|
|
virtual void | Recycle () |
| |
|
bool | SetCameraInstanceIds (List< int > cameraInstanceIds) |
| |
|
void | Recreate () |
| |
|
virtual void | AllDirty () |
| |
|
void | DisableMultithreading () |
| |
|
void | DisposeAllVisuals () |
| |
|
void | ResetAll () |
| |
|
virtual void | ResetDirty () |
| |
|
void | ResetDisposeAllVisuals () |
| |
|
void | ResetColliderDirty () |
| |
|
void | SetProcessing (bool processing, Processor processor=null) |
| |
|
bool | ProcessingWasCompromised () |
| |
|
|
void | ColliderTypeDirty () |
| |
|
|
MeshRendererVisual.ColliderType | colliderType [get, set] |
| |
|
bool | colliderTypeDirty [get] |
| |
|
bool | disableMultithreading [get] |
| |
|
bool | isDirty [get, protected set] |
| |
|
bool | disposeAllVisuals [get] |
| |
The documentation for this class was generated from the following file:
- VisualObjectVisualDirtyFlags.cs