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override void | Recycle () |
| Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool.
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ElevationGridMeshObjectParameters | Init (Elevation elevation=null) |
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bool | GetElevation (Vector2 normalizedCoordinate, out float elevation) |
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override void | Recycle () |
| Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool.
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Grid2DMeshObjectParameters | Init (double altitude, double size, Vector2Int grid2DDimensions, Vector3 meshRendererVisualLocalScale, Vector2Int grid2DIndex, float sphericalRatio, bool flipTriangles=false) |
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bool | IsGridIndexValid () |
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Vector3Double | TransformGeoCoordinateToVector (double latitude, double longitude, double altitude=0.0d) |
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QuaternionDouble | GetUpVector (GeoCoordinate2Double geoCoordinate) |
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override void | Initializing () |
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ProcessorParameters | Init (CancellationTokenSource cancellationTokenSource, Processor.ProcessingType processingType) |
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override bool | OnDispose (DisposeContext disposeContext) |
| This is where you dispose any remaining dependencies.
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virtual void | Recycle () |
| Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool.
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bool | Initialize () |
| Needs to be called before the object can be used. Objects created through the DepictionEngine.InstanceManager should automatically Initialize the object.
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virtual void | Initializing () |
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virtual void | InitializeFields () |
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virtual void | InitializeSerializedFields () |
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virtual void | UpdateAllDelegates () |
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virtual void | Initialized (InitializationContext initializingContext) |
| Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations.
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bool | IsDisposing () |
| Is the object disposing?.
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bool | IsDisposed () |
| Has the object been disposed?
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bool | IsDestroying () |
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void | MarkAsNotPoolable () |
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virtual void | OnBeforeSerialize () |
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virtual void | OnAfterDeserialize () |
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bool | OnDisposing () |
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bool | UpdateDisposingContext (bool forceUpdate=false) |
| This is where you clear or dispose any remaining references. It will be called automatically by DepictionEngine.DisposeManager immediately after DepictionEngine.IDisposable.OnDisposing unless the object was Destroyed as a result of an Editor action.
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void | OnDisposeInternal (DisposeContext disposeContext) |
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virtual bool | OnDispose (DisposeContext disposeContext) |
| This is where you dispose any remaining dependencies.
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bool | Equals (Null value) |
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override bool | Equals (object value) |
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override int | GetHashCode () |
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void | Initialized (InitializationContext initializingContext) |
| Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations.
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void | Recycle () |
| Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool.
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bool | Initialize () |
| Needs to be called before the object can be used. Objects created through the DepictionEngine.InstanceManager should automatically Initialize the object.
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bool | IsDisposing () |
| Is the object disposing?.
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bool | IsDisposed () |
| Has the object been disposed?
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bool | OnDisposing () |
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bool | OnDispose (DisposeContext disposeContext) |
| This is where you dispose any remaining dependencies.
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void | OnDisposeInternal (DisposeContext disposeContext) |
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bool | UpdateDisposingContext (bool forceUpdate=false) |
| This is where you clear or dispose any remaining references. It will be called automatically by DepictionEngine.DisposeManager immediately after DepictionEngine.IDisposable.OnDisposing unless the object was Destroyed as a result of an Editor action.
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bool | Equals (Disposable.Null value) |
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bool | IsGridIndexValid () |
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Elevation | elevation [get] |
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float | centerElevation [get] |
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double | size [get] |
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Vector2Int | grid2DDimensions [get] |
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Vector2Int | grid2DIndex [get] |
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float | sphericalRatio [get] |
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float | scale [get] |
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float | inverseHeightScale [get] |
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float | inverseScale [get] |
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double | normalizedRadiusSize [get] |
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double | normalizedCircumferenceSize [get] |
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Vector3Double | centerPoint [get] |
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QuaternionDouble | centerRotation [get] |
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bool | flipTriangles [get] |
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Processor.ProcessingType | processingType [get] |
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CancellationTokenSource | cancellationTokenSource [get] |
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bool | initialized [get] |
| Has the object been initialized.
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bool | poolComplete [get, set] |
| Is the object done disposing.
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DisposeContext | disposingContext [get] |
| The DepictionEngine.DisposeContext under which the object was destroyed.
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bool | notPoolable [get] |
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Action< IDisposable > | InitializedEvent [get, set] |
| Dispatched after the object as been initialized.
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Action< IDisposable, DisposeContext > | DisposedEvent [get, set] |
| Dispatched during the DepictionEngine.MonoBehaviourDisposable.OnDispose, DepictionEngine.ScriptableObjectDisposable.OnDispose or DepictionEngine.Disposable.OnDispose.
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Action< IDisposable > | InitializedEvent [get, set] |
| Dispatched after the object as been initialized.
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Action< IDisposable, DisposeContext > | DisposedEvent [get, set] |
| Dispatched during the DepictionEngine.MonoBehaviourDisposable.OnDispose, DepictionEngine.ScriptableObjectDisposable.OnDispose or DepictionEngine.Disposable.OnDispose.
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bool | initialized [get] |
| Has the object been initialized.
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bool | poolComplete [get, set] |
| Is the object done disposing.
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DisposeContext | disposingContext [get] |
| The DepictionEngine.DisposeContext under which the object was destroyed.
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Vector2Int | grid2DIndex [get] |
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Vector2Int | grid2DDimensions [get] |
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Elevation | elevation [get] |
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