Depiction Engine For Unity 2023.0 (Alpha)
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Public Member Functions | |
override bool | SetColliderType (ColliderType value) |
Public Member Functions inherited from DepictionEngine.MeshRendererVisual | |
override void | Recycle () |
Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool. | |
override void | Initialized (InitializationContext initializingContext) |
Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations. | |
void | UpdateCollider () |
virtual bool | SetColliderType (ColliderType value) |
Collider | GetCollider () |
void | OnMouseMoveHit (RaycastHitDouble hit) |
void | OnMouseClickedHit (RaycastHitDouble hit) |
void | OnMouseUpHit (RaycastHitDouble hit) |
void | OnMouseDownHit (RaycastHitDouble hit) |
void | OnMouseEnterHit (RaycastHitDouble hit) |
void | OnMouseExitHit (RaycastHitDouble hit) |
override bool | OnDispose (DisposeContext disposeContext) |
This is where you dispose any remaining dependencies. | |
Public Member Functions inherited from DepictionEngine.Visual | |
override void | Recycle () |
Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool. | |
void | UpdateLayer (bool ignoreRender) |
void | IgnoreInRender () |
bool | IsIgnoredInRender () |
void | GetRequiredComponentTypes (ref List< Type > types) |
Public Member Functions inherited from DepictionEngine.PropertyMonoBehaviour | |
override void | Recycle () |
Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool. | |
override void | Initialized (InitializationContext initializingContext) |
Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations. | |
virtual void | UpdateDependencies () |
virtual bool | UpdateRelations (Action beforeSiblingsInitializeCallback=null) |
virtual void | UpdateParent (PropertyMonoBehaviour originator=null) |
Finds and sets the parent. | |
bool | PropertyDirty (string name) |
void | ResetId () |
Resets the Id to DepictionEngine.SerializableGuid.Empty. | |
void | UpdateActiveAndEnabled () |
virtual void | HierarchicalApplyOriginShifting (Vector3Double origin, bool originShiftSelected) |
virtual bool | HierarchicalBeginCameraRendering (Camera camera) |
Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the RenderPipelineManager.beginCameraRendering. | |
virtual bool | HierarchicalEndCameraRendering (Camera camera) |
Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the RenderPipelineManager.endCameraRendering. | |
virtual bool | PreHierarchicalUpdate () |
Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called before the DepictionEngine.PropertyMonoBehaviour.HierarchicalUpdate. | |
virtual void | PreHierarchicalUpdateBeforeChildrenAndSiblings () |
virtual bool | HierarchicalUpdate () |
Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called after the DepictionEngine.PropertyMonoBehaviour.PreHierarchicalUpdate and before the DepictionEngine.PropertyMonoBehaviour.PostHierarchicalUpdate. | |
virtual bool | PostHierarchicalUpdate () |
Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called after the DepictionEngine.PropertyMonoBehaviour.HierarchicalUpdate. | |
virtual void | IterateOverChildrenAndSiblings (Action< PropertyMonoBehaviour > callback=null) |
override bool | OnDispose (DisposeContext disposeContext) |
This is where you dispose any remaining dependencies. | |
Public Member Functions inherited from DepictionEngine.MonoBehaviourDisposable | |
virtual void | Recycle () |
Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool. | |
bool | Initialize () |
Needs to be called before the object can be used. Objects created through the DepictionEngine.InstanceManager should automatically Initialize the object. | |
virtual void | Initialized (InitializationContext initializingContext) |
Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations. | |
T | AddComponent< T > (InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false) |
T | AddComponent< T > (bool initialize, InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false) |
Component | AddComponent (Type componentType, InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false) |
Component | AddComponent (Type componentType, bool initialize, InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false) |
InitializationContext | GetInitializeContext () |
bool | IsDisposing () |
Is the object disposing?. | |
bool | IsDisposed () |
Has the object been disposed? | |
void | Originator (Action callback, IScriptableBehaviour originator) |
Provides the code executed in this callback information about the DepictionEngine.IScriptableBehaviour that triggered it by keeping a reference available under DepictionEngine.IScriptableBehaviour.originator. | |
bool | OnDisposing () |
bool | UpdateDisposingContext (bool forceUpdate=false) |
This is where you clear or dispose any remaining references. It will be called automatically by DepictionEngine.DisposeManager immediately after DepictionEngine.IDisposable.OnDisposing unless the object was Destroyed as a result of an Editor action. | |
void | OnDisposeInternal (DisposeContext disposeContext) |
virtual bool | OnDispose (DisposeContext disposeContext) |
This is where you dispose any remaining dependencies. | |
void | OnDestroy () |
This is where you destroy any remaining dependencies. | |
virtual void | OnBeforeSerialize () |
virtual void | OnAfterDeserialize () |
virtual void | OnValidate () |
bool | Equals (Disposable.Null value) |
override bool | Equals (object value) |
override int | GetHashCode () |
Public Member Functions inherited from DepictionEngine.IScriptableBehaviour | |
InitializationContext | GetInitializeContext () |
void | Originator (Action callback, IScriptableBehaviour originator) |
Provides the code executed in this callback information about the DepictionEngine.IScriptableBehaviour that triggered it by keeping a reference available under DepictionEngine.IScriptableBehaviour.originator. | |
int | GetInstanceID () |
void | OnDestroy () |
This is where you destroy any remaining dependencies. | |
void | Initialized (InitializationContext initializingContext) |
Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations. | |
void | Recycle () |
Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool. | |
bool | Initialize () |
Needs to be called before the object can be used. Objects created through the DepictionEngine.InstanceManager should automatically Initialize the object. | |
bool | IsDisposing () |
Is the object disposing?. | |
bool | IsDisposed () |
Has the object been disposed? | |
bool | OnDisposing () |
bool | OnDispose (DisposeContext disposeContext) |
This is where you dispose any remaining dependencies. | |
void | OnDisposeInternal (DisposeContext disposeContext) |
bool | UpdateDisposingContext (bool forceUpdate=false) |
This is where you clear or dispose any remaining references. It will be called automatically by DepictionEngine.DisposeManager immediately after DepictionEngine.IDisposable.OnDisposing unless the object was Destroyed as a result of an Editor action. | |
bool | Equals (Disposable.Null value) |
void | ResetId () |
Resets the Id to DepictionEngine.SerializableGuid.Empty. | |
void | GetRequiredComponentTypes (ref List< Type > types) |
Additional Inherited Members | |
Public Types inherited from DepictionEngine.MeshRendererVisual | |
enum | ColliderType { None , Box , Mesh } |
The different types of colliders. None: No Collider. Box: A box-shaped primitive collider. Mesh: A collider that conforms to the shape of the mesh. More... | |
Static Public Member Functions inherited from DepictionEngine.MeshRendererVisual | |
static MeshRendererVisualModifier | CreateMeshRendererVisualModifier (string name=null) |
Static Public Member Functions inherited from DepictionEngine.PropertyMonoBehaviour | |
static int | GetPropertyKey (string name) |
Returns a key for the property name. | |
Static Public Member Functions inherited from DepictionEngine.MonoBehaviourDisposable | |
static bool | InitValueInternal< T > (Action< T > callback, T defaultValue, Func< T > duplicateValue, InitializationContext initializingContext) |
static bool | InitValueInternal< T > (Action< T > callback, T defaultValue, InitializationContext initializingContext) |
static bool | operator!= (MonoBehaviourDisposable lhs, Disposable.Null rhs) |
static bool | operator== (MonoBehaviourDisposable lhs, Disposable.Null _) |
Protected Member Functions inherited from DepictionEngine.MeshRendererVisual | |
override void | CreateAndInitializeDependencies (InitializationContext initializingContext) |
override void | InitializeSerializedFields (InitializationContext initializingContext) |
Initialize SerializedField's to their default values. | |
override bool | SetVisualObject (VisualObject oldValue, VisualObject newValue) |
virtual ShadowCastingMode | GetDefaultShadowCastingMode () |
virtual bool | GetDefaultReceiveShadows () |
Protected Member Functions inherited from DepictionEngine.Visual | |
override Type | GetParentType () |
override PropertyMonoBehaviour | GetParent () |
override bool | SetParent (PropertyMonoBehaviour value) |
virtual bool | SetVisualObject (VisualObject oldValue, VisualObject newValue) |
void | SetGameObjectLayer (int layer) |
virtual int | GetLayer () |
Protected Member Functions inherited from DepictionEngine.PropertyMonoBehaviour | |
virtual void | IterateOverComponentReference (Action< SerializableGuid, Action > callback) |
override void | Initializing () |
The first step of the initialization process. | |
override void | InitializeUID (InitializationContext initializingContext) |
Initializes the object's unique identifiers. | |
virtual SerializableGuid | GetId (SerializableGuid id, InitializationContext initializingContext) |
override bool | Initialize (InitializationContext initializingContext) |
The main initialization function. | |
virtual void | InitializeFieldsBeforeChildren (InitializationContext initializingContext) |
virtual void | InitializeSerializedFieldsBeforeChildren (InitializationContext initializingContext) |
Initialize SerializedField's to their default values. | |
virtual void | CreateAndInitializeDependencies (InitializationContext initializingContext) |
virtual void | InitializeFields (InitializationContext initializingContext) |
virtual void | InitializeSerializedFields (InitializationContext initializingContext) |
Initialize SerializedField's to their default values. | |
virtual bool | InitializeLastFields () |
virtual bool | AddInstanceToManager () |
Should this object be added to the DepictionEngine.InstanceManager. | |
override bool | AddToInstanceManager () |
Add the object to the DepictionEngine.InstanceManager if possible. | |
override bool | UpdateAllDelegates () |
Function to initialize event handlers. | |
virtual void | InstanceAddedHandler (IProperty property) |
virtual void | InstanceRemovedHandler (IProperty property) |
virtual bool | RemoveParentDelegates (PropertyMonoBehaviour parent) |
virtual bool | AddParentDelegates (PropertyMonoBehaviour parent) |
virtual bool | RemoveChildDelegates (PropertyMonoBehaviour child) |
virtual bool | AddChildDelegates (PropertyMonoBehaviour child) |
virtual PropertyMonoBehaviour | GetParent () |
void | UpdateSiblings () |
virtual void | UpdateChildren () |
T | InitializeComponent< T > (T component, JSONObject json=null, bool isFallbackValues=false) |
virtual bool | ParentHasChanged () |
virtual bool | SiblingsHasChanged () |
virtual bool | ChildrenHasChanged () |
List< T > | GetComponentFromId< T > (List< SerializableGuid > ids) |
T | GetComponentFromId< T > (SerializableGuid id) |
List< SerializableGuid > | GetDuplicateComponentReferenceId< T > (List< SerializableGuid > ids, List< T > componentReferences, InitializationContext initializingContext) |
SerializableGuid | GetDuplicateComponentReferenceId< T > (SerializableGuid id, T componentReference, InitializationContext initializingContext) |
virtual bool | SetValue< T > (string name, T value, ref T valueField, Action< T, T > assignedCallback=null, bool allowAutoDisposeOnOutOfSynchProperty=false) |
bool | HasChanged< T > (T newValue, T oldValue, bool forceChangeDuringInitializing=true) |
Are the two objects equals? | |
void | PropertyAssigned< T > (IProperty property, string name, T newValue, T oldValue) |
virtual Type | GetParentType () |
virtual Type | GetSiblingType () |
virtual Type | GetChildType () |
virtual bool | CanBeDisabled () |
override void | OnDisable () |
override void | OnEnable () |
virtual void | ActiveAndEnabledChanged (bool newValue, bool oldValue) |
virtual PropertyMonoBehaviour | GetRootParent () |
virtual PropertyMonoBehaviour | ValidatedParent (PropertyMonoBehaviour value) |
virtual bool | SetParent (PropertyMonoBehaviour value) |
virtual void | ParentChanged (PropertyMonoBehaviour newValue, PropertyMonoBehaviour oldValue) |
virtual bool | AddChild (PropertyMonoBehaviour child) |
virtual bool | RemoveChild (PropertyMonoBehaviour child) |
virtual bool | ApplyBeforeChildren (Action< PropertyMonoBehaviour > callback) |
virtual void | IterateOverChildren (Action< PropertyMonoBehaviour > callback=null) |
bool | RemoveListItem< T > (List< T > list, T property) |
void | IterateThroughList< T > (IList< T > list, Action< T > callback) |
virtual bool | ApplyAfterChildren (Action< PropertyMonoBehaviour > callback) |
bool | TriggerCallback< T > (T child, Action< T > callback) |
virtual void | ClearDirtyFlags () |
Protected Member Functions inherited from DepictionEngine.MonoBehaviourDisposable | |
virtual void | Awake () |
bool | IsDuplicateInitializing () |
virtual void | DestroyAfterFailedInitialization () |
virtual void | Initializing () |
The first step of the initialization process. | |
virtual void | InitializeUID (InitializationContext initializingContext) |
Initializes the object's unique identifiers. | |
virtual bool | AddToInstanceManager () |
Add the object to the DepictionEngine.InstanceManager if possible. | |
virtual bool | Initialize (InitializationContext initializingContext) |
The main initialization function. | |
virtual bool | IsValidInitialization (InitializationContext initializingContext) |
Provides the ability to interrupt the initialization. | |
bool | InitValue< T > (Action< T > callback, T defaultValue, InitializationContext initializingContext) |
bool | InitValue< T > (Action< T > callback, T defaultValue, Func< T > duplicateValue, InitializationContext initializingContext) |
virtual bool | IsFullyInitialized () |
virtual bool | UpdateAllDelegates () |
Function to initialize event handlers. | |
virtual void | Saving (UnityEngine.SceneManagement.Scene scene, string path) |
virtual void | Saved (UnityEngine.SceneManagement.Scene scene) |
virtual bool | LateInitialize (InitializationContext initializingContext) |
Every other objects are initialized at this point. | |
virtual bool | PostLateInitialize (InitializationContext initializingContext) |
Every other objects are initialized at this point. | |
bool | IsFallbackValues () |
bool | IsNotFallbackValues () |
bool | IsDestroying () |
Is the object destroying? | |
virtual bool | UpdateHideFlags () |
virtual DisposeContext | GetDisposingContext () |
virtual void | OnEnable () |
virtual void | OnDisable () |
Protected Attributes inherited from DepictionEngine.PropertyMonoBehaviour | |
bool | ignoreGameObjectActiveChange |
Properties inherited from DepictionEngine.MeshRendererVisual | |
Bounds | bounds [get] |
int | vertexCount [get] |
ShadowCastingMode | shadowCastingMode [get, set] |
bool | receiveShadows [get, set] |
MeshRenderer | meshRenderer [get] |
MeshFilter | meshFilter [get] |
Material | material [get, set] |
Material | sharedMaterial [get, set] |
UnityEngine.Mesh | mesh [get, set] |
UnityEngine.Mesh | sharedMesh [get, set] |
ColliderType | colliderType [get] |
Properties inherited from DepictionEngine.Visual | |
VisualObject | visualObject [get] |
Properties inherited from DepictionEngine.PropertyMonoBehaviour | |
Type | type [get] |
The Cass type. | |
List< PropertyMonoBehaviour > | children [get] |
Action< IProperty, string, object, object > | PropertyAssignedEvent [get, set] |
Dispatched when a new value as been assigned to a field using the DepictionEngine.PropertyMonoBehaviour.SetValue method. | |
SerializableGuid | id [get] |
Global unique identifier. | |
bool | activeAndEnabled [get] |
Returns true if gameObject.activeInHierarchy == true and enabled == true. | |
PropertyMonoBehaviour | parent [get, set] |
The object above in the hierarchy. | |
virtual JSONNode | parentJson [get, set] |
Properties inherited from DepictionEngine.MonoBehaviourDisposable | |
bool | wasFirstUpdated [get] |
bool | initialized [get] |
Has the object been initialized. | |
bool | instanceAdded [get, set] |
bool | isFallbackValues [get] |
Was this component created by a DepictionEngine.FallbackValues. | |
IScriptableBehaviour | originator [get] |
Which DepictionEngine.IScriptableBehaviour triggered the current code execution if any at all. | |
DisposeContext | disposingContext [get] |
The DepictionEngine.DisposeContext under which the object was destroyed. | |
bool | poolComplete [get, set] |
Is the object done disposing. | |
Action< IDisposable > | InitializedEvent [get, set] |
Dispatched after the object as been initialized. | |
Action< IDisposable, DisposeContext > | DisposedEvent [get, set] |
Dispatched during the DepictionEngine.MonoBehaviourDisposable.OnDispose, DepictionEngine.ScriptableObjectDisposable.OnDispose or DepictionEngine.Disposable.OnDispose. | |
SceneManager | sceneManager [get] |
InstanceManager | instanceManager [get] |
DatasourceManager | datasourceManager [get] |
TweenManager | tweenManager [get] |
InputManager | inputManager [get] |
CameraManager | cameraManager [get] |
PoolManager | poolManager [get] |
RenderingManager | renderingManager [get] |
Properties inherited from DepictionEngine.IScriptableBehaviour | |
string | name [get, set] |
bool | isFallbackValues [get] |
Was this component created by a DepictionEngine.FallbackValues. | |
IScriptableBehaviour | originator [get] |
Which DepictionEngine.IScriptableBehaviour triggered the current code execution if any at all. | |
Properties inherited from DepictionEngine.IDisposable | |
Action< IDisposable > | InitializedEvent [get, set] |
Dispatched after the object as been initialized. | |
Action< IDisposable, DisposeContext > | DisposedEvent [get, set] |
Dispatched during the DepictionEngine.MonoBehaviourDisposable.OnDispose, DepictionEngine.ScriptableObjectDisposable.OnDispose or DepictionEngine.Disposable.OnDispose. | |
bool | initialized [get] |
Has the object been initialized. | |
bool | poolComplete [get, set] |
Is the object done disposing. | |
DisposeContext | disposingContext [get] |
The DepictionEngine.DisposeContext under which the object was destroyed. | |
Properties inherited from DepictionEngine.IProperty | |
SerializableGuid | id [get] |
The DepictionEngine.SerializableGuid of the object. | |
Action< IProperty, string, object, object > | PropertyAssignedEvent [get, set] |
Dispatched when a new value as been assigned to a field using the DepictionEngine.PropertyMonoBehaviour.SetValue method. | |
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virtual |
Reimplemented from DepictionEngine.MeshRendererVisual.