A DepictionEngine.RenderingManager compatible shader based custom visual effect that can be applied to specific layers.
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int | maskedLayers [get, set] |
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bool | autoDispose [get] |
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bool | dontSaveToScene [get, set] |
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bool | containsCopyrightedMaterial [get] |
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bool | createPersistentIfMissing [get] |
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Action< IPersistent, Action > | PersistenceSaveOperationEvent [get, set] |
| Dispatched as a signal to any DepictionEngine.DatasourceBase containing this DepictionEngine.IPersistent to let them know that they need to add it to their save operation queue.
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Action< IPersistent, Action > | PersistenceSynchronizeOperationEvent [get, set] |
| Dispatched as a signal to any DepictionEngine.DatasourceBase containing this DepictionEngine.IPersistent to let them know that they need to add it to their synchronize operation queue.
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Action< IPersistent, Action > | PersistenceDeleteOperationEvent [get, set] |
| Dispatched as a signal to any DepictionEngine.DatasourceBase containing this DepictionEngine.IPersistent to let them know that they need to add it to their delete operation queue.
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SerializableGuid | id [get] |
| The DepictionEngine.SerializableGuid of the object.
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Action< IProperty, string, object, object > | PropertyAssignedEvent [get, set] |
| Dispatched when a new value as been assigned to a field using the DepictionEngine.PropertyMonoBehaviour.SetValue method.
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string | name [get, set] |
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bool | isFallbackValues [get] |
| Was this component created by a DepictionEngine.FallbackValues.
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IScriptableBehaviour | originator [get] |
| Which DepictionEngine.IScriptableBehaviour triggered the current code execution if any at all.
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Action< IDisposable > | InitializedEvent [get, set] |
| Dispatched after the object as been initialized.
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Action< IDisposable, DisposeContext > | DisposedEvent [get, set] |
| Dispatched during the DepictionEngine.MonoBehaviourDisposable.OnDispose, DepictionEngine.ScriptableObjectDisposable.OnDispose or DepictionEngine.Disposable.OnDispose.
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bool | initialized [get] |
| Has the object been initialized.
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bool | poolComplete [get, set] |
| Is the object done disposing.
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DisposeContext | disposingContext [get] |
| The DepictionEngine.DisposeContext under which the object was destroyed.
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A DepictionEngine.RenderingManager compatible shader based custom visual effect that can be applied to specific layers.
◆ maskedLayers
int DepictionEngine.ICustomEffect.maskedLayers |
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getset |
The documentation for this interface was generated from the following file: