|
static MeshRendererVisualModifier | AddQuad (MeshObjectProcessorOutput meshObjectProcessorOutput, Vector3 a, Vector3 b, Vector3 c, Vector3 d, Color32 color, bool autoGenerateUVs=true) |
|
static MeshRendererVisualModifier | AddTriangle (MeshObjectProcessorOutput meshObjectProcessorOutput, Vector3 a, Vector3 b, Vector3 c, Color32 color, bool autoGenerateUVs=true) |
|
static MeshRendererVisualModifier | AddBuffers (MeshObjectProcessorOutput meshObjectProcessorOutput, List< int > triangles, List< Vector3 > vertices, List< Vector3 > normals, List< Vector2 > uvs, List< Color32 > colors=null) |
|
static void | AddCircle (MeshObjectProcessorOutput meshObjectProcessorOutput, Vector3 center, float radius, float zPos, Color32 color) |
|
static void | AddPolygon (MeshObjectProcessorOutput meshObjectProcessorOutput, VectorPolygon[] polygons, float zPos, Color32 color) |
|
static void | AddCube (MeshObjectProcessorOutput meshObjectProcessorOutput, float sizeX, float sizeY, float sizeZ, float X, float Y, float zPos, Color32 color) |
|
static void | AddCylinder (MeshObjectProcessorOutput meshObjectProcessorOutput, Vector3 center, float radius1, float radius2, float height, float zPos, Color32 color) |
|
static void | AddDome (MeshObjectProcessorOutput meshObjectProcessorOutput, Vector3 center, float radius, float height, float zPos, Color32 color, bool flip=false) |
|
static void | AddSphere (MeshObjectProcessorOutput meshObjectProcessorOutput, Vector3 center, float radius, float height, float zPos, Color32 color) |
|
static void | AddPyramid (MeshObjectProcessorOutput meshObjectProcessorOutput, VectorPolygon[] polygons, Vector3 center, float height, float zPos, Color32 color) |
|
static void | AddExtrusion (MeshObjectProcessorOutput meshObjectProcessorOutput, VectorPolygon[] polygons, float height, float zPos, Color32 color, Vector4 texCoord) |
|
static bool | GetElevation (FeatureParameters parameters, Vector3Double center, out float elevation) |
|
static T | GetInstance< T > () |
|