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Depiction Engine For Unity 2023.0 (Alpha)
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Supports having children. More...
Public Member Functions | |
| void | IterateOverChildren< T > (Func< T, bool > callback, bool includeDontSave=true) |
Properties | |
| int | childCount [get] |
Supports having children.
| void DepictionEngine.IHasChildren.IterateOverChildren< T > | ( | Func< T, bool > | callback, |
| bool | includeDontSave = true |
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| T | : | PropertyMonoBehaviour |