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override void | Recycle () |
| Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool.
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IdLoadScope | Init (LoaderBase loader, SerializableGuid id) |
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override JSONObject | GetLoadScopeFallbackValuesJson () |
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override bool | IsInScope (IPersistent persistent) |
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override object[] | GetURLParams () |
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override int | GetHashCode () |
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override void | Recycle () |
| Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool.
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bool | InitializeLastFields () |
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LoadScope | Init (LoaderBase loader) |
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List<(bool, SerializableGuid, IPersistent)> | PerformAddRemovePersistentsChange (bool compareWithLastDictionary=false) |
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IPersistent | GetFirstPersistent () |
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virtual bool | AddPersistent (IPersistent persistent) |
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virtual bool | RemovePersistent (IPersistent persistent, DisposeContext disposeContext=DisposeContext.Programmatically_Pool) |
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bool | RemovePersistent (SerializableGuid persistentId, DisposeContext disposeContext=DisposeContext.Programmatically_Pool) |
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void | IterateOverPersistents (Func< SerializableGuid, IPersistent, bool > callback) |
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bool | ContainsPersistent (SerializableGuid persistentId) |
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void | DatasourceChanged (DisposeContext disposeContext=DisposeContext.Programmatically_Pool) |
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bool | LoadingWasCompromised () |
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void | KillLoading () |
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bool | LoadInProgress () |
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void | Load (float loadInterval=0.0f) |
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JSONArray | GetPersistentFallbackValuesJson () |
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virtual JSONObject | GetLoadScopeFallbackValuesJson () |
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FallbackValues | GetFirstPersistentFallbackValues () |
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virtual bool | IsInScope (IPersistent persistent) |
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virtual object[] | GetURLParams () |
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void | Merge (LoadScope loadScope) |
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override bool | OnDispose (DisposeContext disposeContext) |
| This is where you dispose any remaining dependencies.
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virtual void | Recycle () |
| Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool.
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bool | Initialize () |
| Needs to be called before the object can be used. Objects created through the DepictionEngine.InstanceManager should automatically Initialize the object.
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virtual void | Initialized (InitializationContext initializingContext) |
| Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations.
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InitializationContext | GetInitializeContext () |
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bool | IsDisposing () |
| Is the object disposing?.
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bool | IsDisposed () |
| Has the object been disposed?
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void | Originator (Action callback, IScriptableBehaviour originator) |
| Provides the code executed in this callback information about the DepictionEngine.IScriptableBehaviour that triggered it by keeping a reference available under DepictionEngine.IScriptableBehaviour.originator.
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bool | OnDisposing () |
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bool | UpdateDisposingContext (bool forceUpdate=false) |
| This is where you clear or dispose any remaining references. It will be called automatically by DepictionEngine.DisposeManager immediately after DepictionEngine.IDisposable.OnDisposing unless the object was Destroyed as a result of an Editor action.
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void | OnDisposeInternal (DisposeContext disposeContext) |
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virtual bool | OnDispose (DisposeContext disposeContext) |
| This is where you dispose any remaining dependencies.
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void | OnDestroy () |
| This is where you destroy any remaining dependencies.
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virtual void | OnBeforeSerialize () |
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virtual void | OnAfterDeserialize () |
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virtual void | OnValidate () |
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bool | Equals (Disposable.Null value) |
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override bool | Equals (object value) |
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override int | GetHashCode () |
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InitializationContext | GetInitializeContext () |
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void | Originator (Action callback, IScriptableBehaviour originator) |
| Provides the code executed in this callback information about the DepictionEngine.IScriptableBehaviour that triggered it by keeping a reference available under DepictionEngine.IScriptableBehaviour.originator.
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int | GetInstanceID () |
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void | OnDestroy () |
| This is where you destroy any remaining dependencies.
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void | Initialized (InitializationContext initializingContext) |
| Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations.
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void | Recycle () |
| Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool.
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bool | Initialize () |
| Needs to be called before the object can be used. Objects created through the DepictionEngine.InstanceManager should automatically Initialize the object.
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bool | IsDisposing () |
| Is the object disposing?.
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bool | IsDisposed () |
| Has the object been disposed?
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bool | OnDisposing () |
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bool | OnDispose (DisposeContext disposeContext) |
| This is where you dispose any remaining dependencies.
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void | OnDisposeInternal (DisposeContext disposeContext) |
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bool | UpdateDisposingContext (bool forceUpdate=false) |
| This is where you clear or dispose any remaining references. It will be called automatically by DepictionEngine.DisposeManager immediately after DepictionEngine.IDisposable.OnDisposing unless the object was Destroyed as a result of an Editor action.
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bool | Equals (Disposable.Null value) |
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void | IterateOverPersistents (Func< SerializableGuid, IPersistent, bool > callback) |
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bool | AddPersistent (IPersistent persistent) |
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bool | RemovePersistent (IPersistent persistent, DisposeContext disposeContext=DisposeContext.Programmatically_Pool) |
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bool | RemovePersistent (SerializableGuid persistentId, DisposeContext disposeContext=DisposeContext.Programmatically_Pool) |
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SerializableGuid | scopeId [get] |
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override object | scopeKey [get] |
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int | persistentCount [get] |
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virtual object | scopeKey [get] |
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LoaderBase | loader [get] |
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DatasourceOperationBase.LoadingState | loadingState [get] |
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bool | wasFirstUpdated [get] |
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bool | initialized [get] |
| Has the object been initialized.
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bool | instanceAdded [get, set] |
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bool | isFallbackValues [get] |
| Was this component created by a DepictionEngine.FallbackValues.
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IScriptableBehaviour | originator [get] |
| Which DepictionEngine.IScriptableBehaviour triggered the current code execution if any at all.
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DisposeContext | disposingContext [get] |
| The DepictionEngine.DisposeContext under which the object was destroyed.
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bool | poolComplete [get, set] |
| Is the object done disposing.
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Action< IDisposable > | InitializedEvent [get, set] |
| Dispatched after the object as been initialized.
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Action< IDisposable, DisposeContext > | DisposedEvent [get, set] |
| Dispatched during the DepictionEngine.MonoBehaviourDisposable.OnDispose, DepictionEngine.ScriptableObjectDisposable.OnDispose or DepictionEngine.Disposable.OnDispose.
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SceneManager | sceneManager [get] |
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InstanceManager | instanceManager [get] |
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DatasourceManager | datasourceManager [get] |
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TweenManager | tweenManager [get] |
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InputManager | inputManager [get] |
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CameraManager | cameraManager [get] |
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PoolManager | poolManager [get] |
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RenderingManager | renderingManager [get] |
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string | name [get, set] |
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bool | isFallbackValues [get] |
| Was this component created by a DepictionEngine.FallbackValues.
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IScriptableBehaviour | originator [get] |
| Which DepictionEngine.IScriptableBehaviour triggered the current code execution if any at all.
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Action< IDisposable > | InitializedEvent [get, set] |
| Dispatched after the object as been initialized.
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Action< IDisposable, DisposeContext > | DisposedEvent [get, set] |
| Dispatched during the DepictionEngine.MonoBehaviourDisposable.OnDispose, DepictionEngine.ScriptableObjectDisposable.OnDispose or DepictionEngine.Disposable.OnDispose.
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bool | initialized [get] |
| Has the object been initialized.
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bool | poolComplete [get, set] |
| Is the object done disposing.
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DisposeContext | disposingContext [get] |
| The DepictionEngine.DisposeContext under which the object was destroyed.
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static bool | operator!= (ScriptableObjectDisposable lhs, Disposable.Null rhs) |
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static bool | operator== (ScriptableObjectDisposable lhs, Disposable.Null _) |
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Action< LoadScope > | LoadingStateChangedEvent |
| Dispatched when the loading state changed.
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Action< LoadScope > | PersistentAddedEvent |
| Dispatched when an DepictionEngine.IPersistent loaded from a DepictionEngine.ILoadDatasource is added to the DepictionEngine.LoadScope.
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Action< LoadScope > | PersistentRemovedEvent |
| Dispatched when an DepictionEngine.IPersistent loaded from a DepictionEngine.ILoadDatasource is removed from the DepictionEngine.LoadScope.
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bool | IsDuplicateInitializing () |
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virtual void | DestroyAfterFailedInitialization () |
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virtual void | Initializing () |
| The first step of the initialization process.
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virtual void | InitializeUID (InitializationContext initializingContext) |
| Initializes the object's unique identifiers.
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virtual bool | AddToInstanceManager () |
| Add the object to the DepictionEngine.InstanceManager if possible.
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virtual bool | Initialize (InitializationContext initializingContext) |
| The main initialization function.
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virtual bool | IsValidInitialization (InitializationContext initializingContext) |
| Provides the ability to interrupt the initialization.
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bool | InitValue< T > (Action< T > callback, T defaultValue, InitializationContext initializingContext) |
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bool | InitValue< T > (Action< T > callback, T defaultValue, T duplicateValue, InitializationContext initializingContext) |
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virtual bool | UpdateAllDelegates () |
| Function to initialize event handlers.
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virtual void | Saving (UnityEngine.SceneManagement.Scene scene, string path) |
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bool | HasChanged (object newValue, object oldValue, bool forceChangeDuringInitializing=true) |
| Are the two objects equals?
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bool | IsFallbackValues () |
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bool | IsNotFallbackValues () |
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bool | IsDestroying () |
| Is the object destroying?
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virtual bool | UpdateHideFlags () |
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virtual DisposeContext | GetDisposingContext () |
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virtual void | OnEnable () |
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virtual void | OnDisable () |
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PersistentsDictionary | _persistentsDictionary |
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