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virtual void | Recycle () |
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bool | SetCameraInstanceIds (List< int > cameraInstanceIds) |
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void | Recreate () |
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virtual void | AllDirty () |
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void | DisableMultithreading () |
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void | DisposeAllVisuals () |
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void | ResetAll () |
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virtual void | ResetDirty () |
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void | ResetDisposeAllVisuals () |
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void | ResetColliderDirty () |
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void | SetProcessing (bool processing, Processor processor=null) |
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bool | ProcessingWasCompromised () |
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void | ColliderTypeDirty () |
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MeshRendererVisual.ColliderType | colliderType [get, set] |
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bool | colliderTypeDirty [get] |
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bool | disableMultithreading [get] |
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bool | isDirty [get, protected set] |
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bool | disposeAllVisuals [get] |
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The documentation for this class was generated from the following file:
- VisualObjectVisualDirtyFlags.cs