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Depiction Engine For Unity 2023.0 (Alpha)
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Protected Member Functions | |
| override ShadowCastingMode | GetDefaultShadowCastingMode () |
| override bool | GetDefaultReceiveShadows () |
Protected Member Functions inherited from DepictionEngine.MeshRendererVisual | |
| override void | CreateAndInitializeDependencies (InitializationContext initializingContext) |
| override void | InitializeSerializedFields (InitializationContext initializingContext) |
| Initialize SerializedField's to their default values. | |
| override bool | SetVisualObject (VisualObject oldValue, VisualObject newValue) |
| virtual ShadowCastingMode | GetDefaultShadowCastingMode () |
| virtual bool | GetDefaultReceiveShadows () |
Protected Member Functions inherited from DepictionEngine.Visual | |
| override Type | GetParentType () |
| override PropertyMonoBehaviour | GetParent () |
| override bool | SetParent (PropertyMonoBehaviour value) |
| virtual bool | SetVisualObject (VisualObject oldValue, VisualObject newValue) |
| void | SetGameObjectLayer (int layer) |
| virtual int | GetLayer () |
Protected Member Functions inherited from DepictionEngine.PropertyMonoBehaviour | |
| virtual void | IterateOverComponentReference (Action< SerializableGuid, Action > callback) |
| override void | Initializing () |
| The first step of the initialization process. | |
| override void | InitializeUID (InitializationContext initializingContext) |
| Initializes the object's unique identifiers. | |
| virtual SerializableGuid | GetId (SerializableGuid id, InitializationContext initializingContext) |
| override bool | Initialize (InitializationContext initializingContext) |
| The main initialization function. | |
| virtual void | InitializeFieldsBeforeChildren (InitializationContext initializingContext) |
| virtual void | InitializeSerializedFieldsBeforeChildren (InitializationContext initializingContext) |
| Initialize SerializedField's to their default values. | |
| virtual void | CreateAndInitializeDependencies (InitializationContext initializingContext) |
| virtual void | InitializeFields (InitializationContext initializingContext) |
| virtual void | InitializeSerializedFields (InitializationContext initializingContext) |
| Initialize SerializedField's to their default values. | |
| virtual bool | InitializeLastFields () |
| virtual bool | AddInstanceToManager () |
| Should this object be added to the DepictionEngine.InstanceManager. | |
| override bool | AddToInstanceManager () |
| Add the object to the DepictionEngine.InstanceManager if possible. | |
| override bool | UpdateAllDelegates () |
| Function to initialize event handlers. | |
| virtual void | InstanceAddedHandler (IProperty property) |
| virtual void | InstanceRemovedHandler (IProperty property) |
| virtual bool | RemoveParentDelegates (PropertyMonoBehaviour parent) |
| virtual bool | AddParentDelegates (PropertyMonoBehaviour parent) |
| virtual bool | RemoveChildDelegates (PropertyMonoBehaviour child) |
| virtual bool | AddChildDelegates (PropertyMonoBehaviour child) |
| virtual PropertyMonoBehaviour | GetParent () |
| void | UpdateSiblings () |
| virtual void | UpdateChildren () |
| T | InitializeComponent< T > (T component, JSONObject json=null, bool isFallbackValues=false) |
| virtual bool | ParentHasChanged () |
| virtual bool | SiblingsHasChanged () |
| virtual bool | ChildrenHasChanged () |
| List< T > | GetComponentFromId< T > (List< SerializableGuid > ids) |
| T | GetComponentFromId< T > (SerializableGuid id) |
| List< SerializableGuid > | GetDuplicateComponentReferenceId< T > (List< SerializableGuid > ids, List< T > componentReferences, InitializationContext initializingContext) |
| SerializableGuid | GetDuplicateComponentReferenceId< T > (SerializableGuid id, T componentReference, InitializationContext initializingContext) |
| virtual bool | SetValue< T > (string name, T value, ref T valueField, Action< T, T > assignedCallback=null, bool allowAutoDisposeOnOutOfSynchProperty=false) |
| bool | HasChanged< T > (T newValue, T oldValue, bool forceChangeDuringInitializing=true) |
| Are the two objects equals? | |
| void | PropertyAssigned< T > (IProperty property, string name, T newValue, T oldValue) |
| virtual Type | GetParentType () |
| virtual Type | GetSiblingType () |
| virtual Type | GetChildType () |
| virtual bool | CanBeDisabled () |
| override void | OnDisable () |
| override void | OnEnable () |
| virtual void | ActiveAndEnabledChanged (bool newValue, bool oldValue) |
| virtual PropertyMonoBehaviour | GetRootParent () |
| virtual PropertyMonoBehaviour | ValidatedParent (PropertyMonoBehaviour value) |
| virtual bool | SetParent (PropertyMonoBehaviour value) |
| virtual void | ParentChanged (PropertyMonoBehaviour newValue, PropertyMonoBehaviour oldValue) |
| virtual bool | AddChild (PropertyMonoBehaviour child) |
| virtual bool | RemoveChild (PropertyMonoBehaviour child) |
| virtual bool | ApplyBeforeChildren (Action< PropertyMonoBehaviour > callback) |
| virtual void | IterateOverChildren (Action< PropertyMonoBehaviour > callback=null) |
| bool | RemoveListItem< T > (List< T > list, T property) |
| void | IterateThroughList< T > (IList< T > list, Action< T > callback) |
| virtual bool | ApplyAfterChildren (Action< PropertyMonoBehaviour > callback) |
| bool | TriggerCallback< T > (T child, Action< T > callback) |
| virtual void | ClearDirtyFlags () |
Protected Member Functions inherited from DepictionEngine.MonoBehaviourDisposable | |
| virtual void | Awake () |
| bool | IsDuplicateInitializing () |
| virtual void | DestroyAfterFailedInitialization () |
| virtual void | Initializing () |
| The first step of the initialization process. | |
| virtual void | InitializeUID (InitializationContext initializingContext) |
| Initializes the object's unique identifiers. | |
| virtual bool | AddToInstanceManager () |
| Add the object to the DepictionEngine.InstanceManager if possible. | |
| virtual bool | Initialize (InitializationContext initializingContext) |
| The main initialization function. | |
| virtual bool | IsValidInitialization (InitializationContext initializingContext) |
| Provides the ability to interrupt the initialization. | |
| bool | InitValue< T > (Action< T > callback, T defaultValue, InitializationContext initializingContext) |
| bool | InitValue< T > (Action< T > callback, T defaultValue, Func< T > duplicateValue, InitializationContext initializingContext) |
| virtual bool | IsFullyInitialized () |
| virtual bool | UpdateAllDelegates () |
| Function to initialize event handlers. | |
| virtual void | Saving (UnityEngine.SceneManagement.Scene scene, string path) |
| virtual void | Saved (UnityEngine.SceneManagement.Scene scene) |
| virtual bool | LateInitialize (InitializationContext initializingContext) |
| Every other objects are initialized at this point. | |
| virtual bool | PostLateInitialize (InitializationContext initializingContext) |
| Every other objects are initialized at this point. | |
| bool | IsFallbackValues () |
| bool | IsNotFallbackValues () |
| bool | IsDestroying () |
| Is the object destroying? | |
| virtual bool | UpdateHideFlags () |
| virtual DisposeContext | GetDisposingContext () |
| virtual void | OnEnable () |
| virtual void | OnDisable () |
Additional Inherited Members | |
Public Types inherited from DepictionEngine.MeshRendererVisual | |
| enum | ColliderType { None , Box , Mesh } |
| The different types of colliders. None: No Collider. Box: A box-shaped primitive collider. Mesh: A collider that conforms to the shape of the mesh. More... | |
Public Member Functions inherited from DepictionEngine.MeshRendererVisual | |
| override void | Recycle () |
| Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool. | |
| override void | Initialized (InitializationContext initializingContext) |
| Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations. | |
| void | UpdateCollider () |
| virtual bool | SetColliderType (ColliderType value) |
| Collider | GetCollider () |
| void | OnMouseMoveHit (RaycastHitDouble hit) |
| void | OnMouseClickedHit (RaycastHitDouble hit) |
| void | OnMouseUpHit (RaycastHitDouble hit) |
| void | OnMouseDownHit (RaycastHitDouble hit) |
| void | OnMouseEnterHit (RaycastHitDouble hit) |
| void | OnMouseExitHit (RaycastHitDouble hit) |
| override bool | OnDispose (DisposeContext disposeContext) |
| This is where you dispose any remaining dependencies. | |
Public Member Functions inherited from DepictionEngine.Visual | |
| override void | Recycle () |
| Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool. | |
| void | UpdateLayer (bool ignoreRender) |
| void | IgnoreInRender () |
| bool | IsIgnoredInRender () |
| void | GetRequiredComponentTypes (ref List< Type > types) |
Public Member Functions inherited from DepictionEngine.PropertyMonoBehaviour | |
| override void | Recycle () |
| Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool. | |
| override void | Initialized (InitializationContext initializingContext) |
| Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations. | |
| virtual void | UpdateDependencies () |
| virtual bool | UpdateRelations (Action beforeSiblingsInitializeCallback=null) |
| virtual void | UpdateParent (PropertyMonoBehaviour originator=null) |
| Finds and sets the parent. | |
| bool | PropertyDirty (string name) |
| void | ResetId () |
| Resets the Id to DepictionEngine.SerializableGuid.Empty. | |
| void | UpdateActiveAndEnabled () |
| virtual void | HierarchicalApplyOriginShifting (Vector3Double origin, bool originShiftSelected) |
| virtual bool | HierarchicalBeginCameraRendering (Camera camera) |
| Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the RenderPipelineManager.beginCameraRendering. | |
| virtual bool | HierarchicalEndCameraRendering (Camera camera) |
| Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the RenderPipelineManager.endCameraRendering. | |
| virtual bool | PreHierarchicalUpdate () |
| Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called before the DepictionEngine.PropertyMonoBehaviour.HierarchicalUpdate. | |
| virtual void | PreHierarchicalUpdateBeforeChildrenAndSiblings () |
| virtual bool | HierarchicalUpdate () |
| Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called after the DepictionEngine.PropertyMonoBehaviour.PreHierarchicalUpdate and before the DepictionEngine.PropertyMonoBehaviour.PostHierarchicalUpdate. | |
| virtual bool | PostHierarchicalUpdate () |
| Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called after the DepictionEngine.PropertyMonoBehaviour.HierarchicalUpdate. | |
| virtual void | IterateOverChildrenAndSiblings (Action< PropertyMonoBehaviour > callback=null) |
| override bool | OnDispose (DisposeContext disposeContext) |
| This is where you dispose any remaining dependencies. | |
Public Member Functions inherited from DepictionEngine.MonoBehaviourDisposable | |
| virtual void | Recycle () |
| Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool. | |
| bool | Initialize () |
| Needs to be called before the object can be used. Objects created through the DepictionEngine.InstanceManager should automatically Initialize the object. | |
| virtual void | Initialized (InitializationContext initializingContext) |
| Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations. | |
| T | AddComponent< T > (InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false) |
| T | AddComponent< T > (bool initialize, InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false) |
| Component | AddComponent (Type componentType, InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false) |
| Component | AddComponent (Type componentType, bool initialize, InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false) |
| InitializationContext | GetInitializeContext () |
| bool | IsDisposing () |
| Is the object disposing?. | |
| bool | IsDisposed () |
| Has the object been disposed? | |
| void | Originator (Action callback, IScriptableBehaviour originator) |
| Provides the code executed in this callback information about the DepictionEngine.IScriptableBehaviour that triggered it by keeping a reference available under DepictionEngine.IScriptableBehaviour.originator. | |
| bool | OnDisposing () |
| bool | UpdateDisposingContext (bool forceUpdate=false) |
| This is where you clear or dispose any remaining references. It will be called automatically by DepictionEngine.DisposeManager immediately after DepictionEngine.IDisposable.OnDisposing unless the object was Destroyed as a result of an Editor action. | |
| void | OnDisposeInternal (DisposeContext disposeContext) |
| virtual bool | OnDispose (DisposeContext disposeContext) |
| This is where you dispose any remaining dependencies. | |
| void | OnDestroy () |
| This is where you destroy any remaining dependencies. | |
| virtual void | OnBeforeSerialize () |
| virtual void | OnAfterDeserialize () |
| virtual void | OnValidate () |
| bool | Equals (Disposable.Null value) |
| override bool | Equals (object value) |
| override int | GetHashCode () |
Public Member Functions inherited from DepictionEngine.IScriptableBehaviour | |
| InitializationContext | GetInitializeContext () |
| void | Originator (Action callback, IScriptableBehaviour originator) |
| Provides the code executed in this callback information about the DepictionEngine.IScriptableBehaviour that triggered it by keeping a reference available under DepictionEngine.IScriptableBehaviour.originator. | |
| int | GetInstanceID () |
| void | OnDestroy () |
| This is where you destroy any remaining dependencies. | |
| void | Initialized (InitializationContext initializingContext) |
| Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations. | |
| void | Recycle () |
| Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool. | |
| bool | Initialize () |
| Needs to be called before the object can be used. Objects created through the DepictionEngine.InstanceManager should automatically Initialize the object. | |
| bool | IsDisposing () |
| Is the object disposing?. | |
| bool | IsDisposed () |
| Has the object been disposed? | |
| bool | OnDisposing () |
| bool | OnDispose (DisposeContext disposeContext) |
| This is where you dispose any remaining dependencies. | |
| void | OnDisposeInternal (DisposeContext disposeContext) |
| bool | UpdateDisposingContext (bool forceUpdate=false) |
| This is where you clear or dispose any remaining references. It will be called automatically by DepictionEngine.DisposeManager immediately after DepictionEngine.IDisposable.OnDisposing unless the object was Destroyed as a result of an Editor action. | |
| bool | Equals (Disposable.Null value) |
| void | ResetId () |
| Resets the Id to DepictionEngine.SerializableGuid.Empty. | |
| void | GetRequiredComponentTypes (ref List< Type > types) |
Static Public Member Functions inherited from DepictionEngine.MeshRendererVisual | |
| static MeshRendererVisualModifier | CreateMeshRendererVisualModifier (string name=null) |
Static Public Member Functions inherited from DepictionEngine.PropertyMonoBehaviour | |
| static int | GetPropertyKey (string name) |
| Returns a key for the property name. | |
Static Public Member Functions inherited from DepictionEngine.MonoBehaviourDisposable | |
| static bool | InitValueInternal< T > (Action< T > callback, T defaultValue, Func< T > duplicateValue, InitializationContext initializingContext) |
| static bool | InitValueInternal< T > (Action< T > callback, T defaultValue, InitializationContext initializingContext) |
| static bool | operator!= (MonoBehaviourDisposable lhs, Disposable.Null rhs) |
| static bool | operator== (MonoBehaviourDisposable lhs, Disposable.Null _) |
Protected Attributes inherited from DepictionEngine.PropertyMonoBehaviour | |
| bool | ignoreGameObjectActiveChange |
Properties inherited from DepictionEngine.MeshRendererVisual | |
| Bounds | bounds [get] |
| int | vertexCount [get] |
| ShadowCastingMode | shadowCastingMode [get, set] |
| bool | receiveShadows [get, set] |
| MeshRenderer | meshRenderer [get] |
| MeshFilter | meshFilter [get] |
| Material | material [get, set] |
| Material | sharedMaterial [get, set] |
| UnityEngine.Mesh | mesh [get, set] |
| UnityEngine.Mesh | sharedMesh [get, set] |
| ColliderType | colliderType [get] |
Properties inherited from DepictionEngine.Visual | |
| VisualObject | visualObject [get] |
Properties inherited from DepictionEngine.PropertyMonoBehaviour | |
| Type | type [get] |
| The Cass type. | |
| List< PropertyMonoBehaviour > | children [get] |
| Action< IProperty, string, object, object > | PropertyAssignedEvent [get, set] |
| Dispatched when a new value as been assigned to a field using the DepictionEngine.PropertyMonoBehaviour.SetValue method. | |
| SerializableGuid | id [get] |
| Global unique identifier. | |
| bool | activeAndEnabled [get] |
| Returns true if gameObject.activeInHierarchy == true and enabled == true. | |
| PropertyMonoBehaviour | parent [get, set] |
| The object above in the hierarchy. | |
| virtual JSONNode | parentJson [get, set] |
Properties inherited from DepictionEngine.MonoBehaviourDisposable | |
| bool | wasFirstUpdated [get] |
| bool | initialized [get] |
| Has the object been initialized. | |
| bool | instanceAdded [get, set] |
| bool | isFallbackValues [get] |
| Was this component created by a DepictionEngine.FallbackValues. | |
| IScriptableBehaviour | originator [get] |
| Which DepictionEngine.IScriptableBehaviour triggered the current code execution if any at all. | |
| DisposeContext | disposingContext [get] |
| The DepictionEngine.DisposeContext under which the object was destroyed. | |
| bool | poolComplete [get, set] |
| Is the object done disposing. | |
| Action< IDisposable > | InitializedEvent [get, set] |
| Dispatched after the object as been initialized. | |
| Action< IDisposable, DisposeContext > | DisposedEvent [get, set] |
| Dispatched during the DepictionEngine.MonoBehaviourDisposable.OnDispose, DepictionEngine.ScriptableObjectDisposable.OnDispose or DepictionEngine.Disposable.OnDispose. | |
| SceneManager | sceneManager [get] |
| InstanceManager | instanceManager [get] |
| DatasourceManager | datasourceManager [get] |
| TweenManager | tweenManager [get] |
| InputManager | inputManager [get] |
| CameraManager | cameraManager [get] |
| PoolManager | poolManager [get] |
| RenderingManager | renderingManager [get] |
Properties inherited from DepictionEngine.IScriptableBehaviour | |
| string | name [get, set] |
| bool | isFallbackValues [get] |
| Was this component created by a DepictionEngine.FallbackValues. | |
| IScriptableBehaviour | originator [get] |
| Which DepictionEngine.IScriptableBehaviour triggered the current code execution if any at all. | |
Properties inherited from DepictionEngine.IDisposable | |
| Action< IDisposable > | InitializedEvent [get, set] |
| Dispatched after the object as been initialized. | |
| Action< IDisposable, DisposeContext > | DisposedEvent [get, set] |
| Dispatched during the DepictionEngine.MonoBehaviourDisposable.OnDispose, DepictionEngine.ScriptableObjectDisposable.OnDispose or DepictionEngine.Disposable.OnDispose. | |
| bool | initialized [get] |
| Has the object been initialized. | |
| bool | poolComplete [get, set] |
| Is the object done disposing. | |
| DisposeContext | disposingContext [get] |
| The DepictionEngine.DisposeContext under which the object was destroyed. | |
Properties inherited from DepictionEngine.IProperty | |
| SerializableGuid | id [get] |
| The DepictionEngine.SerializableGuid of the object. | |
| Action< IProperty, string, object, object > | PropertyAssignedEvent [get, set] |
| Dispatched when a new value as been assigned to a field using the DepictionEngine.PropertyMonoBehaviour.SetValue method. | |
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protectedvirtual |
Reimplemented from DepictionEngine.MeshRendererVisual.
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protectedvirtual |
Reimplemented from DepictionEngine.MeshRendererVisual.