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| override byte[] | GetDataBytes (LoaderBase.DataType dataType) |
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| override string | GetFileExtension () |
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| override bool | InitializeLastFields () |
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| override void | InitializeSerializedFields (InitializationContext initializingContext) |
| | Initialize SerializedField's to their default values.
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virtual byte[] | GetDataBytes (LoaderBase.DataType dataType) |
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virtual object | GetData () |
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override void | Saving (Scene scene, string path) |
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| override bool | UpdateHideFlags () |
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virtual object | ProcessDataBytes (byte[] value, LoaderBase.DataType dataType) |
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void | DataPropertyAssigned () |
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virtual void | DataChanged () |
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virtual string | GetFileExtension () |
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| void | DisposeOldDataAndRegisterNewData< T > (T oldData, T newData, InitializationContext initializingContext) |
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| override bool | AddInstanceToManager () |
| | Should this object be added to the DepictionEngine.InstanceManager.
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| override bool | Initialize (InitializationContext initializingContext) |
| | The main initialization function.
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| override void | InitializeSerializedFields (InitializationContext initializingContext) |
| | Initialize SerializedField's to their default values.
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override void | Saving (Scene scene, string path) |
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| override bool | UpdateHideFlags () |
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virtual bool | GetDefaultDontSaveToScene () |
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| override void | Initializing () |
| | The first step of the initialization process.
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| override bool | Initialize (InitializationContext initializingContext) |
| | The main initialization function.
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| override SerializableGuid | GetId (SerializableGuid id, InitializationContext initializingContext) |
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| override void | Initializing () |
| | The first step of the initialization process.
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| override void | InitializeUID (InitializationContext initializingContext) |
| | Initializes the object's unique identifiers.
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virtual SerializableGuid | GetId (SerializableGuid id, InitializationContext initializingContext) |
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| override bool | Initialize (InitializationContext initializingContext) |
| | The main initialization function.
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virtual void | InitializeFields (InitializationContext initializingContext) |
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| virtual void | InitializeSerializedFields (InitializationContext initializingContext) |
| | Initialize SerializedField's to their default values.
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| virtual bool | AddInstanceToManager () |
| | Should this object be added to the DepictionEngine.InstanceManager.
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| override bool | AddToInstanceManager () |
| | Add the object to the DepictionEngine.InstanceManager if possible.
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virtual bool | SetValue< T > (string name, T value, ref T valueField, Action< T, T > assignedCallback=null, bool allowAutoDisposeOnOutOfSynchProperty=false) |
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void | PropertyAssigned< T > (IProperty property, string name, T newValue, T oldValue) |
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virtual bool | InitializeLastFields () |
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virtual bool | OnDisposedLocked () |
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bool | IsDuplicateInitializing () |
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virtual void | DestroyAfterFailedInitialization () |
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| virtual void | Initializing () |
| | The first step of the initialization process.
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| virtual void | InitializeUID (InitializationContext initializingContext) |
| | Initializes the object's unique identifiers.
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| virtual bool | AddToInstanceManager () |
| | Add the object to the DepictionEngine.InstanceManager if possible.
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| virtual bool | Initialize (InitializationContext initializingContext) |
| | The main initialization function.
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| virtual bool | IsValidInitialization (InitializationContext initializingContext) |
| | Provides the ability to interrupt the initialization.
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bool | InitValue< T > (Action< T > callback, T defaultValue, InitializationContext initializingContext) |
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bool | InitValue< T > (Action< T > callback, T defaultValue, T duplicateValue, InitializationContext initializingContext) |
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| virtual bool | UpdateAllDelegates () |
| | Function to initialize event handlers.
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virtual void | Saving (UnityEngine.SceneManagement.Scene scene, string path) |
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| bool | HasChanged (object newValue, object oldValue, bool forceChangeDuringInitializing=true) |
| | Are the two objects equals?
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bool | IsFallbackValues () |
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bool | IsNotFallbackValues () |
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| bool | IsDestroying () |
| | Is the object destroying?
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virtual bool | UpdateHideFlags () |
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virtual DisposeContext | GetDisposingContext () |
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virtual void | OnEnable () |
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virtual void | OnDisable () |
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| enum | GridIndexType { None
, Index2D
, Index3D
} |
| | Different types of indexes.
None:
No index.
Index2D:
An index composed of 2 components (x,y).
Index3D:
An index composed of 3 components (x,y,z).
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static bool | operator!= (ScriptableObjectDisposable lhs, Disposable.Null rhs) |
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static bool | operator== (ScriptableObjectDisposable lhs, Disposable.Null _) |
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const float | DEFAULT_AUTO_SYNCHRONIZE_INTERVAL = 0.0f |
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const bool | DEFAULT_AUTO_DISPOSE = true |
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const bool | DEFAULT_DONT_SAVE_TO_SCENE = false |
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GridIndexType | gridIndexType [get, set] |
| | The number of component required by the grid index.
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| Vector2Int | grid2DDimensions [get, set] |
| | The horizontal and vertical size of the grid.
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| Vector2Int | grid2DIndex [get, set] |
| | The horizontal and vertical index of this asset on the grid.
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JSONNode | data [get, set] |
| | The name of the data file (Read Only).
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| Action< IPersistent, Action > | PersistenceSaveOperationEvent [get, set] |
| | Dispatched as a signal to any DepictionEngine.DatasourceBase containing this DepictionEngine.IPersistent to let them know that they need to add it to their save operation queue.
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| Action< IPersistent, Action > | PersistenceSynchronizeOperationEvent [get, set] |
| | Dispatched as a signal to any DepictionEngine.DatasourceBase containing this DepictionEngine.IPersistent to let them know that they need to add it to their synchronize operation queue.
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| Action< IPersistent, Action > | PersistenceDeleteOperationEvent [get, set] |
| | Dispatched as a signal to any DepictionEngine.DatasourceBase containing this DepictionEngine.IPersistent to let them know that they need to add it to their delete operation queue.
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| new string | name [get, set] |
| | The name of the object.
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float | autoSynchronizeInterval [get, set] |
| | The interval (in seconds) at which we call the DepictionEngine.IPersistent.Synchronize function. Automatically calling DepictionEngine.IPersistent.Synchronize can be useful to keep objects in synch with a datasource. Set to zero to deactivate.
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| bool | autoDispose [get, set] |
| | When enabled the object can be disposed automatically by its datasource if it is no longer required in any loader and does not have any out of synch properties.
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| bool | dontSaveToScene [get, set] |
| | When enabled the object will not be saved as part of the Scene.
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| bool | createPersistentIfMissing [get, set] |
| | When enabled a new DepictionEngine.IPersistent will be created if none is present in the datasource.
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| bool | containsCopyrightedMaterial [get] |
| | Whether or not the object contains data that is copyrighted. If true the object may not be persisted in a Scene or DepictionEngine.Datasource.
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JSONNode | initializationJson [get] |
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Type | type [get] |
| | The Cass type.
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| Action< IProperty, string, object, object > | PropertyAssignedEvent [get, set] |
| | Dispatched when a new value as been assigned to a field using the DepictionEngine.PropertyMonoBehaviour.SetValue method.
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| SerializableGuid | id [get] |
| | Global unique identifier.
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| bool | locked [get, set] |
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bool | wasFirstUpdated [get] |
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| bool | initialized [get] |
| | Has the object been initialized.
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bool | instanceAdded [get, set] |
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| bool | isFallbackValues [get] |
| | Was this component created by a DepictionEngine.FallbackValues.
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| IScriptableBehaviour | originator [get] |
| | Which DepictionEngine.IScriptableBehaviour triggered the current code execution if any at all.
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| DisposeContext | disposingContext [get] |
| | The DepictionEngine.DisposeContext under which the object was destroyed.
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| bool | poolComplete [get, set] |
| | Is the object done disposing.
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| Action< IDisposable > | InitializedEvent [get, set] |
| | Dispatched after the object as been initialized.
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| Action< IDisposable, DisposeContext > | DisposedEvent [get, set] |
| | Dispatched during the DepictionEngine.MonoBehaviourDisposable.OnDispose, DepictionEngine.ScriptableObjectDisposable.OnDispose or DepictionEngine.Disposable.OnDispose.
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SceneManager | sceneManager [get] |
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InstanceManager | instanceManager [get] |
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DatasourceManager | datasourceManager [get] |
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TweenManager | tweenManager [get] |
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InputManager | inputManager [get] |
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CameraManager | cameraManager [get] |
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PoolManager | poolManager [get] |
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RenderingManager | renderingManager [get] |
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| string | name [get, set] |
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| bool | isFallbackValues [get] |
| | Was this component created by a DepictionEngine.FallbackValues.
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| IScriptableBehaviour | originator [get] |
| | Which DepictionEngine.IScriptableBehaviour triggered the current code execution if any at all.
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| Action< IDisposable > | InitializedEvent [get, set] |
| | Dispatched after the object as been initialized.
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| Action< IDisposable, DisposeContext > | DisposedEvent [get, set] |
| | Dispatched during the DepictionEngine.MonoBehaviourDisposable.OnDispose, DepictionEngine.ScriptableObjectDisposable.OnDispose or DepictionEngine.Disposable.OnDispose.
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| bool | initialized [get] |
| | Has the object been initialized.
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| bool | poolComplete [get, set] |
| | Is the object done disposing.
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| DisposeContext | disposingContext [get] |
| | The DepictionEngine.DisposeContext under which the object was destroyed.
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bool | locked [get, set] |
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| SerializableGuid | id [get] |
| | The DepictionEngine.SerializableGuid of the object.
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| Action< IProperty, string, object, object > | PropertyAssignedEvent [get, set] |
| | Dispatched when a new value as been assigned to a field using the DepictionEngine.PropertyMonoBehaviour.SetValue method.
|
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| bool | autoDispose [get] |
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| bool | dontSaveToScene [get, set] |
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| bool | containsCopyrightedMaterial [get] |
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| bool | createPersistentIfMissing [get] |
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| Action< IPersistent, Action > | PersistenceSaveOperationEvent [get, set] |
| | Dispatched as a signal to any DepictionEngine.DatasourceBase containing this DepictionEngine.IPersistent to let them know that they need to add it to their save operation queue.
|
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| Action< IPersistent, Action > | PersistenceSynchronizeOperationEvent [get, set] |
| | Dispatched as a signal to any DepictionEngine.DatasourceBase containing this DepictionEngine.IPersistent to let them know that they need to add it to their synchronize operation queue.
|
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| Action< IPersistent, Action > | PersistenceDeleteOperationEvent [get, set] |
| | Dispatched as a signal to any DepictionEngine.DatasourceBase containing this DepictionEngine.IPersistent to let them know that they need to add it to their delete operation queue.
|
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| Vector2Int | grid2DIndex [get] |
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| Vector2Int | grid2DDimensions [get] |
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