Depiction Engine For Unity 2023.0 (Alpha)
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A GeoCoordinate composed of a latitude and longitude component. More...
Public Member Functions | |
GeoCoordinate2 (float latitude=0.0f, float longitude=0.0f) | |
float | Distance (GeoCoordinate2 geoCoordinate, float radius) |
Vector3 | UpVector () |
override bool | Equals (object otherCoord) |
bool | Approximately (GeoCoordinate2 coord) |
override string | ToString () |
override int | GetHashCode () |
Static Public Member Functions | |
static implicit | operator GeoCoordinate2 (GeoCoordinate3 geo) |
static GeoCoordinate2 | Round (GeoCoordinate2 geo, int decimals) |
static bool | operator== (GeoCoordinate2 coord, GeoCoordinate2 otherCoord) |
static bool | operator!= (GeoCoordinate2 coord, GeoCoordinate2 otherCoord) |
static GeoCoordinate2 | Lerp (GeoCoordinate2 value1, GeoCoordinate2 value2, float t) |
Public Attributes | |
float | latitude |
float | longitude |
Static Public Attributes | |
static GeoCoordinate2 | zero = new GeoCoordinate2() |
static GeoCoordinate2 | empty = new GeoCoordinate2(-1,-1) |
static GeoCoordinate2 | positiveInfinity = new GeoCoordinate2(float.PositiveInfinity, float.PositiveInfinity) |
A GeoCoordinate composed of a latitude and longitude component.