AddInstanceToManager() | DepictionEngine.PersistentScriptableObject | protectedvirtual |
AddToInstanceManager() | DepictionEngine.PropertyScriptableObject | protectedvirtual |
autoDispose | DepictionEngine.PersistentScriptableObject | |
autoSynchronizeInterval | DepictionEngine.PersistentScriptableObject | |
bounds (defined in DepictionEngine.Mesh) | DepictionEngine.Mesh | |
BoundsDirty(bool useCollider, bool calculateBounds=true) (defined in DepictionEngine.Mesh) | DepictionEngine.Mesh | |
cameraManager (defined in DepictionEngine.ScriptableObjectDisposable) | DepictionEngine.ScriptableObjectDisposable | protected |
containsCopyrightedMaterial | DepictionEngine.PersistentScriptableObject | |
CreateMesh(InitializationContext initializingContext=InitializationContext.Programmatically) (defined in DepictionEngine.Mesh) | DepictionEngine.Mesh | static |
CreateMesh(Type type, InitializationContext initializingContext=InitializationContext.Programmatically) (defined in DepictionEngine.Mesh) | DepictionEngine.Mesh | static |
CreateMesh< T >(InitializationContext initializingContext=InitializationContext.Programmatically) (defined in DepictionEngine.Mesh) | DepictionEngine.Mesh | static |
CreateMeshModifier(Type type) (defined in DepictionEngine.Mesh) | DepictionEngine.Mesh | static |
CreateMeshModifier() (defined in DepictionEngine.Mesh) | DepictionEngine.Mesh | static |
CreateMeshModifier< T >() (defined in DepictionEngine.Mesh) | DepictionEngine.Mesh | static |
createPersistentIfMissing | DepictionEngine.PersistentScriptableObject | |
data | DepictionEngine.AssetBase | |
DataChanged() (defined in DepictionEngine.AssetBase) | DepictionEngine.AssetBase | protectedvirtual |
DataPropertyAssigned() (defined in DepictionEngine.AssetBase) | DepictionEngine.AssetBase | protected |
datasourceManager (defined in DepictionEngine.ScriptableObjectDisposable) | DepictionEngine.ScriptableObjectDisposable | protected |
DEFAULT_AUTO_DISPOSE (defined in DepictionEngine.PersistentScriptableObject) | DepictionEngine.PersistentScriptableObject | static |
DEFAULT_AUTO_SYNCHRONIZE_INTERVAL (defined in DepictionEngine.PersistentScriptableObject) | DepictionEngine.PersistentScriptableObject | static |
DEFAULT_DONT_SAVE_TO_SCENE (defined in DepictionEngine.PersistentScriptableObject) | DepictionEngine.PersistentScriptableObject | static |
Delete() | DepictionEngine.PersistentScriptableObject | |
DestroyAfterFailedInitialization() (defined in DepictionEngine.ScriptableObjectDisposable) | DepictionEngine.ScriptableObjectDisposable | protectedvirtual |
DisposedEvent | DepictionEngine.ScriptableObjectDisposable | |
DisposeOldDataAndRegisterNewData< T >(T oldData, T newData, InitializationContext initializingContext) (defined in DepictionEngine.AssetBase) | DepictionEngine.AssetBase | protected |
disposingContext | DepictionEngine.ScriptableObjectDisposable | |
dontSaveToScene | DepictionEngine.PersistentScriptableObject | |
Equals(Disposable.Null value) (defined in DepictionEngine.ScriptableObjectDisposable) | DepictionEngine.ScriptableObjectDisposable | |
Equals(object value) (defined in DepictionEngine.ScriptableObjectDisposable) | DepictionEngine.ScriptableObjectDisposable | |
GetData() (defined in DepictionEngine.Mesh) | DepictionEngine.Mesh | protectedvirtual |
GetDataBytes(LoaderBase.DataType dataType) (defined in DepictionEngine.Mesh) | DepictionEngine.Mesh | protectedvirtual |
GetDefaultDontSaveToScene() (defined in DepictionEngine.PersistentScriptableObject) | DepictionEngine.PersistentScriptableObject | protectedvirtual |
GetDisposingContext() (defined in DepictionEngine.ScriptableObjectDisposable) | DepictionEngine.ScriptableObjectDisposable | protectedvirtual |
GetFileExtension() (defined in DepictionEngine.Mesh) | DepictionEngine.Mesh | protectedvirtual |
GetHashCode() (defined in DepictionEngine.ScriptableObjectDisposable) | DepictionEngine.ScriptableObjectDisposable | |
GetId(SerializableGuid id, InitializationContext initializingContext) (defined in DepictionEngine.JsonScriptableObject) | DepictionEngine.JsonScriptableObject | protectedvirtual |
GetInitializeContext() (defined in DepictionEngine.ScriptableObjectDisposable) | DepictionEngine.ScriptableObjectDisposable | |
GetInstanceID() (defined in DepictionEngine.IScriptableBehaviour) | DepictionEngine.IScriptableBehaviour | |
grid2DDimensions | DepictionEngine.AssetBase | |
grid2DIndex | DepictionEngine.AssetBase | |
GridIndexType enum name | DepictionEngine.AssetBase | |
gridIndexType | DepictionEngine.AssetBase | |
HasChanged(object newValue, object oldValue, bool forceChangeDuringInitializing=true) | DepictionEngine.ScriptableObjectDisposable | protected |
id | DepictionEngine.PropertyScriptableObject | |
initializationJson (defined in DepictionEngine.JsonScriptableObject) | DepictionEngine.JsonScriptableObject | protected |
Initialize(InitializationContext initializingContext) | DepictionEngine.QuadMesh | protectedvirtual |
DepictionEngine::MultithreadSafeScriptableObject.Initialize() | DepictionEngine.ScriptableObjectDisposable | |
Initialized(InitializationContext initializingContext) | DepictionEngine.JsonScriptableObject | virtual |
initialized | DepictionEngine.ScriptableObjectDisposable | |
InitializedEvent | DepictionEngine.ScriptableObjectDisposable | |
InitializeFields(InitializationContext initializingContext) (defined in DepictionEngine.PropertyScriptableObject) | DepictionEngine.PropertyScriptableObject | protectedvirtual |
InitializeLastFields() (defined in DepictionEngine.AssetBase) | DepictionEngine.AssetBase | protectedvirtual |
InitializeSerializedFields(InitializationContext initializingContext) | DepictionEngine.Mesh | protectedvirtual |
InitializeUID(InitializationContext initializingContext) | DepictionEngine.PropertyScriptableObject | protectedvirtual |
Initializing() | DepictionEngine.JsonScriptableObject | protectedvirtual |
InitValue< T >(Action< T > callback, T defaultValue, InitializationContext initializingContext) (defined in DepictionEngine.ScriptableObjectDisposable) | DepictionEngine.ScriptableObjectDisposable | protected |
InitValue< T >(Action< T > callback, T defaultValue, T duplicateValue, InitializationContext initializingContext) (defined in DepictionEngine.ScriptableObjectDisposable) | DepictionEngine.ScriptableObjectDisposable | protected |
inputManager (defined in DepictionEngine.ScriptableObjectDisposable) | DepictionEngine.ScriptableObjectDisposable | protected |
instanceAdded (defined in DepictionEngine.ScriptableObjectDisposable) | DepictionEngine.ScriptableObjectDisposable | protected |
instanceManager (defined in DepictionEngine.ScriptableObjectDisposable) | DepictionEngine.ScriptableObjectDisposable | protected |
IsDestroying() | DepictionEngine.ScriptableObjectDisposable | protected |
IsDisposed() | DepictionEngine.ScriptableObjectDisposable | |
IsDisposing() | DepictionEngine.ScriptableObjectDisposable | |
IsDuplicateInitializing() (defined in DepictionEngine.ScriptableObjectDisposable) | DepictionEngine.ScriptableObjectDisposable | protected |
IsEmpty() (defined in DepictionEngine.Mesh) | DepictionEngine.Mesh | |
IsFallbackValues() (defined in DepictionEngine.ScriptableObjectDisposable) | DepictionEngine.ScriptableObjectDisposable | protected |
isFallbackValues | DepictionEngine.ScriptableObjectDisposable | |
IsGridIndexValid() (defined in DepictionEngine.AssetBase) | DepictionEngine.AssetBase | |
IsNotFallbackValues() (defined in DepictionEngine.ScriptableObjectDisposable) | DepictionEngine.ScriptableObjectDisposable | protected |
IsValidInitialization(InitializationContext initializingContext) | DepictionEngine.ScriptableObjectDisposable | protectedvirtual |
IterateOverUnityMesh(Action< UnityEngine.Mesh > callback) (defined in DepictionEngine.Mesh) | DepictionEngine.Mesh | |
locked (defined in DepictionEngine.MultithreadSafeScriptableObject) | DepictionEngine.MultithreadSafeScriptableObject | |
name | DepictionEngine.PersistentScriptableObject | |
NormalsDirty() (defined in DepictionEngine.Mesh) | DepictionEngine.Mesh | |
OnAfterDeserialize() (defined in DepictionEngine.ScriptableObjectDisposable) | DepictionEngine.ScriptableObjectDisposable | virtual |
OnBeforeSerialize() (defined in DepictionEngine.ScriptableObjectDisposable) | DepictionEngine.ScriptableObjectDisposable | virtual |
OnDestroy() | DepictionEngine.ScriptableObjectDisposable | |
OnDisable() (defined in DepictionEngine.ScriptableObjectDisposable) | DepictionEngine.ScriptableObjectDisposable | protectedvirtual |
OnDispose(DisposeContext disposeContext) | DepictionEngine.Mesh | virtual |
OnDisposedLocked() (defined in DepictionEngine.MultithreadSafeScriptableObject) | DepictionEngine.MultithreadSafeScriptableObject | protectedvirtual |
OnDisposeInternal(DisposeContext disposeContext) (defined in DepictionEngine.ScriptableObjectDisposable) | DepictionEngine.ScriptableObjectDisposable | |
OnDisposing() (defined in DepictionEngine.ScriptableObjectDisposable) | DepictionEngine.ScriptableObjectDisposable | |
OnEnable() (defined in DepictionEngine.ScriptableObjectDisposable) | DepictionEngine.ScriptableObjectDisposable | protectedvirtual |
OnValidate() (defined in DepictionEngine.ScriptableObjectDisposable) | DepictionEngine.ScriptableObjectDisposable | virtual |
operator!=(ScriptableObjectDisposable lhs, Disposable.Null rhs) (defined in DepictionEngine.ScriptableObjectDisposable) | DepictionEngine.ScriptableObjectDisposable | static |
operator==(ScriptableObjectDisposable lhs, Disposable.Null _) (defined in DepictionEngine.ScriptableObjectDisposable) | DepictionEngine.ScriptableObjectDisposable | static |
Originator(Action callback, IScriptableBehaviour originator) | DepictionEngine.ScriptableObjectDisposable | |
originator | DepictionEngine.ScriptableObjectDisposable | |
PersistenceDeleteOperationEvent | DepictionEngine.PersistentScriptableObject | |
PersistenceSaveOperationEvent | DepictionEngine.PersistentScriptableObject | |
PersistenceSynchronizeOperationEvent | DepictionEngine.PersistentScriptableObject | |
PhysicsBakedMeshDirty(PhysicsBakeMeshType physicsBakeMesh) (defined in DepictionEngine.Mesh) | DepictionEngine.Mesh | |
PhysicsBakeMesh(PhysicsBakeMeshType physicsBakeMesh) (defined in DepictionEngine.Mesh) | DepictionEngine.Mesh | |
PhysicsBakeMeshType enum name | DepictionEngine.Mesh | |
poolComplete | DepictionEngine.ScriptableObjectDisposable | |
poolManager (defined in DepictionEngine.ScriptableObjectDisposable) | DepictionEngine.ScriptableObjectDisposable | protected |
ProcessDataBytes(byte[] value, LoaderBase.DataType dataType) (defined in DepictionEngine.AssetBase) | DepictionEngine.AssetBase | protectedvirtual |
PropertyAssigned< T >(IProperty property, string name, T newValue, T oldValue) (defined in DepictionEngine.PropertyScriptableObject) | DepictionEngine.PropertyScriptableObject | protected |
PropertyAssignedEvent | DepictionEngine.PropertyScriptableObject | |
RecalculateBounds() (defined in DepictionEngine.Mesh) | DepictionEngine.Mesh | |
RecalculateNormals() (defined in DepictionEngine.Mesh) | DepictionEngine.Mesh | |
Recycle() | DepictionEngine.Mesh | virtual |
renderingManager (defined in DepictionEngine.ScriptableObjectDisposable) | DepictionEngine.ScriptableObjectDisposable | protected |
ResetId() | DepictionEngine.PropertyScriptableObject | |
Save() | DepictionEngine.PersistentScriptableObject | |
Saving(Scene scene, string path) (defined in DepictionEngine.AssetBase) | DepictionEngine.AssetBase | protected |
Saving(UnityEngine.SceneManagement.Scene scene, string path) (defined in DepictionEngine.ScriptableObjectDisposable) | DepictionEngine.ScriptableObjectDisposable | protectedvirtual |
sceneManager (defined in DepictionEngine.ScriptableObjectDisposable) | DepictionEngine.ScriptableObjectDisposable | protected |
SetColor(Color color) (defined in DepictionEngine.Mesh) | DepictionEngine.Mesh | |
SetData(object value, LoaderBase.DataType dataType, InitializationContext initializingContext=InitializationContext.Programmatically) (defined in DepictionEngine.Mesh) | DepictionEngine.Mesh | virtual |
SetData(List< int > triangles, List< Vector3 > vertices, List< Vector3 > normals, List< Vector2 > uvs, List< Color32 > colors, Bounds? bounds=null, InitializationContext _=InitializationContext.Programmatically) (defined in DepictionEngine.Mesh) | DepictionEngine.Mesh | |
SetData(int[] triangles=null, Vector3[] vertices=null, Vector3[] normals=null, List< Vector2 > uvs=null, Color32[] colors=null, bool calculateBounds=true, InitializationContext initializingContext=InitializationContext.Programmatically) (defined in DepictionEngine.Mesh) | DepictionEngine.Mesh | |
SetData(List< int > triangles=null, List< Vector3 > vertices=null, List< Vector3 > normals=null, List< Vector2 > uvs=null, List< Color32 > colors=null, bool calculateBounds=true, InitializationContext initializingContext=InitializationContext.Programmatically) (defined in DepictionEngine.Mesh) | DepictionEngine.Mesh | |
SetData(UnityEngine.Mesh mesh) (defined in DepictionEngine.Mesh) | DepictionEngine.Mesh | |
SetUVs(List< Vector4 > uvs, int channel=0) (defined in DepictionEngine.Mesh) | DepictionEngine.Mesh | |
SetValue< T >(string name, T value, ref T valueField, Action< T, T > assignedCallback=null, bool allowAutoDisposeOnOutOfSynchProperty=false) (defined in DepictionEngine.PropertyScriptableObject) | DepictionEngine.PropertyScriptableObject | protectedvirtual |
Synchronize() | DepictionEngine.PersistentScriptableObject | |
triangles (defined in DepictionEngine.Mesh) | DepictionEngine.Mesh | |
tweenManager (defined in DepictionEngine.ScriptableObjectDisposable) | DepictionEngine.ScriptableObjectDisposable | protected |
type | DepictionEngine.PropertyScriptableObject | |
unityMesh (defined in DepictionEngine.Mesh) | DepictionEngine.Mesh | |
UpdateAllDelegates() | DepictionEngine.ScriptableObjectDisposable | protectedvirtual |
UpdateDisposingContext(bool forceUpdate=false) | DepictionEngine.ScriptableObjectDisposable | |
UpdateHideFlags() (defined in DepictionEngine.AssetBase) | DepictionEngine.AssetBase | protectedvirtual |
vertexCount (defined in DepictionEngine.Mesh) | DepictionEngine.Mesh | |
wasFirstUpdated (defined in DepictionEngine.ScriptableObjectDisposable) | DepictionEngine.ScriptableObjectDisposable | |