|
override void | Recycle () |
| Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool.
|
|
override void | OnMouseUpHit (RaycastHitDouble hit) |
|
override void | OnMouseDownHit (RaycastHitDouble hit) |
|
override void | OnMouseEnterHit (RaycastHitDouble hit) |
|
override void | OnMouseExitHit (RaycastHitDouble hit) |
|
bool | GetMouseDown () |
|
bool | GetMouseOver () |
|
override bool | RequiresPositioning () |
| Used to tell whether or not this object should be positioned in space according to its transform or kept to identity transform(origin) during origin shifting.
|
|
void | UpdateChildMeshRenderer (out int added, out int removed) |
| Automatically add all the child UnityEngine.MeshRenderer(s) so the DepictionEngine.VisualObject can manage them. When managed, the UnityEngine.MeshRenderer(s) UnityEngine.Material(s) fields will be automatically updated by the DepictionEngine.VisualObject.
|
|
void | AddMeshRenderer (MeshRenderer meshRenderer) |
| Add the UnityEngine.MeshRenderer so the DepictionEngine.VisualObject can manage it. When managed the UnityEngine.MeshRenderer UnityEngine.Material(s) fields will be automatically updated by the DepictionEngine.VisualObject.
|
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bool | RemoveMeshRenderer (MeshRenderer meshRenderer) |
| Remove the UnityEngine.MeshRenderer from the managed list.
|
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void | IterateOverManagedMeshRenderer (Action< MaterialPropertyBlock, MeshRenderer > callback) |
|
override bool | HierarchicalBeginCameraRendering (Camera camera) |
| Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the RenderPipelineManager.beginCameraRendering.
|
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void | UpdateReflectionEffect (RTTCamera rttCamera, Camera camera, ScriptableRenderContext? context) |
|
override bool | HierarchicalEndCameraRendering (Camera camera) |
| Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the RenderPipelineManager.endCameraRendering.
|
|
virtual float | GetCurrentAlpha () |
|
void | ApplyCameraMaskLayerToVisuals (Camera camera=null, bool afterRendering=false) |
|
GeoAstroObject | GetClosestGeoAstroObject () |
|
override void | Recycle () |
| Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool.
|
|
override bool | UpdateRelations (Action beforeSiblingsInitializeCallback=null) |
|
void | GetRequiredComponentTypes (ref List< Type > types) |
|
override void | Initialized (InitializationContext initializingContext) |
| Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations.
|
|
virtual bool | RequiresPositioning () |
| Used to tell whether or not this object should be positioned in space according to its transform or kept to identity transform(origin) during origin shifting.
|
|
override bool | DetectUserGameObjectChanges () |
| Detect changes that happen as a result of an external influence.
|
|
virtual void | OnMouseMoveHit (RaycastHitDouble hit) |
|
virtual void | OnMouseUpHit (RaycastHitDouble hit) |
|
virtual void | OnMouseDownHit (RaycastHitDouble hit) |
|
virtual void | OnMouseEnterHit (RaycastHitDouble hit) |
|
virtual void | OnMouseExitHit (RaycastHitDouble hit) |
|
virtual void | OnMouseClickedHit (RaycastHitDouble hit) |
|
virtual int | GetAdditionalChildCount () |
|
virtual void | UpdateAdditionalChildren () |
|
Object | GetParentObject () |
| Use this is the Object may not be initialized at the moment and we cannot rely on transform.parentObject.
|
|
void | IterateOverChildrenObject (Func< Object, bool > callback) |
| Use this if the Object may not be initialized at the moment and we cannot rely on transform.IterateOverChildren().
|
|
void | ApplyAutoAlignToSurface (LocalPositionParam localPositionParam, LocalRotationParam localRotationParam, GeoAstroObject parentGeoAstroObject, bool forceUpdate=false) |
|
ReferenceBase | GetFirstReferenceOfType (string dataType) |
|
void | SetParent (TransformBase parent, bool worldPositionStays=true) |
|
void | IterateOverEffects< T > (Func< T, bool > callback) |
|
void | IterateOverGenerators< T > (Func< T, bool > callback) |
|
void | IterateOverReferences< T > (Func< T, bool > callback) |
|
T | CreateScript< T > (InitializationContext initializingContext=InitializationContext.Programmatically) |
|
T | CreateScript< T > (JSONObject json, InitializationContext initializingContext=InitializationContext.Programmatically) |
|
Script | CreateScript (Type type, InitializationContext initializingContext=InitializationContext.Programmatically, bool isFallbackValues=false) |
|
Script | CreateScript (Type type, JSONObject json, InitializationContext initializingContext=InitializationContext.Programmatically, bool isFallbackValues=false) |
|
object | GetScriptProperty (IProperty property) |
|
T | CreateChild< T > (string name=null, Transform parent=null, InitializationContext initializingContext=InitializationContext.Programmatically, List< PropertyModifier > propertyModifiers=null) |
|
IScriptableBehaviour | CreateChild (Type type, string name=null, Transform parent=null, InitializationContext initializingContext=InitializationContext.Programmatically, List< PropertyModifier > propertyModifiers=null) |
|
void | SetGridProperties (int loadScopeInstanceId, VisibleCameras visibleInCamerasInstanceId) |
|
bool | CameraIsMasked (Camera camera) |
|
virtual bool | IsPhysicsObject () |
|
virtual bool | IsPhysicsDriven () |
|
void | IterateOverReflectionProbes (Action< ReflectionProbe > callback) |
|
void | UpdateReflectionProbe (out int added, out int removed) |
| Automatically add the UnityEngine.ReflectionProbe(s) so the DepictionEngine.Object can manage them. When managed a 'customBakedTexture' will be generated, assigned and updated automatically for the UnityEngine.ReflectionProbe if their type is set to UnityEngine.Rendering.ReflectionProbeMode.Custom.
|
|
virtual bool | AddReflectionProbe (ReflectionProbe reflectionProbe) |
| Add the UnityEngine.ReflectionProbe so the DepictionEngine.Object can manage it. When managed a 'customBakedTexture' will be generated, assigned and updated automatically for the UnityEngine.ReflectionProbe if their type is set to UnityEngine.Rendering.ReflectionProbeMode.Custom.
|
|
bool | RemoveReflectionProbe (ReflectionProbe reflectionProbe) |
| Remove the UnityEngine.ReflectionProbe from the managed list.
|
|
virtual bool | IsReflectionObject () |
|
bool | ReflectionRequiresRender (out Camera camera) |
|
void | UpdateEnvironmentReflection (RTTCamera rttCamera, Camera camera, ScriptableRenderContext? context=null) |
|
override bool | PreHierarchicalUpdate () |
| Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called before the DepictionEngine.PropertyMonoBehaviour.HierarchicalUpdate.
|
|
override bool | PostHierarchicalUpdate () |
| Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called after the DepictionEngine.PropertyMonoBehaviour.HierarchicalUpdate.
|
|
void | ClearForceUpdateTransformPending (bool clearLocalPosition=false, bool clearLocalRotation=false, bool clearLocalScale=false) |
|
void | ForceUpdateTransformPending (bool localPositionChanged=false, bool localRotationChanged=false, bool localScaleChanged=false) |
|
void | ForceUpdateTransformIfPending () |
|
bool | ForceUpdateTransform (bool localPositionChanged=false, bool localRotationChanged=false, bool localScaleChanged=false, Camera camera=null) |
|
override bool | OnDispose (DisposeContext disposeContext) |
| This is where you dispose any remaining dependencies.
|
|
override void | Recycle () |
| Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool.
|
|
override bool | DetectUserGameObjectChanges () |
| Detect changes that happen as a result of an external influence.
|
|
int | Save () |
| Trigger the dispatch of a DepictionEngine.IPersistent.PersistenceSaveOperationEvent.
|
|
int | Synchronize () |
| Trigger the dispatch of a DepictionEngine.IPersistent.PersistenceSynchronizeOperationEvent.
|
|
int | Delete () |
| Trigger the dispatch of a DepictionEngine.IPersistent.PersistenceDeleteOperationEvent.
|
|
override bool | OnDispose (DisposeContext disposeContext) |
| This is where you dispose any remaining dependencies.
|
|
override void | Initialized (InitializationContext initializingContext) |
| Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations.
|
|
virtual bool | DetectUserGameObjectChanges () |
| Detect changes that happen as a result of an external influence.
|
|
override void | Recycle () |
| Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool.
|
|
override void | Initialized (InitializationContext initializingContext) |
| Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations.
|
|
virtual void | UpdateDependencies () |
|
virtual bool | UpdateRelations (Action beforeSiblingsInitializeCallback=null) |
|
virtual void | UpdateParent (PropertyMonoBehaviour originator=null) |
| Finds and sets the parent.
|
|
bool | PropertyDirty (string name) |
|
void | ResetId () |
| Resets the Id to DepictionEngine.SerializableGuid.Empty.
|
|
void | UpdateActiveAndEnabled () |
|
virtual void | HierarchicalApplyOriginShifting (Vector3Double origin, bool originShiftSelected) |
|
virtual bool | HierarchicalBeginCameraRendering (Camera camera) |
| Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the RenderPipelineManager.beginCameraRendering.
|
|
virtual bool | HierarchicalEndCameraRendering (Camera camera) |
| Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the RenderPipelineManager.endCameraRendering.
|
|
virtual bool | PreHierarchicalUpdate () |
| Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called before the DepictionEngine.PropertyMonoBehaviour.HierarchicalUpdate.
|
|
virtual void | PreHierarchicalUpdateBeforeChildrenAndSiblings () |
|
virtual bool | HierarchicalUpdate () |
| Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called after the DepictionEngine.PropertyMonoBehaviour.PreHierarchicalUpdate and before the DepictionEngine.PropertyMonoBehaviour.PostHierarchicalUpdate.
|
|
virtual bool | PostHierarchicalUpdate () |
| Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called after the DepictionEngine.PropertyMonoBehaviour.HierarchicalUpdate.
|
|
virtual void | IterateOverChildrenAndSiblings (Action< PropertyMonoBehaviour > callback=null) |
|
override bool | OnDispose (DisposeContext disposeContext) |
| This is where you dispose any remaining dependencies.
|
|
virtual void | Recycle () |
| Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool.
|
|
bool | Initialize () |
| Needs to be called before the object can be used. Objects created through the DepictionEngine.InstanceManager should automatically Initialize the object.
|
|
virtual void | Initialized (InitializationContext initializingContext) |
| Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations.
|
|
T | AddComponent< T > (InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false) |
|
T | AddComponent< T > (bool initialize, InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false) |
|
Component | AddComponent (Type componentType, InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false) |
|
Component | AddComponent (Type componentType, bool initialize, InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false) |
|
InitializationContext | GetInitializeContext () |
|
bool | IsDisposing () |
| Is the object disposing?.
|
|
bool | IsDisposed () |
| Has the object been disposed?
|
|
void | Originator (Action callback, IScriptableBehaviour originator) |
| Provides the code executed in this callback information about the DepictionEngine.IScriptableBehaviour that triggered it by keeping a reference available under DepictionEngine.IScriptableBehaviour.originator.
|
|
bool | OnDisposing () |
|
bool | UpdateDisposingContext (bool forceUpdate=false) |
| This is where you clear or dispose any remaining references. It will be called automatically by DepictionEngine.DisposeManager immediately after DepictionEngine.IDisposable.OnDisposing unless the object was Destroyed as a result of an Editor action.
|
|
void | OnDisposeInternal (DisposeContext disposeContext) |
|
virtual bool | OnDispose (DisposeContext disposeContext) |
| This is where you dispose any remaining dependencies.
|
|
void | OnDestroy () |
| This is where you destroy any remaining dependencies.
|
|
virtual void | OnBeforeSerialize () |
|
virtual void | OnAfterDeserialize () |
|
virtual void | OnValidate () |
|
bool | Equals (Disposable.Null value) |
|
override bool | Equals (object value) |
|
override int | GetHashCode () |
|
InitializationContext | GetInitializeContext () |
|
void | Originator (Action callback, IScriptableBehaviour originator) |
| Provides the code executed in this callback information about the DepictionEngine.IScriptableBehaviour that triggered it by keeping a reference available under DepictionEngine.IScriptableBehaviour.originator.
|
|
int | GetInstanceID () |
|
void | OnDestroy () |
| This is where you destroy any remaining dependencies.
|
|
void | Initialized (InitializationContext initializingContext) |
| Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations.
|
|
void | Recycle () |
| Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool.
|
|
bool | Initialize () |
| Needs to be called before the object can be used. Objects created through the DepictionEngine.InstanceManager should automatically Initialize the object.
|
|
bool | IsDisposing () |
| Is the object disposing?.
|
|
bool | IsDisposed () |
| Has the object been disposed?
|
|
bool | OnDisposing () |
|
bool | OnDispose (DisposeContext disposeContext) |
| This is where you dispose any remaining dependencies.
|
|
void | OnDisposeInternal (DisposeContext disposeContext) |
|
bool | UpdateDisposingContext (bool forceUpdate=false) |
| This is where you clear or dispose any remaining references. It will be called automatically by DepictionEngine.DisposeManager immediately after DepictionEngine.IDisposable.OnDisposing unless the object was Destroyed as a result of an Editor action.
|
|
bool | Equals (Disposable.Null value) |
|
void | ResetId () |
| Resets the Id to DepictionEngine.SerializableGuid.Empty.
|
|
int | Save () |
| Trigger the dispatch of a DepictionEngine.IPersistent.PersistenceSaveOperationEvent.
|
|
int | Synchronize () |
| Trigger the dispatch of a DepictionEngine.IPersistent.PersistenceSynchronizeOperationEvent.
|
|
int | Delete () |
| Trigger the dispatch of a DepictionEngine.IPersistent.PersistenceDeleteOperationEvent.
|
|
void | GetRequiredComponentTypes (ref List< Type > types) |
|
|
void | RecycleMaterial (Material material) |
|
override bool | InitializeLastFields () |
|
override void | InitializeSerializedFields (InitializationContext initializingContext) |
| Initialize SerializedField's to their default values.
|
|
virtual bool | GetDefaultOverrideMaterialFields () |
|
virtual string | GetDefaultShaderPath () |
|
virtual Color | GetDefaultColor () |
|
virtual float | GetDefaultSmoothness () |
|
virtual void | DontSaveVisualsToSceneChanged (bool newValue, bool oldValue) |
|
virtual void | ColorChanged (Color newValue, Color oldValue) |
|
bool | GetEnableAlphaClip () |
|
virtual bool | GetVisualIgnoreRender (Visual visual, Camera camera, bool afterRendering) |
|
Vector3Double | GetClosestGeoAstroObjectCenterOS (GeoAstroObject closestGeoAstroObject) |
|
virtual Vector3 | GetMeshRendererVisualLocalScale () |
|
MeshRendererVisual | CreateMeshRendererVisual (Type type, string name=null, Transform parent=null) |
|
Visual | CreateVisual (Type type, string name=null, Transform parent=null, List< PropertyModifier > propertyModifiers=null) |
|
Visual | GetVisual (string name) |
|
Visual | GetVisual (int index) |
|
override bool | DisposeAllChildren (DisposeContext disposeContext=DisposeContext.Programmatically_Pool) |
| Dispose all children visuals.
|
|
virtual void | InitializeMaterial (MeshRenderer meshRendererVisual, Material material=null) |
|
Material | UpdateMaterial (ref Material material, string shaderPath) |
|
Material | InstantiateMaterial (Shader shader) |
|
virtual void | ApplyPropertiesToMaterial (MeshRenderer meshRenderer, Material material, MaterialPropertyBlock materialPropertyBlock, double cameraAtmosphereAltitudeRatio, Camera camera, GeoAstroObject closestGeoAstroObject, Star star) |
|
void | OverrideMaterialFields (Material material, MaterialPropertyBlock materialPropertyBlock, Color color, Color specular, float smoothness) |
|
virtual void | ApplyAlphaToMaterial (Material material, MaterialPropertyBlock materialPropertyBlock, GeoAstroObject closestGeoAstroObject, Camera camera, float alpha) |
|
virtual Color | GetColor (MeshRenderer meshRenderer, float alpha) |
|
virtual double | GetAltitude (bool addOffset=true) |
|
virtual void | ApplyClosestGeoAstroObjectPropertiesToMaterial (Material material, MaterialPropertyBlock materialPropertyBlock, double cameraAtmosphereAltitudeRatio, GeoAstroObject closestGeoAstroObject, Star star, Camera camera) |
|
virtual void | ApplyAtmospherePropertiesToMaterial (Material material, MaterialPropertyBlock materialPropertyBlock, double cameraAtmosphereAltitudeRatio, GeoAstroObject closestGeoAstroObject, Star star, Camera camera) |
|
void | SetMatrixToMaterial (string name, Matrix4x4 value, Material material, MaterialPropertyBlock _) |
|
void | SetFloatToMaterial (string name, float value, Material material, MaterialPropertyBlock _) |
|
void | SetIntToMaterial (string name, int value, Material material, MaterialPropertyBlock _) |
|
void | SetColorToMaterial (string name, Color value, Material material, MaterialPropertyBlock _) |
|
void | SetVectorToMaterial (string name, Vector4 value, Material material, MaterialPropertyBlock _) |
|
void | SetVectorToMaterial (string name, Vector3 value, Material material, MaterialPropertyBlock _) |
|
void | SetVectorToMaterial (string name, Vector2 value, Material material, MaterialPropertyBlock _) |
|
virtual void | SetTextureToMaterial (string name, Texture value, Texture2D defaultTexture, Material material, MaterialPropertyBlock materialPropertyBlock) |
|
void | SetTextureToMaterial (string name, UnityEngine.Texture value, Material material, MaterialPropertyBlock _) |
|
virtual float | GetSunBrightness (float sunBrightness, float atmosphereAltitudeRatio) |
|
virtual float | GetAtmosphereAlpha (float atmosphereAlpha, float atmosphereAltitudeRatio) |
|
virtual void | ApplyReflectionTextureToMaterial (MeshRenderer meshRenderer, Material material, MaterialPropertyBlock materialPropertyBlock, double cameraAtmosphereAltitudeRatio, Camera camera, GeoAstroObject closestGeoAstroObject, RTTCamera rttCamera, ScriptableRenderContext? context) |
|
override void | GetReflectionProbes (ref List< ReflectionProbe > managedReflectionProbes) |
|
override void | IterateOverComponentReference (Action< SerializableGuid, Action > callback) |
|
override bool | Initialize (InitializationContext initializingContext) |
| The main initialization function.
|
|
override void | DestroyAfterFailedInitialization () |
|
override bool | InitializeLastFields () |
|
override void | InitializeSerializedFields (InitializationContext initializingContext) |
| Initialize SerializedField's to their default values.
|
|
T | CreateOptionalProperties< T > (InitializationContext initializingContext) |
|
override bool | AddToInstanceManager () |
| Add the object to the DepictionEngine.InstanceManager if possible.
|
|
override void | CreateAndInitializeDependencies (InitializationContext initializingContext) |
|
void | UpdateRigidbody () |
|
Component | RemoveComponentFromList (Type type, Component[] components) |
|
override bool | IsValidInitialization (InitializationContext initializingContext) |
| Provides the ability to interrupt the initialization.
|
|
override bool | LateInitialize (InitializationContext initializingContext) |
| Every other objects are initialized at this point.
|
|
virtual double | GetDefaultMass () |
|
virtual bool | CanBeDuplicated () |
| Can the UnityEngine.Object be duplicated.
|
|
override bool | UpdateAllDelegates () |
| Function to initialize event handlers.
|
|
virtual bool | AddInputManagerDelegates () |
|
virtual void | InputManagerOnMouseClickedHandler (RaycastHitDouble hit) |
|
virtual void | RemoveTransformDelegate (TransformBase transform) |
|
virtual void | AddTransformDelegate (TransformBase transform) |
|
virtual bool | TransformChanged (TransformBase.Component changedComponent, TransformBase.Component capturedComponent) |
|
virtual void | TransformPropertyAssignedHandler (IProperty property, string name, object newValue, object oldValue) |
|
virtual void | ScriptPropertyAssignedHandler (IProperty property, string name, object newValue, object oldValue) |
|
bool | RemoveLoadScopeDataReferenceDelegate (ReferenceBase reference) |
|
bool | AddLoadScopeDataReferenceDelegate (ReferenceBase reference) |
|
virtual bool | UpdateReferences (bool forceUpdate=false) |
|
T | GetAssetFromAssetReference< T > (AssetReference assetReference) |
|
virtual bool | IterateOverAssetReferences (Func< AssetBase, AssetReference, bool, bool > callback) |
|
virtual void | ReferenceLoaderPropertyAssignedChangedHandler (ReferenceBase reference, IProperty serializable, string name, object newValue, object oldValue) |
|
virtual void | TransformChildAddedHandler (TransformBase transform, PropertyMonoBehaviour child) |
|
virtual void | TransformChildRemovedHandler (TransformBase transform, PropertyMonoBehaviour child) |
|
virtual void | TransformChildPropertyChangedHandler (TransformBase transform, string name, object newValue, object oldValue) |
|
void | ChildObjectPropertyAssignedHandler (IProperty property, string name, object newValue, object oldValue) |
|
void | TransformObjectCallbackHandler (LocalPositionParam localPositionParam, LocalRotationParam localRotationParam, LocalScaleParam localScaleParam, Camera camera=null) |
|
virtual bool | TransformObjectCallback (LocalPositionParam localPositionParam, LocalRotationParam localRotationParam, LocalScaleParam localScaleParam, Camera camera=null) |
|
virtual bool | RemoveParentGeoAstroObjectDelegate (GeoAstroObject parentGeoAstroObject) |
|
virtual bool | AddParentGeoAstroObjectDelegate (GeoAstroObject parentGeoAstroObject) |
|
virtual void | ParentGeoAstroObjectPropertyAssignedHandler (IProperty property, string name, object newValue, object oldValue) |
|
virtual void | ParentGeoAstroObjectChanged (GeoAstroObject newValue, GeoAstroObject oldValue) |
|
override bool | IsFullyInitialized () |
|
override Type | GetParentType () |
|
override Type | GetSiblingType () |
|
override bool | SiblingsHasChanged () |
|
override bool | GetDontSaveToScene () |
|
virtual bool | GetDefaultIsHiddenInHierarchy () |
|
virtual bool | CanGameObjectBeDeactivated () |
|
virtual bool | SetController (ControllerBase value) |
|
void | InitializeReferenceDataType (string dataType, Type referenceType=null) |
|
override bool | SetParent (PropertyMonoBehaviour value) |
|
virtual bool | SetTargetController (TargetControllerBase value) |
|
virtual bool | SetTransform (TransformDouble value) |
|
int | GetScriptCount () |
|
void | IterateOverComponents (Action< PropertyMonoBehaviour > callback) |
|
override bool | AddChild (PropertyMonoBehaviour child) |
|
virtual bool | AddScript (Script script) |
|
virtual bool | AddGenerator (GeneratorBase generator) |
|
virtual bool | AddReference (ReferenceBase reference) |
|
virtual bool | AddFallbackValues (FallbackValues fallbackValue) |
|
override bool | RemoveChild (PropertyMonoBehaviour child) |
|
virtual bool | RemoveScript (Script script) |
|
virtual bool | RemoveGenerator (GeneratorBase generator) |
|
virtual bool | RemoveReference (ReferenceBase reference) |
|
bool | RemoveFallbackValues (FallbackValues fallbackValue) |
|
virtual void | VisibleCamerasChanged () |
|
virtual void | GetReflectionProbes (ref List< ReflectionProbe > managedReflectionProbes) |
|
void | RegisterWithRenderingManager () |
|
virtual void | UpdateReflectionCustomBakedTexture (int textureSize) |
|
virtual bool | GetReflectionRenderCamera (out Camera camera) |
|
virtual int | GetReflectionTextureSize () |
|
virtual void | RenderToReflectionCubemap (RTTCamera rttCamera, Camera camera) |
|
override bool | ApplyBeforeChildren (Action< PropertyMonoBehaviour > callback) |
|
override bool | UpdateHideFlags () |
|
void | DisposeDataProcessor (Processor dataProcessor) |
|
override void | ActiveAndEnabledChanged (bool newValue, bool oldValue) |
|
virtual bool | DisposeAllChildren (DisposeContext disposeContext=DisposeContext.Programmatically_Pool) |
| Dispose all children visuals.
|
|
override bool | InitializeLastFields () |
|
override bool | AddInstanceToManager () |
| Should this object be added to the DepictionEngine.InstanceManager.
|
|
override bool | Initialize (InitializationContext initializingContext) |
| The main initialization function.
|
|
override void | InitializeSerializedFields (InitializationContext initializingContext) |
| Initialize SerializedField's to their default values.
|
|
override void | Saving (Scene scene, string path) |
|
override bool | UpdateHideFlags () |
|
virtual bool | GetDefaultDontSaveToScene () |
|
virtual bool | GetDontSaveToScene () |
|
override void | Initializing () |
| The first step of the initialization process.
|
|
virtual JSONObject | GetInitializationJson (JSONObject initializeJSON) |
|
override bool | InitializeLastFields () |
|
override void | InitializeSerializedFields (InitializationContext initializingContext) |
| Initialize SerializedField's to their default values.
|
|
override bool | Initialize (InitializationContext initializingContext) |
| The main initialization function.
|
|
override SerializableGuid | GetId (SerializableGuid id, InitializationContext initializingContext) |
|
virtual void | EnabledChanged (bool newValue, bool oldValue) |
|
virtual void | IterateOverComponentReference (Action< SerializableGuid, Action > callback) |
|
override void | Initializing () |
| The first step of the initialization process.
|
|
override void | InitializeUID (InitializationContext initializingContext) |
| Initializes the object's unique identifiers.
|
|
virtual SerializableGuid | GetId (SerializableGuid id, InitializationContext initializingContext) |
|
override bool | Initialize (InitializationContext initializingContext) |
| The main initialization function.
|
|
virtual void | InitializeFieldsBeforeChildren (InitializationContext initializingContext) |
|
virtual void | InitializeSerializedFieldsBeforeChildren (InitializationContext initializingContext) |
| Initialize SerializedField's to their default values.
|
|
virtual void | CreateAndInitializeDependencies (InitializationContext initializingContext) |
|
virtual void | InitializeFields (InitializationContext initializingContext) |
|
virtual void | InitializeSerializedFields (InitializationContext initializingContext) |
| Initialize SerializedField's to their default values.
|
|
virtual bool | InitializeLastFields () |
|
virtual bool | AddInstanceToManager () |
| Should this object be added to the DepictionEngine.InstanceManager.
|
|
override bool | AddToInstanceManager () |
| Add the object to the DepictionEngine.InstanceManager if possible.
|
|
override bool | UpdateAllDelegates () |
| Function to initialize event handlers.
|
|
virtual void | InstanceAddedHandler (IProperty property) |
|
virtual void | InstanceRemovedHandler (IProperty property) |
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virtual bool | RemoveParentDelegates (PropertyMonoBehaviour parent) |
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virtual bool | AddParentDelegates (PropertyMonoBehaviour parent) |
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virtual bool | RemoveChildDelegates (PropertyMonoBehaviour child) |
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virtual bool | AddChildDelegates (PropertyMonoBehaviour child) |
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virtual PropertyMonoBehaviour | GetParent () |
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void | UpdateSiblings () |
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virtual void | UpdateChildren () |
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T | InitializeComponent< T > (T component, JSONObject json=null, bool isFallbackValues=false) |
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virtual bool | ParentHasChanged () |
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virtual bool | SiblingsHasChanged () |
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virtual bool | ChildrenHasChanged () |
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List< T > | GetComponentFromId< T > (List< SerializableGuid > ids) |
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T | GetComponentFromId< T > (SerializableGuid id) |
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List< SerializableGuid > | GetDuplicateComponentReferenceId< T > (List< SerializableGuid > ids, List< T > componentReferences, InitializationContext initializingContext) |
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SerializableGuid | GetDuplicateComponentReferenceId< T > (SerializableGuid id, T componentReference, InitializationContext initializingContext) |
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virtual bool | SetValue< T > (string name, T value, ref T valueField, Action< T, T > assignedCallback=null, bool allowAutoDisposeOnOutOfSynchProperty=false) |
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bool | HasChanged< T > (T newValue, T oldValue, bool forceChangeDuringInitializing=true) |
| Are the two objects equals?
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void | PropertyAssigned< T > (IProperty property, string name, T newValue, T oldValue) |
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virtual Type | GetParentType () |
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virtual Type | GetSiblingType () |
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virtual Type | GetChildType () |
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virtual bool | CanBeDisabled () |
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override void | OnDisable () |
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override void | OnEnable () |
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virtual void | ActiveAndEnabledChanged (bool newValue, bool oldValue) |
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virtual PropertyMonoBehaviour | GetRootParent () |
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virtual PropertyMonoBehaviour | ValidatedParent (PropertyMonoBehaviour value) |
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virtual bool | SetParent (PropertyMonoBehaviour value) |
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virtual void | ParentChanged (PropertyMonoBehaviour newValue, PropertyMonoBehaviour oldValue) |
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virtual bool | AddChild (PropertyMonoBehaviour child) |
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virtual bool | RemoveChild (PropertyMonoBehaviour child) |
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virtual bool | ApplyBeforeChildren (Action< PropertyMonoBehaviour > callback) |
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virtual void | IterateOverChildren (Action< PropertyMonoBehaviour > callback=null) |
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bool | RemoveListItem< T > (List< T > list, T property) |
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void | IterateThroughList< T > (IList< T > list, Action< T > callback) |
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virtual bool | ApplyAfterChildren (Action< PropertyMonoBehaviour > callback) |
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bool | TriggerCallback< T > (T child, Action< T > callback) |
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virtual void | ClearDirtyFlags () |
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virtual void | Awake () |
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bool | IsDuplicateInitializing () |
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virtual void | DestroyAfterFailedInitialization () |
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virtual void | Initializing () |
| The first step of the initialization process.
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virtual void | InitializeUID (InitializationContext initializingContext) |
| Initializes the object's unique identifiers.
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virtual bool | AddToInstanceManager () |
| Add the object to the DepictionEngine.InstanceManager if possible.
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virtual bool | Initialize (InitializationContext initializingContext) |
| The main initialization function.
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virtual bool | IsValidInitialization (InitializationContext initializingContext) |
| Provides the ability to interrupt the initialization.
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bool | InitValue< T > (Action< T > callback, T defaultValue, InitializationContext initializingContext) |
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bool | InitValue< T > (Action< T > callback, T defaultValue, Func< T > duplicateValue, InitializationContext initializingContext) |
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virtual bool | IsFullyInitialized () |
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virtual bool | UpdateAllDelegates () |
| Function to initialize event handlers.
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virtual void | Saving (UnityEngine.SceneManagement.Scene scene, string path) |
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virtual void | Saved (UnityEngine.SceneManagement.Scene scene) |
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virtual bool | LateInitialize (InitializationContext initializingContext) |
| Every other objects are initialized at this point.
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virtual bool | PostLateInitialize (InitializationContext initializingContext) |
| Every other objects are initialized at this point.
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bool | IsFallbackValues () |
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bool | IsNotFallbackValues () |
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bool | IsDestroying () |
| Is the object destroying?
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virtual bool | UpdateHideFlags () |
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virtual DisposeContext | GetDisposingContext () |
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virtual void | OnEnable () |
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virtual void | OnDisable () |
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List< MeshRenderer > | managedMeshRenderers [get, set] |
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bool | overrideMaterialFields [get, set] |
| When enabled, allow the child Material(s) to have their field values overridden.
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Color | color [get, set] |
| A color value that will override the '_BaseColor' field of child Materials.
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Color | specular [get, set] |
| A color value that will override the '_SpecColor' field of child Materials. Specular determines the appearance of reflections on the surface.
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float | smoothness [get, set] |
| A value that will override the '_Smoothness' field of child Materials. Smoothness Controls the spread of highlights and reflections on the surface.
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int | managedMeshRendererCount [get] |
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GeoAstroObject | parentGeoAstroObject [get] |
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ObjectAdditionalFallbackValues | objectAdditionalFallbackValues [get, set] |
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bool | gameObjectActiveSelf [get, set] |
| ActivatesDeactivates the GameObject, depending on the given true or false/ value.
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string | tags [get, set] |
| General purpose metadata associated with the object, used for searching or otherwise.
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bool | useGravity [get, set] |
| When enabled, the GameObject will automatically reacts to DepictionEngine.AstroObject gravitational pull based on DepictionEngine.Object.mass and DepictionEngine.AstroObject.mass.
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double | mass [get, set] |
| Used to determine the amount of gravitational force to apply when DepictionEngine.Object.useGravity is enabled.
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int | layer [get, set] |
| The layer the GameObject is in.
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new string | tag [get, set] |
| The tag of this GameObject.
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bool | isHiddenInHierarchy [get, set] |
| When enabled, the UnityEngine.GameObject will not be displayed in the hierarchy.
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bool | createAnimatorIfMissing [get, set] |
| When enabled, a new DepictionEngine.AnimatorBase will be created if none is present in the DepictionEngine.IPersistent returned from the datasource.
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SerializableGuid | animatorId [get, set] |
| The Id of the animator.
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bool | createControllerIfMissing [get, set] |
| When enabled, a new DepictionEngine.ControllerBase will be created if none is present in the DepictionEngine.IPersistent returned from the datasource.
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SerializableGuid | controllerId [get, set] |
| The Id of the controller.
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bool | createGeneratorIfMissing [get, set] |
| When enabled, a new DepictionEngine.GeneratorBase will be created if none is present in the DepictionEngine.IPersistent returned from the datasource.
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List< SerializableGuid > | generatorsId [get, set] |
| The Id of the generators.
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bool | createReferenceIfMissing [get, set] |
| When enabled, a new DepictionEngine.ReferenceBase will be created if none is present in the DepictionEngine.IPersistent returned from the datasource.
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List< SerializableGuid > | referencesId [get, set] |
| The Id of the references.
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bool | createEffectIfMissing [get, set] |
| When enabled, a new DepictionEngine.EffectBase will be created if none is present in the DepictionEngine.IPersistent returned from the datasource.
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List< SerializableGuid > | effectsId [get, set] |
| The Id of the effects.
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bool | createFallbackValuesIfMissing [get, set] |
| When enabled, a new DepictionEngine.FallbackValues will be created if none is present in the DepictionEngine.IPersistent returned from the datasource.
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List< SerializableGuid > | fallbackValuesId [get, set] |
| The Id of the fallbackValues.
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bool | createDatasourceIfMissing [get, set] |
| When enabled, a new DepictionEngine.DatasourceBase will be created if none is present in the DepictionEngine.IPersistent returned from the datasource.
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List< SerializableGuid > | datasourcesId [get, set] |
| The Id of the datasources.
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AnimatorBase | animator [get] |
| The DepictionEngine.AnimatorBase used by this object.
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ControllerBase | controller [get] |
| The DepictionEngine.ControllerBase used by this object.
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List< GeneratorBase > | generators [get] |
| A list of DepictionEngine.GeneratorBase used by this object.
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List< ReferenceBase > | references [get] |
| A list of DepictionEngine.ReferenceBase used by this object.
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List< EffectBase > | effects [get] |
| A list of DepictionEngine.EffectBase used by this object.
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List< FallbackValues > | fallbackValues [get] |
| A list of DepictionEngine.FallbackValues used by this object.
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List< DatasourceBase > | datasources [get] |
| A list of DepictionEngine.DatasourceBase used by this object.
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TargetControllerBase | targetController [get, set] |
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new TransformDouble | transform [get, protected set] |
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int | reflectionProbeCount [get] |
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List< ReflectionProbe > | managedReflectionProbes [get, set] |
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RenderTexture | reflectionCustomBakedTexture [get] |
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ComponentChangedPending | forceUpdateTransformPending [get] |
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Action< IPersistent, Action > | PersistenceSaveOperationEvent [get, set] |
| Dispatched as a signal to any DepictionEngine.DatasourceBase containing this DepictionEngine.IPersistent to let them know that they need to add it to their save operation queue.
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Action< IPersistent, Action > | PersistenceSynchronizeOperationEvent [get, set] |
| Dispatched as a signal to any DepictionEngine.DatasourceBase containing this DepictionEngine.IPersistent to let them know that they need to add it to their synchronize operation queue.
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Action< IPersistent, Action > | PersistenceDeleteOperationEvent [get, set] |
| Dispatched as a signal to any DepictionEngine.DatasourceBase containing this DepictionEngine.IPersistent to let them know that they need to add it to their delete operation queue.
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new string | name [get, set] |
| The name of the object.
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float | autoSynchronizeInterval [get, set] |
| The interval (in seconds) at which we call the DepictionEngine.IPersistent.Synchronize function. Automatically calling DepictionEngine.IPersistent.Synchronize can be useful to keep objects in synch with a datasource. Set to zero to deactivate.
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bool | autoDispose [get, set] |
| When enabled, the object can be disposed automatically by its datasource if it is no longer required in any loader and does not have any out of synch properties.
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bool | dontSaveToScene [get, set] |
| When enabled, the object will not be saved as part of the Scene.
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bool | createPersistentIfMissing [get, set] |
| When enabled, a new DepictionEngine.IPersistent will be created if none is present in the datasource.
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bool | containsCopyrightedMaterial [get] |
| Whether or not the object contains data that is copyrighted. If true the object may not be persisted in a Scene or DepictionEngine.Datasource.
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JSONNode | initializationJson [get] |
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new bool | enabled [get, set] |
| Enabled Behaviours are Updated, disable Behaviours are not.
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Type | type [get] |
| The Cass type.
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List< PropertyMonoBehaviour > | children [get] |
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Action< IProperty, string, object, object > | PropertyAssignedEvent [get, set] |
| Dispatched when a new value as been assigned to a field using the DepictionEngine.PropertyMonoBehaviour.SetValue method.
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SerializableGuid | id [get] |
| Global unique identifier.
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bool | activeAndEnabled [get] |
| Returns true if gameObject.activeInHierarchy == true and enabled == true.
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PropertyMonoBehaviour | parent [get, set] |
| The object above in the hierarchy.
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virtual JSONNode | parentJson [get, set] |
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bool | wasFirstUpdated [get] |
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bool | initialized [get] |
| Has the object been initialized.
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bool | instanceAdded [get, set] |
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bool | isFallbackValues [get] |
| Was this component created by a DepictionEngine.FallbackValues.
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IScriptableBehaviour | originator [get] |
| Which DepictionEngine.IScriptableBehaviour triggered the current code execution if any at all.
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DisposeContext | disposingContext [get] |
| The DepictionEngine.DisposeContext under which the object was destroyed.
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bool | poolComplete [get, set] |
| Is the object done disposing.
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Action< IDisposable > | InitializedEvent [get, set] |
| Dispatched after the object as been initialized.
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Action< IDisposable, DisposeContext > | DisposedEvent [get, set] |
| Dispatched during the DepictionEngine.MonoBehaviourDisposable.OnDispose, DepictionEngine.ScriptableObjectDisposable.OnDispose or DepictionEngine.Disposable.OnDispose.
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SceneManager | sceneManager [get] |
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InstanceManager | instanceManager [get] |
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DatasourceManager | datasourceManager [get] |
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TweenManager | tweenManager [get] |
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InputManager | inputManager [get] |
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CameraManager | cameraManager [get] |
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PoolManager | poolManager [get] |
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RenderingManager | renderingManager [get] |
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string | name [get, set] |
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bool | isFallbackValues [get] |
| Was this component created by a DepictionEngine.FallbackValues.
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IScriptableBehaviour | originator [get] |
| Which DepictionEngine.IScriptableBehaviour triggered the current code execution if any at all.
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Action< IDisposable > | InitializedEvent [get, set] |
| Dispatched after the object as been initialized.
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Action< IDisposable, DisposeContext > | DisposedEvent [get, set] |
| Dispatched during the DepictionEngine.MonoBehaviourDisposable.OnDispose, DepictionEngine.ScriptableObjectDisposable.OnDispose or DepictionEngine.Disposable.OnDispose.
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bool | initialized [get] |
| Has the object been initialized.
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bool | poolComplete [get, set] |
| Is the object done disposing.
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DisposeContext | disposingContext [get] |
| The DepictionEngine.DisposeContext under which the object was destroyed.
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SerializableGuid | id [get] |
| The DepictionEngine.SerializableGuid of the object.
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Action< IProperty, string, object, object > | PropertyAssignedEvent [get, set] |
| Dispatched when a new value as been assigned to a field using the DepictionEngine.PropertyMonoBehaviour.SetValue method.
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bool | autoDispose [get] |
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bool | dontSaveToScene [get, set] |
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bool | containsCopyrightedMaterial [get] |
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bool | createPersistentIfMissing [get] |
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Action< IPersistent, Action > | PersistenceSaveOperationEvent [get, set] |
| Dispatched as a signal to any DepictionEngine.DatasourceBase containing this DepictionEngine.IPersistent to let them know that they need to add it to their save operation queue.
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Action< IPersistent, Action > | PersistenceSynchronizeOperationEvent [get, set] |
| Dispatched as a signal to any DepictionEngine.DatasourceBase containing this DepictionEngine.IPersistent to let them know that they need to add it to their synchronize operation queue.
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Action< IPersistent, Action > | PersistenceDeleteOperationEvent [get, set] |
| Dispatched as a signal to any DepictionEngine.DatasourceBase containing this DepictionEngine.IPersistent to let them know that they need to add it to their delete operation queue.
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