Depiction Engine For Unity 2023.0 (Alpha)
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Protected Member Functions | |
override bool | Initialize (InitializationContext initializingContext) |
The main initialization function. | |
Protected Member Functions inherited from DepictionEngine.Mesh | |
override void | InitializeSerializedFields (InitializationContext initializingContext) |
Initialize SerializedField's to their default values. | |
override byte[] | GetDataBytes (LoaderBase.DataType dataType) |
override object | GetData () |
override string | GetFileExtension () |
Protected Member Functions inherited from DepictionEngine.AssetBase | |
override bool | InitializeLastFields () |
override void | InitializeSerializedFields (InitializationContext initializingContext) |
Initialize SerializedField's to their default values. | |
virtual byte[] | GetDataBytes (LoaderBase.DataType dataType) |
virtual object | GetData () |
override void | Saving (Scene scene, string path) |
override bool | UpdateHideFlags () |
virtual object | ProcessDataBytes (byte[] value, LoaderBase.DataType dataType) |
void | DataPropertyAssigned () |
virtual void | DataChanged () |
virtual string | GetFileExtension () |
void | DisposeOldDataAndRegisterNewData< T > (T oldData, T newData, InitializationContext initializingContext) |
Protected Member Functions inherited from DepictionEngine.PersistentScriptableObject | |
override bool | AddInstanceToManager () |
Should this object be added to the DepictionEngine.InstanceManager. | |
override bool | Initialize (InitializationContext initializingContext) |
The main initialization function. | |
override void | InitializeSerializedFields (InitializationContext initializingContext) |
Initialize SerializedField's to their default values. | |
override void | Saving (Scene scene, string path) |
override bool | UpdateHideFlags () |
virtual bool | GetDefaultDontSaveToScene () |
Protected Member Functions inherited from DepictionEngine.JsonScriptableObject | |
override void | Initializing () |
The first step of the initialization process. | |
override bool | Initialize (InitializationContext initializingContext) |
The main initialization function. | |
override SerializableGuid | GetId (SerializableGuid id, InitializationContext initializingContext) |
Protected Member Functions inherited from DepictionEngine.PropertyScriptableObject | |
override void | Initializing () |
The first step of the initialization process. | |
override void | InitializeUID (InitializationContext initializingContext) |
Initializes the object's unique identifiers. | |
virtual SerializableGuid | GetId (SerializableGuid id, InitializationContext initializingContext) |
override bool | Initialize (InitializationContext initializingContext) |
The main initialization function. | |
virtual void | InitializeFields (InitializationContext initializingContext) |
virtual void | InitializeSerializedFields (InitializationContext initializingContext) |
Initialize SerializedField's to their default values. | |
virtual bool | AddInstanceToManager () |
Should this object be added to the DepictionEngine.InstanceManager. | |
override bool | AddToInstanceManager () |
Add the object to the DepictionEngine.InstanceManager if possible. | |
virtual bool | SetValue< T > (string name, T value, ref T valueField, Action< T, T > assignedCallback=null, bool allowAutoDisposeOnOutOfSynchProperty=false) |
void | PropertyAssigned< T > (IProperty property, string name, T newValue, T oldValue) |
virtual bool | InitializeLastFields () |
Protected Member Functions inherited from DepictionEngine.MultithreadSafeScriptableObject | |
virtual bool | OnDisposedLocked () |
Protected Member Functions inherited from DepictionEngine.ScriptableObjectDisposable | |
bool | IsDuplicateInitializing () |
virtual void | DestroyAfterFailedInitialization () |
virtual void | Initializing () |
The first step of the initialization process. | |
virtual void | InitializeUID (InitializationContext initializingContext) |
Initializes the object's unique identifiers. | |
virtual bool | AddToInstanceManager () |
Add the object to the DepictionEngine.InstanceManager if possible. | |
virtual bool | Initialize (InitializationContext initializingContext) |
The main initialization function. | |
virtual bool | IsValidInitialization (InitializationContext initializingContext) |
Provides the ability to interrupt the initialization. | |
bool | InitValue< T > (Action< T > callback, T defaultValue, InitializationContext initializingContext) |
bool | InitValue< T > (Action< T > callback, T defaultValue, T duplicateValue, InitializationContext initializingContext) |
virtual bool | UpdateAllDelegates () |
Function to initialize event handlers. | |
virtual void | Saving (UnityEngine.SceneManagement.Scene scene, string path) |
bool | HasChanged (object newValue, object oldValue, bool forceChangeDuringInitializing=true) |
Are the two objects equals? | |
bool | IsFallbackValues () |
bool | IsNotFallbackValues () |
bool | IsDestroying () |
Is the object destroying? | |
virtual bool | UpdateHideFlags () |
virtual DisposeContext | GetDisposingContext () |
virtual void | OnEnable () |
virtual void | OnDisable () |
Additional Inherited Members | |
Public Types inherited from DepictionEngine.Mesh | |
enum | PhysicsBakeMeshType { None , Concave , Convex } |
Different physics mesh baking type to be used by the MeshCollider. None: Do not bake the geometry. Concave: Bake a concave geometry. Convex: Bake a convex geometry. | |
Public Types inherited from DepictionEngine.AssetBase | |
enum | GridIndexType { None , Index2D , Index3D } |
Different types of indexes. None: No index. Index2D: An index composed of 2 components (x,y). Index3D: An index composed of 3 components (x,y,z). | |
Public Member Functions inherited from DepictionEngine.Mesh | |
override void | Recycle () |
Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool. | |
bool | IsEmpty () |
bool | PhysicsBakedMeshDirty (PhysicsBakeMeshType physicsBakeMesh) |
bool | BoundsDirty (bool useCollider, bool calculateBounds=true) |
bool | NormalsDirty () |
bool | PhysicsBakeMesh (PhysicsBakeMeshType physicsBakeMesh) |
bool | RecalculateBounds () |
void | RecalculateNormals () |
void | IterateOverUnityMesh (Action< UnityEngine.Mesh > callback) |
override void | SetData (object value, LoaderBase.DataType dataType, InitializationContext initializingContext=InitializationContext.Programmatically) |
void | SetData (List< int > triangles, List< Vector3 > vertices, List< Vector3 > normals, List< Vector2 > uvs, List< Color32 > colors, Bounds? bounds=null, InitializationContext _=InitializationContext.Programmatically) |
bool | SetData (int[] triangles=null, Vector3[] vertices=null, Vector3[] normals=null, List< Vector2 > uvs=null, Color32[] colors=null, bool calculateBounds=true, InitializationContext initializingContext=InitializationContext.Programmatically) |
bool | SetData (List< int > triangles=null, List< Vector3 > vertices=null, List< Vector3 > normals=null, List< Vector2 > uvs=null, List< Color32 > colors=null, bool calculateBounds=true, InitializationContext initializingContext=InitializationContext.Programmatically) |
void | SetData (UnityEngine.Mesh mesh) |
bool | SetColor (Color color) |
bool | SetUVs (List< Vector4 > uvs, int channel=0) |
override bool | OnDispose (DisposeContext disposeContext) |
This is where you dispose any remaining dependencies. | |
Public Member Functions inherited from DepictionEngine.AssetBase | |
bool | IsGridIndexValid () |
virtual void | SetData (object value, LoaderBase.DataType dataType, InitializationContext initializingContext=InitializationContext.Programmatically) |
Public Member Functions inherited from DepictionEngine.PersistentScriptableObject | |
override void | Recycle () |
Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool. | |
int | Save () |
Trigger the dispatch of a DepictionEngine.IPersistent.PersistenceSaveOperationEvent. | |
int | Synchronize () |
Trigger the dispatch of a DepictionEngine.IPersistent.PersistenceSynchronizeOperationEvent. | |
int | Delete () |
Trigger the dispatch of a DepictionEngine.IPersistent.PersistenceDeleteOperationEvent. | |
override bool | OnDispose (DisposeContext disposeContext) |
This is where you dispose any remaining dependencies. | |
Public Member Functions inherited from DepictionEngine.JsonScriptableObject | |
override void | Initialized (InitializationContext initializingContext) |
Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations. | |
Public Member Functions inherited from DepictionEngine.PropertyScriptableObject | |
override void | Recycle () |
Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool. | |
void | ResetId () |
Resets the Id to DepictionEngine.SerializableGuid.Empty. | |
override bool | OnDispose (DisposeContext disposeContext) |
This is where you dispose any remaining dependencies. | |
override bool | OnDispose (DisposeContext disposeContext) |
This is where you dispose any remaining dependencies. | |
Public Member Functions inherited from DepictionEngine.ScriptableObjectDisposable | |
virtual void | Recycle () |
Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool. | |
bool | Initialize () |
Needs to be called before the object can be used. Objects created through the DepictionEngine.InstanceManager should automatically Initialize the object. | |
virtual void | Initialized (InitializationContext initializingContext) |
Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations. | |
InitializationContext | GetInitializeContext () |
bool | IsDisposing () |
Is the object disposing?. | |
bool | IsDisposed () |
Has the object been disposed? | |
void | Originator (Action callback, IScriptableBehaviour originator) |
Provides the code executed in this callback information about the DepictionEngine.IScriptableBehaviour that triggered it by keeping a reference available under DepictionEngine.IScriptableBehaviour.originator. | |
bool | OnDisposing () |
bool | UpdateDisposingContext (bool forceUpdate=false) |
This is where you clear or dispose any remaining references. It will be called automatically by DepictionEngine.DisposeManager immediately after DepictionEngine.IDisposable.OnDisposing unless the object was Destroyed as a result of an Editor action. | |
void | OnDisposeInternal (DisposeContext disposeContext) |
virtual bool | OnDispose (DisposeContext disposeContext) |
This is where you dispose any remaining dependencies. | |
void | OnDestroy () |
This is where you destroy any remaining dependencies. | |
virtual void | OnBeforeSerialize () |
virtual void | OnAfterDeserialize () |
virtual void | OnValidate () |
bool | Equals (Disposable.Null value) |
override bool | Equals (object value) |
override int | GetHashCode () |
Public Member Functions inherited from DepictionEngine.IScriptableBehaviour | |
InitializationContext | GetInitializeContext () |
void | Originator (Action callback, IScriptableBehaviour originator) |
Provides the code executed in this callback information about the DepictionEngine.IScriptableBehaviour that triggered it by keeping a reference available under DepictionEngine.IScriptableBehaviour.originator. | |
int | GetInstanceID () |
void | OnDestroy () |
This is where you destroy any remaining dependencies. | |
void | Initialized (InitializationContext initializingContext) |
Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations. | |
void | Recycle () |
Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool. | |
bool | Initialize () |
Needs to be called before the object can be used. Objects created through the DepictionEngine.InstanceManager should automatically Initialize the object. | |
bool | IsDisposing () |
Is the object disposing?. | |
bool | IsDisposed () |
Has the object been disposed? | |
bool | OnDisposing () |
bool | OnDispose (DisposeContext disposeContext) |
This is where you dispose any remaining dependencies. | |
void | OnDisposeInternal (DisposeContext disposeContext) |
bool | UpdateDisposingContext (bool forceUpdate=false) |
This is where you clear or dispose any remaining references. It will be called automatically by DepictionEngine.DisposeManager immediately after DepictionEngine.IDisposable.OnDisposing unless the object was Destroyed as a result of an Editor action. | |
bool | Equals (Disposable.Null value) |
void | ResetId () |
Resets the Id to DepictionEngine.SerializableGuid.Empty. | |
int | Save () |
Trigger the dispatch of a DepictionEngine.IPersistent.PersistenceSaveOperationEvent. | |
int | Synchronize () |
Trigger the dispatch of a DepictionEngine.IPersistent.PersistenceSynchronizeOperationEvent. | |
int | Delete () |
Trigger the dispatch of a DepictionEngine.IPersistent.PersistenceDeleteOperationEvent. | |
bool | IsGridIndexValid () |
void | IterateOverUnityMesh (Action< UnityEngine.Mesh > callback) |
Static Public Member Functions inherited from DepictionEngine.Mesh | |
static T | CreateMesh< T > (InitializationContext initializingContext=InitializationContext.Programmatically) |
static Mesh | CreateMesh (InitializationContext initializingContext=InitializationContext.Programmatically) |
static Mesh | CreateMesh (Type type, InitializationContext initializingContext=InitializationContext.Programmatically) |
static MeshModifier | CreateMeshModifier (Type type) |
static MeshModifier | CreateMeshModifier () |
static T | CreateMeshModifier< T > () |
Static Public Member Functions inherited from DepictionEngine.ScriptableObjectDisposable | |
static bool | operator!= (ScriptableObjectDisposable lhs, Disposable.Null rhs) |
static bool | operator== (ScriptableObjectDisposable lhs, Disposable.Null _) |
Static Public Attributes inherited from DepictionEngine.PersistentScriptableObject | |
const float | DEFAULT_AUTO_SYNCHRONIZE_INTERVAL = 0.0f |
const bool | DEFAULT_AUTO_DISPOSE = true |
const bool | DEFAULT_DONT_SAVE_TO_SCENE = false |
Properties inherited from DepictionEngine.Mesh | |
Bounds | bounds [get, set] |
int | vertexCount [get] |
int[] | triangles [get] |
UnityEngine.Mesh | unityMesh [get] |
Properties inherited from DepictionEngine.AssetBase | |
GridIndexType | gridIndexType [get, set] |
The number of component required by the grid index. | |
Vector2Int | grid2DDimensions [get, set] |
The horizontal and vertical size of the grid. | |
Vector2Int | grid2DIndex [get, set] |
The horizontal and vertical index of this asset on the grid. | |
JSONNode | data [get, set] |
The name of the data file (Read Only). | |
Properties inherited from DepictionEngine.PersistentScriptableObject | |
Action< IPersistent, Action > | PersistenceSaveOperationEvent [get, set] |
Dispatched as a signal to any DepictionEngine.DatasourceBase containing this DepictionEngine.IPersistent to let them know that they need to add it to their save operation queue. | |
Action< IPersistent, Action > | PersistenceSynchronizeOperationEvent [get, set] |
Dispatched as a signal to any DepictionEngine.DatasourceBase containing this DepictionEngine.IPersistent to let them know that they need to add it to their synchronize operation queue. | |
Action< IPersistent, Action > | PersistenceDeleteOperationEvent [get, set] |
Dispatched as a signal to any DepictionEngine.DatasourceBase containing this DepictionEngine.IPersistent to let them know that they need to add it to their delete operation queue. | |
new string | name [get, set] |
The name of the object. | |
float | autoSynchronizeInterval [get, set] |
The interval (in seconds) at which we call the DepictionEngine.IPersistent.Synchronize function. Automatically calling DepictionEngine.IPersistent.Synchronize can be useful to keep objects in synch with a datasource. Set to zero to deactivate. | |
bool | autoDispose [get, set] |
When enabled the object can be disposed automatically by its datasource if it is no longer required in any loader and does not have any out of synch properties. | |
bool | dontSaveToScene [get, set] |
When enabled the object will not be saved as part of the Scene. | |
bool | createPersistentIfMissing [get, set] |
When enabled a new DepictionEngine.IPersistent will be created if none is present in the datasource. | |
bool | containsCopyrightedMaterial [get] |
Whether or not the object contains data that is copyrighted. If true the object may not be persisted in a Scene or DepictionEngine.Datasource. | |
Properties inherited from DepictionEngine.JsonScriptableObject | |
JSONNode | initializationJson [get] |
Properties inherited from DepictionEngine.PropertyScriptableObject | |
Type | type [get] |
The Cass type. | |
Action< IProperty, string, object, object > | PropertyAssignedEvent [get, set] |
Dispatched when a new value as been assigned to a field using the DepictionEngine.PropertyMonoBehaviour.SetValue method. | |
SerializableGuid | id [get] |
Global unique identifier. | |
Properties inherited from DepictionEngine.MultithreadSafeScriptableObject | |
bool | locked [get, set] |
Properties inherited from DepictionEngine.ScriptableObjectDisposable | |
bool | wasFirstUpdated [get] |
bool | initialized [get] |
Has the object been initialized. | |
bool | instanceAdded [get, set] |
bool | isFallbackValues [get] |
Was this component created by a DepictionEngine.FallbackValues. | |
IScriptableBehaviour | originator [get] |
Which DepictionEngine.IScriptableBehaviour triggered the current code execution if any at all. | |
DisposeContext | disposingContext [get] |
The DepictionEngine.DisposeContext under which the object was destroyed. | |
bool | poolComplete [get, set] |
Is the object done disposing. | |
Action< IDisposable > | InitializedEvent [get, set] |
Dispatched after the object as been initialized. | |
Action< IDisposable, DisposeContext > | DisposedEvent [get, set] |
Dispatched during the DepictionEngine.MonoBehaviourDisposable.OnDispose, DepictionEngine.ScriptableObjectDisposable.OnDispose or DepictionEngine.Disposable.OnDispose. | |
SceneManager | sceneManager [get] |
InstanceManager | instanceManager [get] |
DatasourceManager | datasourceManager [get] |
TweenManager | tweenManager [get] |
InputManager | inputManager [get] |
CameraManager | cameraManager [get] |
PoolManager | poolManager [get] |
RenderingManager | renderingManager [get] |
Properties inherited from DepictionEngine.IScriptableBehaviour | |
string | name [get, set] |
bool | isFallbackValues [get] |
Was this component created by a DepictionEngine.FallbackValues. | |
IScriptableBehaviour | originator [get] |
Which DepictionEngine.IScriptableBehaviour triggered the current code execution if any at all. | |
Properties inherited from DepictionEngine.IDisposable | |
Action< IDisposable > | InitializedEvent [get, set] |
Dispatched after the object as been initialized. | |
Action< IDisposable, DisposeContext > | DisposedEvent [get, set] |
Dispatched during the DepictionEngine.MonoBehaviourDisposable.OnDispose, DepictionEngine.ScriptableObjectDisposable.OnDispose or DepictionEngine.Disposable.OnDispose. | |
bool | initialized [get] |
Has the object been initialized. | |
bool | poolComplete [get, set] |
Is the object done disposing. | |
DisposeContext | disposingContext [get] |
The DepictionEngine.DisposeContext under which the object was destroyed. | |
Properties inherited from DepictionEngine.IMultithreadSafe | |
bool | locked [get, set] |
Properties inherited from DepictionEngine.IProperty | |
SerializableGuid | id [get] |
The DepictionEngine.SerializableGuid of the object. | |
Action< IProperty, string, object, object > | PropertyAssignedEvent [get, set] |
Dispatched when a new value as been assigned to a field using the DepictionEngine.PropertyMonoBehaviour.SetValue method. | |
Properties inherited from DepictionEngine.IPersistent | |
bool | autoDispose [get] |
bool | dontSaveToScene [get, set] |
bool | containsCopyrightedMaterial [get] |
bool | createPersistentIfMissing [get] |
Action< IPersistent, Action > | PersistenceSaveOperationEvent [get, set] |
Dispatched as a signal to any DepictionEngine.DatasourceBase containing this DepictionEngine.IPersistent to let them know that they need to add it to their save operation queue. | |
Action< IPersistent, Action > | PersistenceSynchronizeOperationEvent [get, set] |
Dispatched as a signal to any DepictionEngine.DatasourceBase containing this DepictionEngine.IPersistent to let them know that they need to add it to their synchronize operation queue. | |
Action< IPersistent, Action > | PersistenceDeleteOperationEvent [get, set] |
Dispatched as a signal to any DepictionEngine.DatasourceBase containing this DepictionEngine.IPersistent to let them know that they need to add it to their delete operation queue. | |
Properties inherited from DepictionEngine.IGrid2DIndex | |
Vector2Int | grid2DIndex [get] |
Vector2Int | grid2DDimensions [get] |
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protectedvirtual |
The main initialization function.
initializingContext |
Reimplemented from DepictionEngine.JsonScriptableObject.