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override void | Recycle () |
| Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool.
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LevelModifier | Init (MeshObjectProcessorOutput meshObjectData) |
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override void | ModifyProperties (IScriptableBehaviour scriptableBehaviour) |
| Modifies the properties of the injected object.
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override bool | OnDispose (DisposeContext disposeContext) |
| This is where you dispose any remaining dependencies.
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virtual void | ModifyProperties (IScriptableBehaviour scriptableBehaviour) |
| Modifies the properties of the injected object.
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virtual void | Recycle () |
| Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool.
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bool | Initialize () |
| Needs to be called before the object can be used. Objects created through the DepictionEngine.InstanceManager should automatically Initialize the object.
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virtual void | Initializing () |
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virtual void | InitializeFields () |
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virtual void | InitializeSerializedFields () |
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virtual void | UpdateAllDelegates () |
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virtual void | Initialized (InitializationContext initializingContext) |
| Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations.
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bool | IsDisposing () |
| Is the object disposing?.
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bool | IsDisposed () |
| Has the object been disposed?
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bool | IsDestroying () |
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void | MarkAsNotPoolable () |
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virtual void | OnBeforeSerialize () |
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virtual void | OnAfterDeserialize () |
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bool | OnDisposing () |
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bool | UpdateDisposingContext (bool forceUpdate=false) |
| This is where you clear or dispose any remaining references. It will be called automatically by DepictionEngine.DisposeManager immediately after DepictionEngine.IDisposable.OnDisposing unless the object was Destroyed as a result of an Editor action.
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void | OnDisposeInternal (DisposeContext disposeContext) |
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virtual bool | OnDispose (DisposeContext disposeContext) |
| This is where you dispose any remaining dependencies.
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bool | Equals (Null value) |
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override bool | Equals (object value) |
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override int | GetHashCode () |
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void | Initialized (InitializationContext initializingContext) |
| Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations.
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void | Recycle () |
| Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool.
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bool | Initialize () |
| Needs to be called before the object can be used. Objects created through the DepictionEngine.InstanceManager should automatically Initialize the object.
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bool | IsDisposing () |
| Is the object disposing?.
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bool | IsDisposed () |
| Has the object been disposed?
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bool | OnDisposing () |
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bool | OnDispose (DisposeContext disposeContext) |
| This is where you dispose any remaining dependencies.
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void | OnDisposeInternal (DisposeContext disposeContext) |
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bool | UpdateDisposingContext (bool forceUpdate=false) |
| This is where you clear or dispose any remaining references. It will be called automatically by DepictionEngine.DisposeManager immediately after DepictionEngine.IDisposable.OnDisposing unless the object was Destroyed as a result of an Editor action.
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bool | Equals (Disposable.Null value) |
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