Depiction Engine For Unity 2023.0 (Alpha)
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DepictionEngine.MeshObjectVisualDirtyFlags Class Reference

Public Member Functions

override void Recycle ()
 
void MeshChanged ()
 
- Public Member Functions inherited from DepictionEngine.VisualObjectVisualDirtyFlags
virtual void Recycle ()
 
bool SetCameraInstanceIds (List< int > cameraInstanceIds)
 
void Recreate ()
 
virtual void AllDirty ()
 
void DisableMultithreading ()
 
void DisposeAllVisuals ()
 
void ResetAll ()
 
virtual void ResetDirty ()
 
void ResetDisposeAllVisuals ()
 
void ResetColliderDirty ()
 
void SetProcessing (bool processing, Processor processor=null)
 
bool ProcessingWasCompromised ()
 

Properties

Mesh mesh [get, set]
 
- Properties inherited from DepictionEngine.VisualObjectVisualDirtyFlags
MeshRendererVisual.ColliderType colliderType [get, set]
 
bool colliderTypeDirty [get]
 
bool disableMultithreading [get]
 
bool isDirty [get, protected set]
 
bool disposeAllVisuals [get]
 

Additional Inherited Members

- Protected Member Functions inherited from DepictionEngine.VisualObjectVisualDirtyFlags
void ColliderTypeDirty ()
 

Member Function Documentation

◆ Recycle()

override void DepictionEngine.MeshObjectVisualDirtyFlags.Recycle ( )
virtual

The documentation for this class was generated from the following file: