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override void | Initialized (InitializationContext initializingContext) |
| Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations.
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override void | UpdateDependencies () |
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bool | GetCharacterInfoFromFontName (char ch, out CharacterInfo characterInfo, string fontName) |
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List< Mesh > | GetMeshesFromCache (int hash) |
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bool | AddMeshesToCache (int hash, List< Mesh > meshes) |
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void | AddReflectionObject (Object reflectionObject) |
| Added DepictionEngine.Object will have their ReflectionProbe automatically managed by the DepictionEngine.RenderingManager, which means they will be updated at a regular interval.
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bool | RemoveReflectionObject (Object reflectionObject) |
| Remove the DepictionEngine.Object from the DepictionEngine.RenderingManager managed list.
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override bool | HierarchicalBeginCameraRendering (Camera camera) |
| Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the RenderPipelineManager.beginCameraRendering.
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void | BeginCameraDistancePassRendering (Camera camera, UnityEngine.Camera unityCamera, int passIndex) |
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void | EndCameraDistancePassRendering (Camera _, UnityEngine.Camera _1) |
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override bool | PreHierarchicalUpdate () |
| Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called before the DepictionEngine.PropertyMonoBehaviour.HierarchicalUpdate.
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void | UpdateEnvironmentCubemap () |
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override bool | PostHierarchicalUpdate () |
| Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called after the DepictionEngine.PropertyMonoBehaviour.HierarchicalUpdate.
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void | BeginCameraRendering (Camera camera, ScriptableRenderContext? context) |
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void | DisableReflectionAndGI (Material skyboxMaterial, Action callback) |
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void | EndCameraRendering (Camera camera) |
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void | DisposeAllCachedMeshes (DisposeContext disposeContext=DisposeContext.Programmatically_Pool) |
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override bool | OnDispose (DisposeContext disposeContext) |
| This is where you dispose any remaining dependencies.
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override bool | DetectUserGameObjectChanges () |
| Detect changes that happen as a result of an external influence.
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override void | Initialized (InitializationContext initializingContext) |
| Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations.
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virtual bool | DetectUserGameObjectChanges () |
| Detect changes that happen as a result of an external influence.
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override void | Recycle () |
| Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool.
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override void | Initialized (InitializationContext initializingContext) |
| Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations.
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virtual void | UpdateDependencies () |
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virtual bool | UpdateRelations (Action beforeSiblingsInitializeCallback=null) |
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virtual void | UpdateParent (PropertyMonoBehaviour originator=null) |
| Finds and sets the parent.
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bool | PropertyDirty (string name) |
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void | ResetId () |
| Resets the Id to DepictionEngine.SerializableGuid.Empty.
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void | UpdateActiveAndEnabled () |
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virtual void | HierarchicalApplyOriginShifting (Vector3Double origin, bool originShiftSelected) |
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virtual bool | HierarchicalBeginCameraRendering (Camera camera) |
| Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the RenderPipelineManager.beginCameraRendering.
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virtual bool | HierarchicalEndCameraRendering (Camera camera) |
| Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the RenderPipelineManager.endCameraRendering.
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virtual bool | PreHierarchicalUpdate () |
| Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called before the DepictionEngine.PropertyMonoBehaviour.HierarchicalUpdate.
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virtual void | PreHierarchicalUpdateBeforeChildrenAndSiblings () |
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virtual bool | HierarchicalUpdate () |
| Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called after the DepictionEngine.PropertyMonoBehaviour.PreHierarchicalUpdate and before the DepictionEngine.PropertyMonoBehaviour.PostHierarchicalUpdate.
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virtual bool | PostHierarchicalUpdate () |
| Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called after the DepictionEngine.PropertyMonoBehaviour.HierarchicalUpdate.
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virtual void | IterateOverChildrenAndSiblings (Action< PropertyMonoBehaviour > callback=null) |
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override bool | OnDispose (DisposeContext disposeContext) |
| This is where you dispose any remaining dependencies.
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virtual void | Recycle () |
| Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool.
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bool | Initialize () |
| Needs to be called before the object can be used. Objects created through the DepictionEngine.InstanceManager should automatically Initialize the object.
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virtual void | Initialized (InitializationContext initializingContext) |
| Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations.
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T | AddComponent< T > (InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false) |
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T | AddComponent< T > (bool initialize, InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false) |
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Component | AddComponent (Type componentType, InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false) |
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Component | AddComponent (Type componentType, bool initialize, InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false) |
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InitializationContext | GetInitializeContext () |
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bool | IsDisposing () |
| Is the object disposing?.
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bool | IsDisposed () |
| Has the object been disposed?
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void | Originator (Action callback, IScriptableBehaviour originator) |
| Provides the code executed in this callback information about the DepictionEngine.IScriptableBehaviour that triggered it by keeping a reference available under DepictionEngine.IScriptableBehaviour.originator.
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bool | OnDisposing () |
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bool | UpdateDisposingContext (bool forceUpdate=false) |
| This is where you clear or dispose any remaining references. It will be called automatically by DepictionEngine.DisposeManager immediately after DepictionEngine.IDisposable.OnDisposing unless the object was Destroyed as a result of an Editor action.
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void | OnDisposeInternal (DisposeContext disposeContext) |
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virtual bool | OnDispose (DisposeContext disposeContext) |
| This is where you dispose any remaining dependencies.
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void | OnDestroy () |
| This is where you destroy any remaining dependencies.
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virtual void | OnBeforeSerialize () |
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virtual void | OnAfterDeserialize () |
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virtual void | OnValidate () |
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bool | Equals (Disposable.Null value) |
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override bool | Equals (object value) |
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override int | GetHashCode () |
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InitializationContext | GetInitializeContext () |
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void | Originator (Action callback, IScriptableBehaviour originator) |
| Provides the code executed in this callback information about the DepictionEngine.IScriptableBehaviour that triggered it by keeping a reference available under DepictionEngine.IScriptableBehaviour.originator.
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int | GetInstanceID () |
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void | OnDestroy () |
| This is where you destroy any remaining dependencies.
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void | Initialized (InitializationContext initializingContext) |
| Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations.
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void | Recycle () |
| Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool.
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bool | Initialize () |
| Needs to be called before the object can be used. Objects created through the DepictionEngine.InstanceManager should automatically Initialize the object.
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bool | IsDisposing () |
| Is the object disposing?.
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bool | IsDisposed () |
| Has the object been disposed?
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bool | OnDisposing () |
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bool | OnDispose (DisposeContext disposeContext) |
| This is where you dispose any remaining dependencies.
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void | OnDisposeInternal (DisposeContext disposeContext) |
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bool | UpdateDisposingContext (bool forceUpdate=false) |
| This is where you clear or dispose any remaining references. It will be called automatically by DepictionEngine.DisposeManager immediately after DepictionEngine.IDisposable.OnDisposing unless the object was Destroyed as a result of an Editor action.
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bool | Equals (Disposable.Null value) |
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void | ResetId () |
| Resets the Id to DepictionEngine.SerializableGuid.Empty.
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override void | InitializeFields (InitializationContext initializingContext) |
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override void | InitializeSerializedFields (InitializationContext initializingContext) |
| Initialize SerializedField's to their default values.
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override bool | UpdateAllDelegates () |
| Function to initialize event handlers.
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override void | InstanceRemovedHandler (IProperty property) |
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override void | InstanceAddedHandler (IProperty property) |
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void | IterateOverReflectionObjects (Action< Object > callback) |
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override bool | InitializeLastFields () |
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override bool | AddInstanceToManager () |
| Should this object be added to the DepictionEngine.InstanceManager.
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override bool | CanBeDisabled () |
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override bool | UpdateHideFlags () |
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override void | Initializing () |
| The first step of the initialization process.
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virtual JSONObject | GetInitializationJson (JSONObject initializeJSON) |
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override bool | InitializeLastFields () |
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override void | InitializeSerializedFields (InitializationContext initializingContext) |
| Initialize SerializedField's to their default values.
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override bool | Initialize (InitializationContext initializingContext) |
| The main initialization function.
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override SerializableGuid | GetId (SerializableGuid id, InitializationContext initializingContext) |
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virtual void | EnabledChanged (bool newValue, bool oldValue) |
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virtual void | IterateOverComponentReference (Action< SerializableGuid, Action > callback) |
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override void | Initializing () |
| The first step of the initialization process.
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override void | InitializeUID (InitializationContext initializingContext) |
| Initializes the object's unique identifiers.
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virtual SerializableGuid | GetId (SerializableGuid id, InitializationContext initializingContext) |
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override bool | Initialize (InitializationContext initializingContext) |
| The main initialization function.
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virtual void | InitializeFieldsBeforeChildren (InitializationContext initializingContext) |
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virtual void | InitializeSerializedFieldsBeforeChildren (InitializationContext initializingContext) |
| Initialize SerializedField's to their default values.
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virtual void | CreateAndInitializeDependencies (InitializationContext initializingContext) |
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virtual void | InitializeFields (InitializationContext initializingContext) |
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virtual void | InitializeSerializedFields (InitializationContext initializingContext) |
| Initialize SerializedField's to their default values.
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virtual bool | InitializeLastFields () |
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virtual bool | AddInstanceToManager () |
| Should this object be added to the DepictionEngine.InstanceManager.
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override bool | AddToInstanceManager () |
| Add the object to the DepictionEngine.InstanceManager if possible.
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override bool | UpdateAllDelegates () |
| Function to initialize event handlers.
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virtual void | InstanceAddedHandler (IProperty property) |
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virtual void | InstanceRemovedHandler (IProperty property) |
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virtual bool | RemoveParentDelegates (PropertyMonoBehaviour parent) |
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virtual bool | AddParentDelegates (PropertyMonoBehaviour parent) |
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virtual bool | RemoveChildDelegates (PropertyMonoBehaviour child) |
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virtual bool | AddChildDelegates (PropertyMonoBehaviour child) |
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virtual PropertyMonoBehaviour | GetParent () |
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void | UpdateSiblings () |
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virtual void | UpdateChildren () |
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T | InitializeComponent< T > (T component, JSONObject json=null, bool isFallbackValues=false) |
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virtual bool | ParentHasChanged () |
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virtual bool | SiblingsHasChanged () |
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virtual bool | ChildrenHasChanged () |
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List< T > | GetComponentFromId< T > (List< SerializableGuid > ids) |
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T | GetComponentFromId< T > (SerializableGuid id) |
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List< SerializableGuid > | GetDuplicateComponentReferenceId< T > (List< SerializableGuid > ids, List< T > componentReferences, InitializationContext initializingContext) |
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SerializableGuid | GetDuplicateComponentReferenceId< T > (SerializableGuid id, T componentReference, InitializationContext initializingContext) |
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virtual bool | SetValue< T > (string name, T value, ref T valueField, Action< T, T > assignedCallback=null, bool allowAutoDisposeOnOutOfSynchProperty=false) |
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bool | HasChanged< T > (T newValue, T oldValue, bool forceChangeDuringInitializing=true) |
| Are the two objects equals?
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void | PropertyAssigned< T > (IProperty property, string name, T newValue, T oldValue) |
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virtual Type | GetParentType () |
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virtual Type | GetSiblingType () |
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virtual Type | GetChildType () |
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virtual bool | CanBeDisabled () |
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override void | OnDisable () |
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override void | OnEnable () |
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virtual void | ActiveAndEnabledChanged (bool newValue, bool oldValue) |
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virtual PropertyMonoBehaviour | GetRootParent () |
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virtual PropertyMonoBehaviour | ValidatedParent (PropertyMonoBehaviour value) |
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virtual bool | SetParent (PropertyMonoBehaviour value) |
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virtual void | ParentChanged (PropertyMonoBehaviour newValue, PropertyMonoBehaviour oldValue) |
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virtual bool | AddChild (PropertyMonoBehaviour child) |
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virtual bool | RemoveChild (PropertyMonoBehaviour child) |
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virtual bool | ApplyBeforeChildren (Action< PropertyMonoBehaviour > callback) |
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virtual void | IterateOverChildren (Action< PropertyMonoBehaviour > callback=null) |
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bool | RemoveListItem< T > (List< T > list, T property) |
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void | IterateThroughList< T > (IList< T > list, Action< T > callback) |
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virtual bool | ApplyAfterChildren (Action< PropertyMonoBehaviour > callback) |
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bool | TriggerCallback< T > (T child, Action< T > callback) |
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virtual void | ClearDirtyFlags () |
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virtual void | Awake () |
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bool | IsDuplicateInitializing () |
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virtual void | DestroyAfterFailedInitialization () |
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virtual void | Initializing () |
| The first step of the initialization process.
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virtual void | InitializeUID (InitializationContext initializingContext) |
| Initializes the object's unique identifiers.
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virtual bool | AddToInstanceManager () |
| Add the object to the DepictionEngine.InstanceManager if possible.
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virtual bool | Initialize (InitializationContext initializingContext) |
| The main initialization function.
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virtual bool | IsValidInitialization (InitializationContext initializingContext) |
| Provides the ability to interrupt the initialization.
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bool | InitValue< T > (Action< T > callback, T defaultValue, InitializationContext initializingContext) |
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bool | InitValue< T > (Action< T > callback, T defaultValue, Func< T > duplicateValue, InitializationContext initializingContext) |
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virtual bool | IsFullyInitialized () |
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virtual bool | UpdateAllDelegates () |
| Function to initialize event handlers.
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virtual void | Saving (UnityEngine.SceneManagement.Scene scene, string path) |
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virtual void | Saved (UnityEngine.SceneManagement.Scene scene) |
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virtual bool | LateInitialize (InitializationContext initializingContext) |
| Every other objects are initialized at this point.
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virtual bool | PostLateInitialize (InitializationContext initializingContext) |
| Every other objects are initialized at this point.
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bool | IsFallbackValues () |
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bool | IsNotFallbackValues () |
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bool | IsDestroying () |
| Is the object destroying?
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virtual bool | UpdateHideFlags () |
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virtual DisposeContext | GetDisposingContext () |
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virtual void | OnEnable () |
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virtual void | OnDisable () |
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Texture2D | emptyTexture [get] |
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QuadMesh | quadMesh [get] |
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Material | dynamicSkyboxMaterial [get] |
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bool | dynamicEnvironment [get, set] |
| When enabled, a realtime environment cubemap will be generated for each camera and be made available for Global Illumination (GI) and reflection.
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float | dynamicEnvironmentUpdateInterval [get, set] |
| The interval (in seconds) at which we call the DepictionEngine.RenderingManager.UpdateEnvironmentCubemap function to update the environment cubemap.
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bool | originShifting [get, set] |
| When enabled the objects will be rendered relative to the camera's position (origin). Required for large Scene.
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Color | labelOutlineColor [get, set] |
| The outline color of DepictionEngine.Label's.
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float | labelOutlineWidth [get, set] |
| The outline width of DepictionEngine.Label's.
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UniversalRendererData | rendererData [get, set] |
| The UniversalRendererData to be controlled by the DepictionEngine.RenderingManager for features such as Ambient Occlusions.
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Volume | postProcessVolume [get, set] |
| The Volume to be controlled by the DepictionEngine.RenderingManager for effects such as Depth Of Field or others.
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Color | highlightColor [get, set] |
| A color used by objects who support highlight such as DepictionEngine.FeatureGridMeshObjectBase where individual features will be highlighted on mouse over.
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bool | dynamicFocusDistance [get, set] |
| When enabled the main Camera will always try to focus on its target. This requires the main Camera to have a TargetController and the depth of field effect to be enabled.
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Vector2 | minMaxFocusDistance [get, set] |
| A min and max clamping values for the DepictionEngine.RenderingManager.dynamicFocusDistance calculations.
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RTTCamera | rttCamera [get, set] |
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List< Font > | fonts [get] |
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UnityEngine.ShadowQuality | shadows [get, set] |
| Realtime Shadows type to be used.
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int | antiAliasing [get, set] |
| Set the AA Filtering option.
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bool | fogActive [get, set] |
| Is fog enabled?
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Color | fogColor [get, set] |
| The color of the fog.
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bool | ambientOcclusionActive [get, set] |
| Should ambient occlusion be rendered?
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bool | depthOfFieldActive [get, set] |
| Should the depth if field effect be rendered.
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float | depthOfFieldFocusDistance [get, set] |
| The distance at which the camera will be in focus.
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bool | vignetteActive [get, set] |
| Should the vignette effect be rendered?
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bool | toneMappingActive [get, set] |
| Should the tone mapping effect be rendered?
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bool | motionBlurActive [get, set] |
| Should the motion blur effect be rendered?
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bool | bloomActive [get, set] |
| Should the bloom effect be rendered?
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bool | colorAdjustmentsActive [get, set] |
| Should the color adjustments effect be rendered?
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bool | colorCurvesActive [get, set] |
| Should the color curves effect be rendered?
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bool | chromaticAberrationActive [get, set] |
| Should the chromatic aberration effect be rendered?
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static LocalKeyword | outlineOnLocalKeyword [get] |
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bool | gameObjectActiveSelf [get, set] |
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JSONNode | initializationJson [get] |
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new bool | enabled [get, set] |
| Enabled Behaviours are Updated, disable Behaviours are not.
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Type | type [get] |
| The Cass type.
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List< PropertyMonoBehaviour > | children [get] |
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Action< IProperty, string, object, object > | PropertyAssignedEvent [get, set] |
| Dispatched when a new value as been assigned to a field using the DepictionEngine.PropertyMonoBehaviour.SetValue method.
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SerializableGuid | id [get] |
| Global unique identifier.
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bool | activeAndEnabled [get] |
| Returns true if gameObject.activeInHierarchy == true and enabled == true.
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PropertyMonoBehaviour | parent [get, set] |
| The object above in the hierarchy.
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virtual JSONNode | parentJson [get, set] |
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bool | wasFirstUpdated [get] |
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bool | initialized [get] |
| Has the object been initialized.
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bool | instanceAdded [get, set] |
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bool | isFallbackValues [get] |
| Was this component created by a DepictionEngine.FallbackValues.
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IScriptableBehaviour | originator [get] |
| Which DepictionEngine.IScriptableBehaviour triggered the current code execution if any at all.
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DisposeContext | disposingContext [get] |
| The DepictionEngine.DisposeContext under which the object was destroyed.
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bool | poolComplete [get, set] |
| Is the object done disposing.
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Action< IDisposable > | InitializedEvent [get, set] |
| Dispatched after the object as been initialized.
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Action< IDisposable, DisposeContext > | DisposedEvent [get, set] |
| Dispatched during the DepictionEngine.MonoBehaviourDisposable.OnDispose, DepictionEngine.ScriptableObjectDisposable.OnDispose or DepictionEngine.Disposable.OnDispose.
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SceneManager | sceneManager [get] |
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InstanceManager | instanceManager [get] |
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DatasourceManager | datasourceManager [get] |
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TweenManager | tweenManager [get] |
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InputManager | inputManager [get] |
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CameraManager | cameraManager [get] |
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PoolManager | poolManager [get] |
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RenderingManager | renderingManager [get] |
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string | name [get, set] |
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bool | isFallbackValues [get] |
| Was this component created by a DepictionEngine.FallbackValues.
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IScriptableBehaviour | originator [get] |
| Which DepictionEngine.IScriptableBehaviour triggered the current code execution if any at all.
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Action< IDisposable > | InitializedEvent [get, set] |
| Dispatched after the object as been initialized.
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Action< IDisposable, DisposeContext > | DisposedEvent [get, set] |
| Dispatched during the DepictionEngine.MonoBehaviourDisposable.OnDispose, DepictionEngine.ScriptableObjectDisposable.OnDispose or DepictionEngine.Disposable.OnDispose.
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bool | initialized [get] |
| Has the object been initialized.
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bool | poolComplete [get, set] |
| Is the object done disposing.
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DisposeContext | disposingContext [get] |
| The DepictionEngine.DisposeContext under which the object was destroyed.
|
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SerializableGuid | id [get] |
| The DepictionEngine.SerializableGuid of the object.
|
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Action< IProperty, string, object, object > | PropertyAssignedEvent [get, set] |
| Dispatched when a new value as been assigned to a field using the DepictionEngine.PropertyMonoBehaviour.SetValue method.
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Singleton managing graphics and rendering.