Depiction Engine For Unity 2023.0 (Alpha)
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DepictionEngine.AtmosphereGridMeshObjectVisualDirtyFlags Class Reference

Public Member Functions

override void Recycle ()
 
override void AllDirty ()
 
override void ResetDirty ()
 
- Public Member Functions inherited from DepictionEngine.Grid2DMeshObjectBaseVisualDirtyFlags
override void Recycle ()
 
virtual bool SetSphericalRatio (float value, bool disableMultiThreading=true)
 
- Public Member Functions inherited from DepictionEngine.VisualObjectVisualDirtyFlags
virtual void Recycle ()
 
bool SetCameraInstanceIds (List< int > cameraInstanceIds)
 
void Recreate ()
 
virtual void AllDirty ()
 
void DisableMultithreading ()
 
void DisposeAllVisuals ()
 
void ResetAll ()
 
virtual void ResetDirty ()
 
void ResetDisposeAllVisuals ()
 
void ResetColliderDirty ()
 
void SetProcessing (bool processing, Processor processor=null)
 
bool ProcessingWasCompromised ()
 

Protected Member Functions

void SubdivisionChanged ()
 
void TrianglesDirty ()
 
void UVsDirty ()
 
void VerticesNormalsDirty ()
 
- Protected Member Functions inherited from DepictionEngine.Grid2DMeshObjectBaseVisualDirtyFlags
virtual bool SetAltitude (double value)
 
virtual bool SetMeshRendererVisualLocalScale (Vector3 value)
 
virtual bool SetSize (double value)
 
virtual bool SetGrid2DIndex (Vector2Int value)
 
virtual bool SetGrid2DDimensions (Vector2Int value)
 
- Protected Member Functions inherited from DepictionEngine.VisualObjectVisualDirtyFlags
void ColliderTypeDirty ()
 

Properties

int subdivision [get, set]
 
float subdivisionSize [get, set]
 
bool trianglesDirty [get]
 
bool uvsDirty [get]
 
bool verticesNormalsDirty [get]
 
- Properties inherited from DepictionEngine.Grid2DMeshObjectBaseVisualDirtyFlags
double altitude [get, set]
 
Vector3 meshRendererVisualLocalScale [get, set]
 
double size [get, set]
 
float sphericalRatio [get, set]
 
Vector2Int grid2DIndex [get, set]
 
Vector2Int grid2DDimensions [get, set]
 
- Properties inherited from DepictionEngine.VisualObjectVisualDirtyFlags
MeshRendererVisual.ColliderType colliderType [get, set]
 
bool colliderTypeDirty [get]
 
bool disableMultithreading [get]
 
bool isDirty [get, protected set]
 
bool disposeAllVisuals [get]
 

Member Function Documentation

◆ AllDirty()

override void DepictionEngine.AtmosphereGridMeshObjectVisualDirtyFlags.AllDirty ( )
virtual

◆ Recycle()

override void DepictionEngine.AtmosphereGridMeshObjectVisualDirtyFlags.Recycle ( )
virtual

◆ ResetDirty()

override void DepictionEngine.AtmosphereGridMeshObjectVisualDirtyFlags.ResetDirty ( )
virtual

The documentation for this class was generated from the following file: