Depiction Engine For Unity 2023.0 (Alpha)
|
Public Member Functions | |
TextureParameters | Init (Vector2Int grid2DIndex, Vector2Int grid2DDimensions) |
Public Member Functions inherited from DepictionEngine.ProcessorParameters | |
override void | Initializing () |
ProcessorParameters | Init (CancellationTokenSource cancellationTokenSource, Processor.ProcessingType processingType) |
override bool | OnDispose (DisposeContext disposeContext) |
This is where you dispose any remaining dependencies. | |
Public Member Functions inherited from DepictionEngine.Disposable | |
virtual void | Recycle () |
Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool. | |
bool | Initialize () |
Needs to be called before the object can be used. Objects created through the DepictionEngine.InstanceManager should automatically Initialize the object. | |
virtual void | Initializing () |
virtual void | InitializeFields () |
virtual void | InitializeSerializedFields () |
virtual void | UpdateAllDelegates () |
virtual void | Initialized (InitializationContext initializingContext) |
Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations. | |
bool | IsDisposing () |
Is the object disposing?. | |
bool | IsDisposed () |
Has the object been disposed? | |
bool | IsDestroying () |
void | MarkAsNotPoolable () |
virtual void | OnBeforeSerialize () |
virtual void | OnAfterDeserialize () |
bool | OnDisposing () |
bool | UpdateDisposingContext (bool forceUpdate=false) |
This is where you clear or dispose any remaining references. It will be called automatically by DepictionEngine.DisposeManager immediately after DepictionEngine.IDisposable.OnDisposing unless the object was Destroyed as a result of an Editor action. | |
void | OnDisposeInternal (DisposeContext disposeContext) |
virtual bool | OnDispose (DisposeContext disposeContext) |
This is where you dispose any remaining dependencies. | |
bool | Equals (Null value) |
override bool | Equals (object value) |
override int | GetHashCode () |
void | Initialized (InitializationContext initializingContext) |
Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations. | |
void | Recycle () |
Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool. | |
bool | Initialize () |
Needs to be called before the object can be used. Objects created through the DepictionEngine.InstanceManager should automatically Initialize the object. | |
bool | IsDisposing () |
Is the object disposing?. | |
bool | IsDisposed () |
Has the object been disposed? | |
bool | OnDisposing () |
bool | OnDispose (DisposeContext disposeContext) |
This is where you dispose any remaining dependencies. | |
void | OnDisposeInternal (DisposeContext disposeContext) |
bool | UpdateDisposingContext (bool forceUpdate=false) |
This is where you clear or dispose any remaining references. It will be called automatically by DepictionEngine.DisposeManager immediately after DepictionEngine.IDisposable.OnDisposing unless the object was Destroyed as a result of an Editor action. | |
bool | Equals (Disposable.Null value) |
Properties | |
Vector2Int | grid2DIndex [get] |
Vector2Int | grid2DDimensions [get] |
Properties inherited from DepictionEngine.ProcessorParameters | |
Processor.ProcessingType | processingType [get] |
CancellationTokenSource | cancellationTokenSource [get] |
Properties inherited from DepictionEngine.Disposable | |
bool | initialized [get] |
Has the object been initialized. | |
bool | poolComplete [get, set] |
Is the object done disposing. | |
DisposeContext | disposingContext [get] |
The DepictionEngine.DisposeContext under which the object was destroyed. | |
bool | notPoolable [get] |
Action< IDisposable > | InitializedEvent [get, set] |
Dispatched after the object as been initialized. | |
Action< IDisposable, DisposeContext > | DisposedEvent [get, set] |
Dispatched during the DepictionEngine.MonoBehaviourDisposable.OnDispose, DepictionEngine.ScriptableObjectDisposable.OnDispose or DepictionEngine.Disposable.OnDispose. | |
Properties inherited from DepictionEngine.IDisposable | |
Action< IDisposable > | InitializedEvent [get, set] |
Dispatched after the object as been initialized. | |
Action< IDisposable, DisposeContext > | DisposedEvent [get, set] |
Dispatched during the DepictionEngine.MonoBehaviourDisposable.OnDispose, DepictionEngine.ScriptableObjectDisposable.OnDispose or DepictionEngine.Disposable.OnDispose. | |
bool | initialized [get] |
Has the object been initialized. | |
bool | poolComplete [get, set] |
Is the object done disposing. | |
DisposeContext | disposingContext [get] |
The DepictionEngine.DisposeContext under which the object was destroyed. | |
Additional Inherited Members | |
Static Public Member Functions inherited from DepictionEngine.Disposable | |
static bool | IsDisposed< T > (T disposable) |
Is the object Destroyed OR Pooled(if the object is an DepictionEngine.IDisposable). | |
static bool | operator!= (Disposable lhs, Null rhs) |
static bool | operator== (Disposable lhs, Null _) |
Static Public Attributes inherited from DepictionEngine.Disposable | |
static readonly Null | NULL = new() |
A value used for equality operators to establish whether an DepictionEngine.IDisposable is Destroyed OR Pooled. | |
Protected Member Functions inherited from DepictionEngine.ProcessorParameters | |
void | Lock (MultithreadSafeScriptableObject multithreaded) |
Protected Member Functions inherited from DepictionEngine.Disposable | |
virtual DisposeContext | GetDisposingContext () |