Depiction Engine For Unity 2023.0 (Alpha)
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DepictionEngine.Mesh Member List

This is the complete list of members for DepictionEngine.Mesh, including all inherited members.

AddInstanceToManager()DepictionEngine.PersistentScriptableObjectprotectedvirtual
AddToInstanceManager()DepictionEngine.PropertyScriptableObjectprotectedvirtual
autoDisposeDepictionEngine.PersistentScriptableObject
autoSynchronizeIntervalDepictionEngine.PersistentScriptableObject
bounds (defined in DepictionEngine.Mesh)DepictionEngine.Mesh
BoundsDirty(bool useCollider, bool calculateBounds=true) (defined in DepictionEngine.Mesh)DepictionEngine.Mesh
cameraManager (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotected
containsCopyrightedMaterialDepictionEngine.PersistentScriptableObject
CreateMesh(InitializationContext initializingContext=InitializationContext.Programmatically) (defined in DepictionEngine.Mesh)DepictionEngine.Meshstatic
CreateMesh(Type type, InitializationContext initializingContext=InitializationContext.Programmatically) (defined in DepictionEngine.Mesh)DepictionEngine.Meshstatic
CreateMesh< T >(InitializationContext initializingContext=InitializationContext.Programmatically) (defined in DepictionEngine.Mesh)DepictionEngine.Meshstatic
CreateMeshModifier(Type type) (defined in DepictionEngine.Mesh)DepictionEngine.Meshstatic
CreateMeshModifier() (defined in DepictionEngine.Mesh)DepictionEngine.Meshstatic
CreateMeshModifier< T >() (defined in DepictionEngine.Mesh)DepictionEngine.Meshstatic
createPersistentIfMissingDepictionEngine.PersistentScriptableObject
dataDepictionEngine.AssetBase
DataChanged() (defined in DepictionEngine.AssetBase)DepictionEngine.AssetBaseprotectedvirtual
DataPropertyAssigned() (defined in DepictionEngine.AssetBase)DepictionEngine.AssetBaseprotected
datasourceManager (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotected
DEFAULT_AUTO_DISPOSE (defined in DepictionEngine.PersistentScriptableObject)DepictionEngine.PersistentScriptableObjectstatic
DEFAULT_AUTO_SYNCHRONIZE_INTERVAL (defined in DepictionEngine.PersistentScriptableObject)DepictionEngine.PersistentScriptableObjectstatic
DEFAULT_DONT_SAVE_TO_SCENE (defined in DepictionEngine.PersistentScriptableObject)DepictionEngine.PersistentScriptableObjectstatic
Delete()DepictionEngine.PersistentScriptableObject
DestroyAfterFailedInitialization() (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotectedvirtual
DisposedEventDepictionEngine.ScriptableObjectDisposable
DisposeOldDataAndRegisterNewData< T >(T oldData, T newData, InitializationContext initializingContext) (defined in DepictionEngine.AssetBase)DepictionEngine.AssetBaseprotected
disposingContextDepictionEngine.ScriptableObjectDisposable
dontSaveToSceneDepictionEngine.PersistentScriptableObject
Equals(Disposable.Null value) (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposable
Equals(object value) (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposable
GetData() (defined in DepictionEngine.Mesh)DepictionEngine.Meshprotectedvirtual
GetDataBytes(LoaderBase.DataType dataType) (defined in DepictionEngine.Mesh)DepictionEngine.Meshprotectedvirtual
GetDefaultDontSaveToScene() (defined in DepictionEngine.PersistentScriptableObject)DepictionEngine.PersistentScriptableObjectprotectedvirtual
GetDisposingContext() (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotectedvirtual
GetFileExtension() (defined in DepictionEngine.Mesh)DepictionEngine.Meshprotectedvirtual
GetHashCode() (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposable
GetId(SerializableGuid id, InitializationContext initializingContext) (defined in DepictionEngine.JsonScriptableObject)DepictionEngine.JsonScriptableObjectprotectedvirtual
GetInitializeContext() (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposable
GetInstanceID() (defined in DepictionEngine.IScriptableBehaviour)DepictionEngine.IScriptableBehaviour
grid2DDimensionsDepictionEngine.AssetBase
grid2DIndexDepictionEngine.AssetBase
GridIndexType enum nameDepictionEngine.AssetBase
gridIndexTypeDepictionEngine.AssetBase
HasChanged(object newValue, object oldValue, bool forceChangeDuringInitializing=true)DepictionEngine.ScriptableObjectDisposableprotected
idDepictionEngine.PropertyScriptableObject
initializationJson (defined in DepictionEngine.JsonScriptableObject)DepictionEngine.JsonScriptableObjectprotected
Initialize(InitializationContext initializingContext)DepictionEngine.PersistentScriptableObjectprotectedvirtual
DepictionEngine::MultithreadSafeScriptableObject.Initialize()DepictionEngine.ScriptableObjectDisposable
Initialized(InitializationContext initializingContext)DepictionEngine.JsonScriptableObjectvirtual
initializedDepictionEngine.ScriptableObjectDisposable
InitializedEventDepictionEngine.ScriptableObjectDisposable
InitializeFields(InitializationContext initializingContext) (defined in DepictionEngine.PropertyScriptableObject)DepictionEngine.PropertyScriptableObjectprotectedvirtual
InitializeLastFields() (defined in DepictionEngine.AssetBase)DepictionEngine.AssetBaseprotectedvirtual
InitializeSerializedFields(InitializationContext initializingContext)DepictionEngine.Meshprotectedvirtual
InitializeUID(InitializationContext initializingContext)DepictionEngine.PropertyScriptableObjectprotectedvirtual
Initializing()DepictionEngine.JsonScriptableObjectprotectedvirtual
InitValue< T >(Action< T > callback, T defaultValue, InitializationContext initializingContext) (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotected
InitValue< T >(Action< T > callback, T defaultValue, T duplicateValue, InitializationContext initializingContext) (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotected
inputManager (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotected
instanceAdded (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotected
instanceManager (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotected
IsDestroying()DepictionEngine.ScriptableObjectDisposableprotected
IsDisposed()DepictionEngine.ScriptableObjectDisposable
IsDisposing()DepictionEngine.ScriptableObjectDisposable
IsDuplicateInitializing() (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotected
IsEmpty() (defined in DepictionEngine.Mesh)DepictionEngine.Mesh
isFallbackValuesDepictionEngine.ScriptableObjectDisposable
IsFallbackValues() (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotected
IsGridIndexValid() (defined in DepictionEngine.AssetBase)DepictionEngine.AssetBase
IsNotFallbackValues() (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotected
IsValidInitialization(InitializationContext initializingContext)DepictionEngine.ScriptableObjectDisposableprotectedvirtual
IterateOverUnityMesh(Action< UnityEngine.Mesh > callback) (defined in DepictionEngine.Mesh)DepictionEngine.Mesh
locked (defined in DepictionEngine.MultithreadSafeScriptableObject)DepictionEngine.MultithreadSafeScriptableObject
nameDepictionEngine.PersistentScriptableObject
NormalsDirty() (defined in DepictionEngine.Mesh)DepictionEngine.Mesh
OnAfterDeserialize() (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposablevirtual
OnBeforeSerialize() (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposablevirtual
OnDestroy()DepictionEngine.ScriptableObjectDisposable
OnDisable() (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotectedvirtual
OnDispose(DisposeContext disposeContext)DepictionEngine.Meshvirtual
OnDisposedLocked() (defined in DepictionEngine.MultithreadSafeScriptableObject)DepictionEngine.MultithreadSafeScriptableObjectprotectedvirtual
OnDisposeInternal(DisposeContext disposeContext) (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposable
OnDisposing() (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposable
OnEnable() (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotectedvirtual
OnValidate() (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposablevirtual
operator!=(ScriptableObjectDisposable lhs, Disposable.Null rhs) (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposablestatic
operator==(ScriptableObjectDisposable lhs, Disposable.Null _) (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposablestatic
Originator(Action callback, IScriptableBehaviour originator)DepictionEngine.ScriptableObjectDisposable
originatorDepictionEngine.ScriptableObjectDisposable
PersistenceDeleteOperationEventDepictionEngine.PersistentScriptableObject
PersistenceSaveOperationEventDepictionEngine.PersistentScriptableObject
PersistenceSynchronizeOperationEventDepictionEngine.PersistentScriptableObject
PhysicsBakedMeshDirty(PhysicsBakeMeshType physicsBakeMesh) (defined in DepictionEngine.Mesh)DepictionEngine.Mesh
PhysicsBakeMesh(PhysicsBakeMeshType physicsBakeMesh) (defined in DepictionEngine.Mesh)DepictionEngine.Mesh
PhysicsBakeMeshType enum nameDepictionEngine.Mesh
poolCompleteDepictionEngine.ScriptableObjectDisposable
poolManager (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotected
ProcessDataBytes(byte[] value, LoaderBase.DataType dataType) (defined in DepictionEngine.AssetBase)DepictionEngine.AssetBaseprotectedvirtual
PropertyAssigned< T >(IProperty property, string name, T newValue, T oldValue) (defined in DepictionEngine.PropertyScriptableObject)DepictionEngine.PropertyScriptableObjectprotected
PropertyAssignedEventDepictionEngine.PropertyScriptableObject
RecalculateBounds() (defined in DepictionEngine.Mesh)DepictionEngine.Mesh
RecalculateNormals() (defined in DepictionEngine.Mesh)DepictionEngine.Mesh
Recycle()DepictionEngine.Meshvirtual
renderingManager (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotected
ResetId()DepictionEngine.PropertyScriptableObject
Save()DepictionEngine.PersistentScriptableObject
Saving(Scene scene, string path) (defined in DepictionEngine.AssetBase)DepictionEngine.AssetBaseprotected
Saving(UnityEngine.SceneManagement.Scene scene, string path) (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotectedvirtual
sceneManager (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotected
SetColor(Color color) (defined in DepictionEngine.Mesh)DepictionEngine.Mesh
SetData(object value, LoaderBase.DataType dataType, InitializationContext initializingContext=InitializationContext.Programmatically) (defined in DepictionEngine.Mesh)DepictionEngine.Meshvirtual
SetData(List< int > triangles, List< Vector3 > vertices, List< Vector3 > normals, List< Vector2 > uvs, List< Color32 > colors, Bounds? bounds=null, InitializationContext _=InitializationContext.Programmatically) (defined in DepictionEngine.Mesh)DepictionEngine.Mesh
SetData(int[] triangles=null, Vector3[] vertices=null, Vector3[] normals=null, List< Vector2 > uvs=null, Color32[] colors=null, bool calculateBounds=true, InitializationContext initializingContext=InitializationContext.Programmatically) (defined in DepictionEngine.Mesh)DepictionEngine.Mesh
SetData(List< int > triangles=null, List< Vector3 > vertices=null, List< Vector3 > normals=null, List< Vector2 > uvs=null, List< Color32 > colors=null, bool calculateBounds=true, InitializationContext initializingContext=InitializationContext.Programmatically) (defined in DepictionEngine.Mesh)DepictionEngine.Mesh
SetData(UnityEngine.Mesh mesh) (defined in DepictionEngine.Mesh)DepictionEngine.Mesh
SetUVs(List< Vector4 > uvs, int channel=0) (defined in DepictionEngine.Mesh)DepictionEngine.Mesh
SetValue< T >(string name, T value, ref T valueField, Action< T, T > assignedCallback=null, bool allowAutoDisposeOnOutOfSynchProperty=false) (defined in DepictionEngine.PropertyScriptableObject)DepictionEngine.PropertyScriptableObjectprotectedvirtual
Synchronize()DepictionEngine.PersistentScriptableObject
triangles (defined in DepictionEngine.Mesh)DepictionEngine.Mesh
tweenManager (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposableprotected
typeDepictionEngine.PropertyScriptableObject
unityMesh (defined in DepictionEngine.Mesh)DepictionEngine.Mesh
UpdateAllDelegates()DepictionEngine.ScriptableObjectDisposableprotectedvirtual
UpdateDisposingContext(bool forceUpdate=false)DepictionEngine.ScriptableObjectDisposable
UpdateHideFlags() (defined in DepictionEngine.AssetBase)DepictionEngine.AssetBaseprotectedvirtual
vertexCount (defined in DepictionEngine.Mesh)DepictionEngine.Mesh
wasFirstUpdated (defined in DepictionEngine.ScriptableObjectDisposable)DepictionEngine.ScriptableObjectDisposable