Depiction Engine For Unity 2023.0 (Alpha)
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DepictionEngine.TransformAnimator Class Reference

Public Member Functions

void SetPosition (Vector3Double value, EasingType easing=EasingType.QuartEaseOut)
 Start animating towards the position.
 
void SetPosition (Vector3Double value, float duration, EasingType easing=EasingType.QuartEaseOut)
 Start animating towards the position.
 
void SetPosition (Vector3Double value, AnimationCurve curve)
 Start animating towards the position.
 
void SetPosition (Vector3Double value, float duration, AnimationCurve curve)
 Start animating towards the position.
 
void SetLocalPosition (Vector3Double value, EasingType easing=EasingType.QuartEaseOut)
 Start animating towards the localPosition.
 
void SetLocalPosition (Vector3Double value, float duration, EasingType easing=EasingType.QuartEaseOut)
 Start animating towards the localPosition.
 
void SetLocalPosition (Vector3Double value, AnimationCurve curve)
 Start animating towards the localPosition.
 
void SetLocalPosition (Vector3Double value, float duration, AnimationCurve curve)
 Start animating towards the localPosition.
 
void SetGeoCoordinate (GeoCoordinate3Double value, EasingType easing=EasingType.QuartEaseOut)
 Start animating towards the geoCoordinate.
 
void SetGeoCoordinate (GeoCoordinate3Double value, float duration, EasingType easing=EasingType.QuartEaseOut)
 Start animating towards the geoCoordinate.
 
void SetGeoCoordinate (GeoCoordinate3Double value, AnimationCurve curve)
 Start animating towards the geoCoordinate.
 
void SetGeoCoordinate (GeoCoordinate3Double value, float duration, AnimationCurve curve)
 Start animating towards the geoCoordinate.
 
void SetLocalRotation (QuaternionDouble value, EasingType easing=EasingType.QuartEaseOut)
 Start animating towards the localRotation.
 
void SetLocalRotation (QuaternionDouble value, float duration, EasingType easing=EasingType.QuartEaseOut)
 Start animating towards the localRotation.
 
void SetLocalRotation (QuaternionDouble value, AnimationCurve curve)
 Start animating towards the localRotation.
 
void SetLocalRotation (QuaternionDouble value, float duration, AnimationCurve curve)
 Start animating towards the localRotation.
 
void SetLocalScale (Vector3Double value, EasingType easing=EasingType.QuartEaseOut)
 Start animating towards the localScale.
 
void SetLocalScale (Vector3Double value, float duration, EasingType easing=EasingType.QuadEaseInOut)
 Start animating towards the localScale.
 
void SetLocalScale (Vector3Double value, AnimationCurve curve)
 Start animating towards the localScale.
 
void SetLocalScale (Vector3Double value, float duration, AnimationCurve curve)
 Start animating towards the localScale.
 
override void StopAllAnimations ()
 Stop all playing animations that were started by this 'Animator'.
 
- Public Member Functions inherited from DepictionEngine.AnimatorBase
virtual void StopAllAnimations ()
 Stop all playing animations that were started by this 'Animator'.
 
override bool PreHierarchicalUpdate ()
 Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called before the DepictionEngine.PropertyMonoBehaviour.HierarchicalUpdate.
 
override bool OnDispose (DisposeContext disposeContext)
 This is where you dispose any remaining dependencies.
 
- Public Member Functions inherited from DepictionEngine.Script
float GetSphericalRatio ()
 
- Public Member Functions inherited from DepictionEngine.JsonMonoBehaviour
override void Initialized (InitializationContext initializingContext)
 Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations.
 
virtual bool DetectUserGameObjectChanges ()
 Detect changes that happen as a result of an external influence.
 
- Public Member Functions inherited from DepictionEngine.PropertyMonoBehaviour
override void Recycle ()
 Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool.
 
override void Initialized (InitializationContext initializingContext)
 Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations.
 
virtual void UpdateDependencies ()
 
virtual bool UpdateRelations (Action beforeSiblingsInitializeCallback=null)
 
virtual void UpdateParent (PropertyMonoBehaviour originator=null)
 Finds and sets the parent.
 
bool PropertyDirty (string name)
 
void ResetId ()
 Resets the Id to DepictionEngine.SerializableGuid.Empty.
 
void UpdateActiveAndEnabled ()
 
virtual void HierarchicalApplyOriginShifting (Vector3Double origin, bool originShiftSelected)
 
virtual bool HierarchicalBeginCameraRendering (Camera camera)
 Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the RenderPipelineManager.beginCameraRendering.
 
virtual bool HierarchicalEndCameraRendering (Camera camera)
 Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the RenderPipelineManager.endCameraRendering.
 
virtual bool PreHierarchicalUpdate ()
 Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called before the DepictionEngine.PropertyMonoBehaviour.HierarchicalUpdate.
 
virtual void PreHierarchicalUpdateBeforeChildrenAndSiblings ()
 
virtual bool HierarchicalUpdate ()
 Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called after the DepictionEngine.PropertyMonoBehaviour.PreHierarchicalUpdate and before the DepictionEngine.PropertyMonoBehaviour.PostHierarchicalUpdate.
 
virtual bool PostHierarchicalUpdate ()
 Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called after the DepictionEngine.PropertyMonoBehaviour.HierarchicalUpdate.
 
virtual void IterateOverChildrenAndSiblings (Action< PropertyMonoBehaviour > callback=null)
 
override bool OnDispose (DisposeContext disposeContext)
 This is where you dispose any remaining dependencies.
 
- Public Member Functions inherited from DepictionEngine.MonoBehaviourDisposable
virtual void Recycle ()
 Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool.
 
bool Initialize ()
 Needs to be called before the object can be used. Objects created through the DepictionEngine.InstanceManager should automatically Initialize the object.
 
virtual void Initialized (InitializationContext initializingContext)
 Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations.
 
AddComponent< T > (InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false)
 
AddComponent< T > (bool initialize, InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false)
 
Component AddComponent (Type componentType, InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false)
 
Component AddComponent (Type componentType, bool initialize, InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false)
 
InitializationContext GetInitializeContext ()
 
bool IsDisposing ()
 Is the object disposing?.
 
bool IsDisposed ()
 Has the object been disposed?
 
void Originator (Action callback, IScriptableBehaviour originator)
 Provides the code executed in this callback information about the DepictionEngine.IScriptableBehaviour that triggered it by keeping a reference available under DepictionEngine.IScriptableBehaviour.originator.
 
bool OnDisposing ()
 
bool UpdateDisposingContext (bool forceUpdate=false)
 This is where you clear or dispose any remaining references. It will be called automatically by DepictionEngine.DisposeManager immediately after DepictionEngine.IDisposable.OnDisposing unless the object was Destroyed as a result of an Editor action.
 
void OnDisposeInternal (DisposeContext disposeContext)
 
virtual bool OnDispose (DisposeContext disposeContext)
 This is where you dispose any remaining dependencies.
 
void OnDestroy ()
 This is where you destroy any remaining dependencies.
 
virtual void OnBeforeSerialize ()
 
virtual void OnAfterDeserialize ()
 
virtual void OnValidate ()
 
bool Equals (Disposable.Null value)
 
override bool Equals (object value)
 
override int GetHashCode ()
 
- Public Member Functions inherited from DepictionEngine.IScriptableBehaviour
InitializationContext GetInitializeContext ()
 
void Originator (Action callback, IScriptableBehaviour originator)
 Provides the code executed in this callback information about the DepictionEngine.IScriptableBehaviour that triggered it by keeping a reference available under DepictionEngine.IScriptableBehaviour.originator.
 
int GetInstanceID ()
 
void OnDestroy ()
 This is where you destroy any remaining dependencies.
 
void Initialized (InitializationContext initializingContext)
 Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations.
 
void Recycle ()
 Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool.
 
bool Initialize ()
 Needs to be called before the object can be used. Objects created through the DepictionEngine.InstanceManager should automatically Initialize the object.
 
bool IsDisposing ()
 Is the object disposing?.
 
bool IsDisposed ()
 Has the object been disposed?
 
bool OnDisposing ()
 
bool OnDispose (DisposeContext disposeContext)
 This is where you dispose any remaining dependencies.
 
void OnDisposeInternal (DisposeContext disposeContext)
 
bool UpdateDisposingContext (bool forceUpdate=false)
 This is where you clear or dispose any remaining references. It will be called automatically by DepictionEngine.DisposeManager immediately after DepictionEngine.IDisposable.OnDisposing unless the object was Destroyed as a result of an Editor action.
 
bool Equals (Disposable.Null value)
 
void ResetId ()
 Resets the Id to DepictionEngine.SerializableGuid.Empty.
 

Protected Member Functions

override void InitializeSerializedFields (InitializationContext initializingContext)
 Initialize SerializedField's to their default values.
 
override bool TransformPropertyAssigned (IProperty property, string name, object newValue, object oldValue)
 
- Protected Member Functions inherited from DepictionEngine.AnimatorBase
override void InitializeSerializedFields (InitializationContext initializingContext)
 Initialize SerializedField's to their default values.
 
override bool AddInstanceToManager ()
 Should this object be added to the DepictionEngine.InstanceManager.
 
virtual float GetDefaultDuration ()
 
virtual void UpdateAnimator ()
 
- Protected Member Functions inherited from DepictionEngine.Script
override bool UpdateAllDelegates ()
 Function to initialize event handlers.
 
void UpdateParentGeoAstroObjectDelegates ()
 
virtual bool RemoveObjectBaseDelegate (Object objectBase)
 
virtual bool AddObjectBaseDelegate (Object objectBase)
 
virtual void ObjectPropertyAssignedHandler (IProperty property, string name, object newValue, object oldValue)
 
virtual bool RemoveParentGeoAstroObjectDelegates (GeoAstroObject parentGeoAstroObject)
 
virtual bool AddParentGeoAstroObjectDelegates (GeoAstroObject parentGeoAstroObject)
 
virtual void ParentGeoAstroObjectPropertyAssignedHandler (IProperty property, string name, object newValue, object oldValue)
 
virtual bool TransformPropertyAssigned (IProperty property, string name, object newValue, object oldValue)
 
virtual void TransformParentChanged ()
 
void TransformChangedHandler (TransformBase.Component changedComponent, TransformBase.Component capturedComponent)
 
virtual bool TransformChanged (TransformBase.Component changedComponent, TransformBase.Component capturedComponent)
 
override bool IsFullyInitialized ()
 
bool IsSpherical ()
 
bool IsFlat ()
 
override Type GetParentType ()
 
override bool SetParent (PropertyMonoBehaviour value)
 
virtual bool SetObjectBase (Object value)
 
virtual bool SetParentGeoAstroObject (GeoAstroObject newValue, GeoAstroObject oldValue)
 
- Protected Member Functions inherited from DepictionEngine.JsonMonoBehaviour
override void Initializing ()
 The first step of the initialization process.
 
virtual JSONObject GetInitializationJson (JSONObject initializeJSON)
 
override bool InitializeLastFields ()
 
override void InitializeSerializedFields (InitializationContext initializingContext)
 Initialize SerializedField's to their default values.
 
override bool Initialize (InitializationContext initializingContext)
 The main initialization function.
 
override SerializableGuid GetId (SerializableGuid id, InitializationContext initializingContext)
 
virtual void EnabledChanged (bool newValue, bool oldValue)
 
- Protected Member Functions inherited from DepictionEngine.PropertyMonoBehaviour
virtual void IterateOverComponentReference (Action< SerializableGuid, Action > callback)
 
override void Initializing ()
 The first step of the initialization process.
 
override void InitializeUID (InitializationContext initializingContext)
 Initializes the object's unique identifiers.
 
virtual SerializableGuid GetId (SerializableGuid id, InitializationContext initializingContext)
 
override bool Initialize (InitializationContext initializingContext)
 The main initialization function.
 
virtual void InitializeFieldsBeforeChildren (InitializationContext initializingContext)
 
virtual void InitializeSerializedFieldsBeforeChildren (InitializationContext initializingContext)
 Initialize SerializedField's to their default values.
 
virtual void CreateAndInitializeDependencies (InitializationContext initializingContext)
 
virtual void InitializeFields (InitializationContext initializingContext)
 
virtual void InitializeSerializedFields (InitializationContext initializingContext)
 Initialize SerializedField's to their default values.
 
virtual bool InitializeLastFields ()
 
virtual bool AddInstanceToManager ()
 Should this object be added to the DepictionEngine.InstanceManager.
 
override bool AddToInstanceManager ()
 Add the object to the DepictionEngine.InstanceManager if possible.
 
override bool UpdateAllDelegates ()
 Function to initialize event handlers.
 
virtual void InstanceAddedHandler (IProperty property)
 
virtual void InstanceRemovedHandler (IProperty property)
 
virtual bool RemoveParentDelegates (PropertyMonoBehaviour parent)
 
virtual bool AddParentDelegates (PropertyMonoBehaviour parent)
 
virtual bool RemoveChildDelegates (PropertyMonoBehaviour child)
 
virtual bool AddChildDelegates (PropertyMonoBehaviour child)
 
virtual PropertyMonoBehaviour GetParent ()
 
void UpdateSiblings ()
 
virtual void UpdateChildren ()
 
InitializeComponent< T > (T component, JSONObject json=null, bool isFallbackValues=false)
 
virtual bool ParentHasChanged ()
 
virtual bool SiblingsHasChanged ()
 
virtual bool ChildrenHasChanged ()
 
List< T > GetComponentFromId< T > (List< SerializableGuid > ids)
 
GetComponentFromId< T > (SerializableGuid id)
 
List< SerializableGuidGetDuplicateComponentReferenceId< T > (List< SerializableGuid > ids, List< T > componentReferences, InitializationContext initializingContext)
 
SerializableGuid GetDuplicateComponentReferenceId< T > (SerializableGuid id, T componentReference, InitializationContext initializingContext)
 
virtual bool SetValue< T > (string name, T value, ref T valueField, Action< T, T > assignedCallback=null, bool allowAutoDisposeOnOutOfSynchProperty=false)
 
bool HasChanged< T > (T newValue, T oldValue, bool forceChangeDuringInitializing=true)
 Are the two objects equals?
 
void PropertyAssigned< T > (IProperty property, string name, T newValue, T oldValue)
 
virtual Type GetParentType ()
 
virtual Type GetSiblingType ()
 
virtual Type GetChildType ()
 
virtual bool CanBeDisabled ()
 
override void OnDisable ()
 
override void OnEnable ()
 
virtual void ActiveAndEnabledChanged (bool newValue, bool oldValue)
 
virtual PropertyMonoBehaviour GetRootParent ()
 
virtual PropertyMonoBehaviour ValidatedParent (PropertyMonoBehaviour value)
 
virtual bool SetParent (PropertyMonoBehaviour value)
 
virtual void ParentChanged (PropertyMonoBehaviour newValue, PropertyMonoBehaviour oldValue)
 
virtual bool AddChild (PropertyMonoBehaviour child)
 
virtual bool RemoveChild (PropertyMonoBehaviour child)
 
virtual bool ApplyBeforeChildren (Action< PropertyMonoBehaviour > callback)
 
virtual void IterateOverChildren (Action< PropertyMonoBehaviour > callback=null)
 
bool RemoveListItem< T > (List< T > list, T property)
 
void IterateThroughList< T > (IList< T > list, Action< T > callback)
 
virtual bool ApplyAfterChildren (Action< PropertyMonoBehaviour > callback)
 
bool TriggerCallback< T > (T child, Action< T > callback)
 
virtual void ClearDirtyFlags ()
 
- Protected Member Functions inherited from DepictionEngine.MonoBehaviourDisposable
virtual void Awake ()
 
bool IsDuplicateInitializing ()
 
virtual void DestroyAfterFailedInitialization ()
 
virtual void Initializing ()
 The first step of the initialization process.
 
virtual void InitializeUID (InitializationContext initializingContext)
 Initializes the object's unique identifiers.
 
virtual bool AddToInstanceManager ()
 Add the object to the DepictionEngine.InstanceManager if possible.
 
virtual bool Initialize (InitializationContext initializingContext)
 The main initialization function.
 
virtual bool IsValidInitialization (InitializationContext initializingContext)
 Provides the ability to interrupt the initialization.
 
bool InitValue< T > (Action< T > callback, T defaultValue, InitializationContext initializingContext)
 
bool InitValue< T > (Action< T > callback, T defaultValue, Func< T > duplicateValue, InitializationContext initializingContext)
 
virtual bool IsFullyInitialized ()
 
virtual bool UpdateAllDelegates ()
 Function to initialize event handlers.
 
virtual void Saving (UnityEngine.SceneManagement.Scene scene, string path)
 
virtual void Saved (UnityEngine.SceneManagement.Scene scene)
 
virtual bool LateInitialize (InitializationContext initializingContext)
 Every other objects are initialized at this point.
 
virtual bool PostLateInitialize (InitializationContext initializingContext)
 Every other objects are initialized at this point.
 
bool IsFallbackValues ()
 
bool IsNotFallbackValues ()
 
bool IsDestroying ()
 Is the object destroying?
 
virtual bool UpdateHideFlags ()
 
virtual DisposeContext GetDisposingContext ()
 
virtual void OnEnable ()
 
virtual void OnDisable ()
 

Additional Inherited Members

- Static Public Member Functions inherited from DepictionEngine.PropertyMonoBehaviour
static int GetPropertyKey (string name)
 Returns a key for the property name.
 
- Static Public Member Functions inherited from DepictionEngine.MonoBehaviourDisposable
static bool InitValueInternal< T > (Action< T > callback, T defaultValue, Func< T > duplicateValue, InitializationContext initializingContext)
 
static bool InitValueInternal< T > (Action< T > callback, T defaultValue, InitializationContext initializingContext)
 
static bool operator!= (MonoBehaviourDisposable lhs, Disposable.Null rhs)
 
static bool operator== (MonoBehaviourDisposable lhs, Disposable.Null _)
 
- Protected Attributes inherited from DepictionEngine.PropertyMonoBehaviour
bool ignoreGameObjectActiveChange
 
- Properties inherited from DepictionEngine.AnimatorBase
float duration [get, set]
 The duration of the animation.
 
- Properties inherited from DepictionEngine.Script
Object objectBase [get, protected set]
 
GeoAstroObject parentGeoAstroObject [get, protected set]
 
new TransformDouble transform [get]
 
- Properties inherited from DepictionEngine.JsonMonoBehaviour
JSONNode initializationJson [get]
 
new bool enabled [get, set]
 Enabled Behaviours are Updated, disable Behaviours are not.
 
- Properties inherited from DepictionEngine.PropertyMonoBehaviour
Type type [get]
 The Cass type.
 
List< PropertyMonoBehaviourchildren [get]
 
Action< IProperty, string, object, object > PropertyAssignedEvent [get, set]
 Dispatched when a new value as been assigned to a field using the DepictionEngine.PropertyMonoBehaviour.SetValue method.
 
SerializableGuid id [get]
 Global unique identifier.
 
bool activeAndEnabled [get]
 Returns true if gameObject.activeInHierarchy == true and enabled == true.
 
PropertyMonoBehaviour parent [get, set]
 The object above in the hierarchy.
 
virtual JSONNode parentJson [get, set]
 
- Properties inherited from DepictionEngine.MonoBehaviourDisposable
bool wasFirstUpdated [get]
 
bool initialized [get]
 Has the object been initialized.
 
bool instanceAdded [get, set]
 
bool isFallbackValues [get]
 Was this component created by a DepictionEngine.FallbackValues.
 
IScriptableBehaviour originator [get]
 Which DepictionEngine.IScriptableBehaviour triggered the current code execution if any at all.
 
DisposeContext disposingContext [get]
 The DepictionEngine.DisposeContext under which the object was destroyed.
 
bool poolComplete [get, set]
 Is the object done disposing.
 
Action< IDisposableInitializedEvent [get, set]
 Dispatched after the object as been initialized.
 
Action< IDisposable, DisposeContextDisposedEvent [get, set]
 Dispatched during the DepictionEngine.MonoBehaviourDisposable.OnDispose, DepictionEngine.ScriptableObjectDisposable.OnDispose or DepictionEngine.Disposable.OnDispose.
 
SceneManager sceneManager [get]
 
InstanceManager instanceManager [get]
 
DatasourceManager datasourceManager [get]
 
TweenManager tweenManager [get]
 
InputManager inputManager [get]
 
CameraManager cameraManager [get]
 
PoolManager poolManager [get]
 
RenderingManager renderingManager [get]
 
- Properties inherited from DepictionEngine.IScriptableBehaviour
string name [get, set]
 
bool isFallbackValues [get]
 Was this component created by a DepictionEngine.FallbackValues.
 
IScriptableBehaviour originator [get]
 Which DepictionEngine.IScriptableBehaviour triggered the current code execution if any at all.
 
- Properties inherited from DepictionEngine.IDisposable
Action< IDisposableInitializedEvent [get, set]
 Dispatched after the object as been initialized.
 
Action< IDisposable, DisposeContextDisposedEvent [get, set]
 Dispatched during the DepictionEngine.MonoBehaviourDisposable.OnDispose, DepictionEngine.ScriptableObjectDisposable.OnDispose or DepictionEngine.Disposable.OnDispose.
 
bool initialized [get]
 Has the object been initialized.
 
bool poolComplete [get, set]
 Is the object done disposing.
 
DisposeContext disposingContext [get]
 The DepictionEngine.DisposeContext under which the object was destroyed.
 
- Properties inherited from DepictionEngine.IProperty
SerializableGuid id [get]
 The DepictionEngine.SerializableGuid of the object.
 
Action< IProperty, string, object, object > PropertyAssignedEvent [get, set]
 Dispatched when a new value as been assigned to a field using the DepictionEngine.PropertyMonoBehaviour.SetValue method.
 

Member Function Documentation

◆ InitializeSerializedFields()

override void DepictionEngine.TransformAnimator.InitializeSerializedFields ( InitializationContext  initializingContext)
protectedvirtual

Initialize SerializedField's to their default values.

Parameters
initializingContext

Reimplemented from DepictionEngine.AnimatorBase.

◆ SetGeoCoordinate() [1/4]

void DepictionEngine.TransformAnimator.SetGeoCoordinate ( GeoCoordinate3Double  value,
AnimationCurve  curve 
)

Start animating towards the geoCoordinate.

Parameters
value
curve

◆ SetGeoCoordinate() [2/4]

void DepictionEngine.TransformAnimator.SetGeoCoordinate ( GeoCoordinate3Double  value,
EasingType  easing = EasingType::QuartEaseOut 
)

Start animating towards the geoCoordinate.

Parameters
value
easing

◆ SetGeoCoordinate() [3/4]

void DepictionEngine.TransformAnimator.SetGeoCoordinate ( GeoCoordinate3Double  value,
float  duration,
AnimationCurve  curve 
)

Start animating towards the geoCoordinate.

Parameters
value
duration
curve

◆ SetGeoCoordinate() [4/4]

void DepictionEngine.TransformAnimator.SetGeoCoordinate ( GeoCoordinate3Double  value,
float  duration,
EasingType  easing = EasingType::QuartEaseOut 
)

Start animating towards the geoCoordinate.

Parameters
value
duration
easing

◆ SetLocalPosition() [1/4]

void DepictionEngine.TransformAnimator.SetLocalPosition ( Vector3Double  value,
AnimationCurve  curve 
)

Start animating towards the localPosition.

Parameters
value
curve

◆ SetLocalPosition() [2/4]

void DepictionEngine.TransformAnimator.SetLocalPosition ( Vector3Double  value,
EasingType  easing = EasingType::QuartEaseOut 
)

Start animating towards the localPosition.

Parameters
value
easing

◆ SetLocalPosition() [3/4]

void DepictionEngine.TransformAnimator.SetLocalPosition ( Vector3Double  value,
float  duration,
AnimationCurve  curve 
)

Start animating towards the localPosition.

Parameters
value
duration
curve

◆ SetLocalPosition() [4/4]

void DepictionEngine.TransformAnimator.SetLocalPosition ( Vector3Double  value,
float  duration,
EasingType  easing = EasingType::QuartEaseOut 
)

Start animating towards the localPosition.

Parameters
value
duration
easing

◆ SetLocalRotation() [1/4]

void DepictionEngine.TransformAnimator.SetLocalRotation ( QuaternionDouble  value,
AnimationCurve  curve 
)

Start animating towards the localRotation.

Parameters
value
curve

◆ SetLocalRotation() [2/4]

void DepictionEngine.TransformAnimator.SetLocalRotation ( QuaternionDouble  value,
EasingType  easing = EasingType::QuartEaseOut 
)

Start animating towards the localRotation.

Parameters
value
easing

◆ SetLocalRotation() [3/4]

void DepictionEngine.TransformAnimator.SetLocalRotation ( QuaternionDouble  value,
float  duration,
AnimationCurve  curve 
)

Start animating towards the localRotation.

Parameters
value
duration
curve

◆ SetLocalRotation() [4/4]

void DepictionEngine.TransformAnimator.SetLocalRotation ( QuaternionDouble  value,
float  duration,
EasingType  easing = EasingType::QuartEaseOut 
)

Start animating towards the localRotation.

Parameters
value
duration
easing

◆ SetLocalScale() [1/4]

void DepictionEngine.TransformAnimator.SetLocalScale ( Vector3Double  value,
AnimationCurve  curve 
)

Start animating towards the localScale.

Parameters
value
curve

◆ SetLocalScale() [2/4]

void DepictionEngine.TransformAnimator.SetLocalScale ( Vector3Double  value,
EasingType  easing = EasingType::QuartEaseOut 
)

Start animating towards the localScale.

Parameters
value
easing

◆ SetLocalScale() [3/4]

void DepictionEngine.TransformAnimator.SetLocalScale ( Vector3Double  value,
float  duration,
AnimationCurve  curve 
)

Start animating towards the localScale.

Parameters
value
duration
curve

◆ SetLocalScale() [4/4]

void DepictionEngine.TransformAnimator.SetLocalScale ( Vector3Double  value,
float  duration,
EasingType  easing = EasingType::QuadEaseInOut 
)

Start animating towards the localScale.

Parameters
value
duration
easing

◆ SetPosition() [1/4]

void DepictionEngine.TransformAnimator.SetPosition ( Vector3Double  value,
AnimationCurve  curve 
)

Start animating towards the position.

Parameters
value
curve

◆ SetPosition() [2/4]

void DepictionEngine.TransformAnimator.SetPosition ( Vector3Double  value,
EasingType  easing = EasingType::QuartEaseOut 
)

Start animating towards the position.

Parameters
value
easing

◆ SetPosition() [3/4]

void DepictionEngine.TransformAnimator.SetPosition ( Vector3Double  value,
float  duration,
AnimationCurve  curve 
)

Start animating towards the position.

Parameters
value
duration
curve

◆ SetPosition() [4/4]

void DepictionEngine.TransformAnimator.SetPosition ( Vector3Double  value,
float  duration,
EasingType  easing = EasingType::QuartEaseOut 
)

Start animating towards the position.

Parameters
value
duration
easing

◆ StopAllAnimations()

override void DepictionEngine.TransformAnimator.StopAllAnimations ( )
virtual

Stop all playing animations that were started by this 'Animator'.

Reimplemented from DepictionEngine.AnimatorBase.

◆ TransformPropertyAssigned()

override bool DepictionEngine.TransformAnimator.TransformPropertyAssigned ( IProperty  property,
string  name,
object  newValue,
object  oldValue 
)
protectedvirtual

Reimplemented from DepictionEngine.Script.


The documentation for this class was generated from the following file: