Depiction Engine For Unity 2023.0 (Alpha)
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Supports having children. More...
Public Member Functions | |
void | IterateOverChildren< T > (Func< T, bool > callback, bool includeDontSave=true) |
Properties | |
int | childCount [get] |
Supports having children.
void DepictionEngine.IHasChildren.IterateOverChildren< T > | ( | Func< T, bool > | callback, |
bool | includeDontSave = true |
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T | : | PropertyMonoBehaviour |