Depiction Engine For Unity 2023.0 (Alpha)
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DepictionEngine.MeshGridMeshObject.MeshGridMeshObjectProcessingFunctions Class Reference

Static Public Member Functions

static IEnumerator PopulateMeshes (object data, ProcessorParameters parameters)
 
- Static Public Member Functions inherited from DepictionEngine.ProcessingFunctions
static T CreatePropertyModifier< T > ()
 

Additional Inherited Members

- Static Protected Member Functions inherited from DepictionEngine.FeatureGridMeshObjectBase.FeatureGridMeshObjectProcessingFunctions
static MeshRendererVisualModifier AddQuad (MeshObjectProcessorOutput meshObjectProcessorOutput, Vector3 a, Vector3 b, Vector3 c, Vector3 d, Color32 color, bool autoGenerateUVs=true)
 
static MeshRendererVisualModifier AddTriangle (MeshObjectProcessorOutput meshObjectProcessorOutput, Vector3 a, Vector3 b, Vector3 c, Color32 color, bool autoGenerateUVs=true)
 
static MeshRendererVisualModifier AddBuffers (MeshObjectProcessorOutput meshObjectProcessorOutput, List< int > triangles, List< Vector3 > vertices, List< Vector3 > normals, List< Vector2 > uvs, List< Color32 > colors=null)
 
static void AddCircle (MeshObjectProcessorOutput meshObjectProcessorOutput, Vector3 center, float radius, float zPos, Color32 color)
 
static void AddPolygon (MeshObjectProcessorOutput meshObjectProcessorOutput, VectorPolygon[] polygons, float zPos, Color32 color)
 
static void AddCube (MeshObjectProcessorOutput meshObjectProcessorOutput, float sizeX, float sizeY, float sizeZ, float X, float Y, float zPos, Color32 color)
 
static void AddCylinder (MeshObjectProcessorOutput meshObjectProcessorOutput, Vector3 center, float radius1, float radius2, float height, float zPos, Color32 color)
 
static void AddDome (MeshObjectProcessorOutput meshObjectProcessorOutput, Vector3 center, float radius, float height, float zPos, Color32 color, bool flip=false)
 
static void AddSphere (MeshObjectProcessorOutput meshObjectProcessorOutput, Vector3 center, float radius, float height, float zPos, Color32 color)
 
static void AddPyramid (MeshObjectProcessorOutput meshObjectProcessorOutput, VectorPolygon[] polygons, Vector3 center, float height, float zPos, Color32 color)
 
static void AddExtrusion (MeshObjectProcessorOutput meshObjectProcessorOutput, VectorPolygon[] polygons, float height, float zPos, Color32 color, Vector4 texCoord)
 
static bool GetElevation (FeatureParameters parameters, Vector3Double center, out float elevation)
 
- Static Protected Member Functions inherited from DepictionEngine.ProcessingFunctions
static T GetInstance< T > ()
 

The documentation for this class was generated from the following file: