of the object.
|
| |
| Action< IProperty, string, object, object > | PropertyAssignedEvent [get, set] |
| | Dispatched when a new value as been assigned to a field using the DepictionEngine.PropertyMonoBehaviour.SetValue method.
|
| |
Singleton managing graphics and rendering.