Depiction Engine For Unity 2023.0 (Alpha)
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DepictionEngine.BuildingFeature Class Reference

Public Types

enum  Shape {
  Extrusion , None , Cone , Dome ,
  Pyramid , Sphere , Cylinder
}
 Building feature shapes.
 
enum  RoofShape {
  None , Cone , Pyramid , Dome ,
  Onion , Gabled , Hipped , HalfHipped ,
  Skillion , Gambrel , Mansard , Round ,
  Flat
}
 Building feature roof shapes.
 
- Public Types inherited from DepictionEngine.AssetBase
enum  GridIndexType { None , Index2D , Index3D }
 Different types of indexes.

None:
No index.

Index2D:
An index composed of 2 components (x,y).

Index3D:
An index composed of 3 components (x,y,z).
 

Public Member Functions

override void SetData (JSONNode json)
 
void SetData (GeoCoordinateGeometries[] geoCoordinateGeometries, bool[] hasRoofColor, bool[] hasWallColor, bool[] hasRoofDirection, bool[] hasHeight, bool[] hasMinLevel, bool[] hasLevels, bool[] materialIsGlass, Color[] roofColor, Color[] wallColor, Shape[] shape, RoofShape[] roofShape, float[] roofHeight, int[] roofLevels, float[] roofDirection, float[] minHeight, float[] height, int[] minLevel, int[] levels)
 
GeoCoordinateGeometries GetGeoCoordinateGeometries (int index)
 
bool GetMaterialIsGlass (int index)
 
Shape GetShape (int index)
 
RoofShape GetRoofShape (int index)
 
bool GetHasRoofDirection (int index)
 
float GetRoofDirection (int index)
 
float GetRoofHeight (int index)
 
int GetRoofLevels (int index)
 
bool GetHasHeight (int index)
 
float GetHeight (int index)
 
float GetMinHeight (int index)
 
bool GetHasLevels (int index)
 
int GetLevels (int index)
 
bool GetHasMinLevel (int index)
 
int GetMinLevel (int index)
 
Color GetWallColor (int index, Color defaultColor, Color overrideColor)
 
Color GetRoofColor (int index, Color defaultColor, Color overrideColor)
 
- Public Member Functions inherited from DepictionEngine.Feature
override void SetData (object value, LoaderBase.DataType dataType, InitializationContext initializingContext=InitializationContext.Programmatically)
 
virtual void SetData (JSONNode json)
 
- Public Member Functions inherited from DepictionEngine.AssetBase
bool IsGridIndexValid ()
 
virtual void SetData (object value, LoaderBase.DataType dataType, InitializationContext initializingContext=InitializationContext.Programmatically)
 
- Public Member Functions inherited from DepictionEngine.PersistentScriptableObject
override void Recycle ()
 Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool.
 
int Save ()
 Trigger the dispatch of a DepictionEngine.IPersistent.PersistenceSaveOperationEvent.
 
int Synchronize ()
 Trigger the dispatch of a DepictionEngine.IPersistent.PersistenceSynchronizeOperationEvent.
 
int Delete ()
 Trigger the dispatch of a DepictionEngine.IPersistent.PersistenceDeleteOperationEvent.
 
override bool OnDispose (DisposeContext disposeContext)
 This is where you dispose any remaining dependencies.
 
- Public Member Functions inherited from DepictionEngine.JsonScriptableObject
override void Initialized (InitializationContext initializingContext)
 Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations.
 
- Public Member Functions inherited from DepictionEngine.PropertyScriptableObject
override void Recycle ()
 Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool.
 
void ResetId ()
 Resets the Id to DepictionEngine.SerializableGuid.Empty.
 
override bool OnDispose (DisposeContext disposeContext)
 This is where you dispose any remaining dependencies.
 
override bool OnDispose (DisposeContext disposeContext)
 This is where you dispose any remaining dependencies.
 
- Public Member Functions inherited from DepictionEngine.ScriptableObjectDisposable
virtual void Recycle ()
 Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool.
 
bool Initialize ()
 Needs to be called before the object can be used. Objects created through the DepictionEngine.InstanceManager should automatically Initialize the object.
 
virtual void Initialized (InitializationContext initializingContext)
 Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations.
 
InitializationContext GetInitializeContext ()
 
bool IsDisposing ()
 Is the object disposing?.
 
bool IsDisposed ()
 Has the object been disposed?
 
void Originator (Action callback, IScriptableBehaviour originator)
 Provides the code executed in this callback information about the DepictionEngine.IScriptableBehaviour that triggered it by keeping a reference available under DepictionEngine.IScriptableBehaviour.originator.
 
bool OnDisposing ()
 
bool UpdateDisposingContext (bool forceUpdate=false)
 This is where you clear or dispose any remaining references. It will be called automatically by DepictionEngine.DisposeManager immediately after DepictionEngine.IDisposable.OnDisposing unless the object was Destroyed as a result of an Editor action.
 
void OnDisposeInternal (DisposeContext disposeContext)
 
virtual bool OnDispose (DisposeContext disposeContext)
 This is where you dispose any remaining dependencies.
 
void OnDestroy ()
 This is where you destroy any remaining dependencies.
 
virtual void OnBeforeSerialize ()
 
virtual void OnAfterDeserialize ()
 
virtual void OnValidate ()
 
bool Equals (Disposable.Null value)
 
override bool Equals (object value)
 
override int GetHashCode ()
 
- Public Member Functions inherited from DepictionEngine.IScriptableBehaviour
InitializationContext GetInitializeContext ()
 
void Originator (Action callback, IScriptableBehaviour originator)
 Provides the code executed in this callback information about the DepictionEngine.IScriptableBehaviour that triggered it by keeping a reference available under DepictionEngine.IScriptableBehaviour.originator.
 
int GetInstanceID ()
 
void OnDestroy ()
 This is where you destroy any remaining dependencies.
 
void Initialized (InitializationContext initializingContext)
 Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations.
 
void Recycle ()
 Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool.
 
bool Initialize ()
 Needs to be called before the object can be used. Objects created through the DepictionEngine.InstanceManager should automatically Initialize the object.
 
bool IsDisposing ()
 Is the object disposing?.
 
bool IsDisposed ()
 Has the object been disposed?
 
bool OnDisposing ()
 
bool OnDispose (DisposeContext disposeContext)
 This is where you dispose any remaining dependencies.
 
void OnDisposeInternal (DisposeContext disposeContext)
 
bool UpdateDisposingContext (bool forceUpdate=false)
 This is where you clear or dispose any remaining references. It will be called automatically by DepictionEngine.DisposeManager immediately after DepictionEngine.IDisposable.OnDisposing unless the object was Destroyed as a result of an Editor action.
 
bool Equals (Disposable.Null value)
 
void ResetId ()
 Resets the Id to DepictionEngine.SerializableGuid.Empty.
 
int Save ()
 Trigger the dispatch of a DepictionEngine.IPersistent.PersistenceSaveOperationEvent.
 
int Synchronize ()
 Trigger the dispatch of a DepictionEngine.IPersistent.PersistenceSynchronizeOperationEvent.
 
int Delete ()
 Trigger the dispatch of a DepictionEngine.IPersistent.PersistenceDeleteOperationEvent.
 
bool IsGridIndexValid ()
 

Protected Member Functions

override JSONObject GetDataJson ()
 
- Protected Member Functions inherited from DepictionEngine.Feature
override byte[] GetDataBytes (LoaderBase.DataType dataType)
 
virtual JSONObject GetDataJson ()
 
override string GetFileExtension ()
 
- Protected Member Functions inherited from DepictionEngine.AssetBase
override bool InitializeLastFields ()
 
override void InitializeSerializedFields (InitializationContext initializingContext)
 Initialize SerializedField's to their default values.
 
virtual byte[] GetDataBytes (LoaderBase.DataType dataType)
 
virtual object GetData ()
 
override void Saving (Scene scene, string path)
 
override bool UpdateHideFlags ()
 
virtual object ProcessDataBytes (byte[] value, LoaderBase.DataType dataType)
 
void DataPropertyAssigned ()
 
virtual void DataChanged ()
 
virtual string GetFileExtension ()
 
void DisposeOldDataAndRegisterNewData< T > (T oldData, T newData, InitializationContext initializingContext)
 
- Protected Member Functions inherited from DepictionEngine.PersistentScriptableObject
override bool AddInstanceToManager ()
 Should this object be added to the DepictionEngine.InstanceManager.
 
override bool Initialize (InitializationContext initializingContext)
 The main initialization function.
 
override void InitializeSerializedFields (InitializationContext initializingContext)
 Initialize SerializedField's to their default values.
 
override void Saving (Scene scene, string path)
 
override bool UpdateHideFlags ()
 
virtual bool GetDefaultDontSaveToScene ()
 
- Protected Member Functions inherited from DepictionEngine.JsonScriptableObject
override void Initializing ()
 The first step of the initialization process.
 
override bool Initialize (InitializationContext initializingContext)
 The main initialization function.
 
override SerializableGuid GetId (SerializableGuid id, InitializationContext initializingContext)
 
- Protected Member Functions inherited from DepictionEngine.PropertyScriptableObject
override void Initializing ()
 The first step of the initialization process.
 
override void InitializeUID (InitializationContext initializingContext)
 Initializes the object's unique identifiers.
 
virtual SerializableGuid GetId (SerializableGuid id, InitializationContext initializingContext)
 
override bool Initialize (InitializationContext initializingContext)
 The main initialization function.
 
virtual void InitializeFields (InitializationContext initializingContext)
 
virtual void InitializeSerializedFields (InitializationContext initializingContext)
 Initialize SerializedField's to their default values.
 
virtual bool AddInstanceToManager ()
 Should this object be added to the DepictionEngine.InstanceManager.
 
override bool AddToInstanceManager ()
 Add the object to the DepictionEngine.InstanceManager if possible.
 
virtual bool SetValue< T > (string name, T value, ref T valueField, Action< T, T > assignedCallback=null, bool allowAutoDisposeOnOutOfSynchProperty=false)
 
void PropertyAssigned< T > (IProperty property, string name, T newValue, T oldValue)
 
virtual bool InitializeLastFields ()
 
- Protected Member Functions inherited from DepictionEngine.MultithreadSafeScriptableObject
virtual bool OnDisposedLocked ()
 
- Protected Member Functions inherited from DepictionEngine.ScriptableObjectDisposable
bool IsDuplicateInitializing ()
 
virtual void DestroyAfterFailedInitialization ()
 
virtual void Initializing ()
 The first step of the initialization process.
 
virtual void InitializeUID (InitializationContext initializingContext)
 Initializes the object's unique identifiers.
 
virtual bool AddToInstanceManager ()
 Add the object to the DepictionEngine.InstanceManager if possible.
 
virtual bool Initialize (InitializationContext initializingContext)
 The main initialization function.
 
virtual bool IsValidInitialization (InitializationContext initializingContext)
 Provides the ability to interrupt the initialization.
 
bool InitValue< T > (Action< T > callback, T defaultValue, InitializationContext initializingContext)
 
bool InitValue< T > (Action< T > callback, T defaultValue, T duplicateValue, InitializationContext initializingContext)
 
virtual bool UpdateAllDelegates ()
 Function to initialize event handlers.
 
virtual void Saving (UnityEngine.SceneManagement.Scene scene, string path)
 
bool HasChanged (object newValue, object oldValue, bool forceChangeDuringInitializing=true)
 Are the two objects equals?
 
bool IsFallbackValues ()
 
bool IsNotFallbackValues ()
 
bool IsDestroying ()
 Is the object destroying?
 
virtual bool UpdateHideFlags ()
 
virtual DisposeContext GetDisposingContext ()
 
virtual void OnEnable ()
 
virtual void OnDisable ()
 

Properties

override int featureCount [get]
 
- Properties inherited from DepictionEngine.Feature
virtual int featureCount [get]
 
- Properties inherited from DepictionEngine.AssetBase
GridIndexType gridIndexType [get, set]
 The number of component required by the grid index.
 
Vector2Int grid2DDimensions [get, set]
 The horizontal and vertical size of the grid.
 
Vector2Int grid2DIndex [get, set]
 The horizontal and vertical index of this asset on the grid.
 
JSONNode data [get, set]
 The name of the data file (Read Only).
 
- Properties inherited from DepictionEngine.PersistentScriptableObject
Action< IPersistent, Action > PersistenceSaveOperationEvent [get, set]
 Dispatched as a signal to any DepictionEngine.DatasourceBase containing this DepictionEngine.IPersistent to let them know that they need to add it to their save operation queue.
 
Action< IPersistent, Action > PersistenceSynchronizeOperationEvent [get, set]
 Dispatched as a signal to any DepictionEngine.DatasourceBase containing this DepictionEngine.IPersistent to let them know that they need to add it to their synchronize operation queue.
 
Action< IPersistent, Action > PersistenceDeleteOperationEvent [get, set]
 Dispatched as a signal to any DepictionEngine.DatasourceBase containing this DepictionEngine.IPersistent to let them know that they need to add it to their delete operation queue.
 
new string name [get, set]
 The name of the object.
 
float autoSynchronizeInterval [get, set]
 The interval (in seconds) at which we call the DepictionEngine.IPersistent.Synchronize function. Automatically calling DepictionEngine.IPersistent.Synchronize can be useful to keep objects in synch with a datasource. Set to zero to deactivate.
 
bool autoDispose [get, set]
 When enabled the object can be disposed automatically by its datasource if it is no longer required in any loader and does not have any out of synch properties.
 
bool dontSaveToScene [get, set]
 When enabled the object will not be saved as part of the Scene.
 
bool createPersistentIfMissing [get, set]
 When enabled a new DepictionEngine.IPersistent will be created if none is present in the datasource.
 
bool containsCopyrightedMaterial [get]
 Whether or not the object contains data that is copyrighted. If true the object may not be persisted in a Scene or DepictionEngine.Datasource.
 
- Properties inherited from DepictionEngine.JsonScriptableObject
JSONNode initializationJson [get]
 
- Properties inherited from DepictionEngine.PropertyScriptableObject
Type type [get]
 The Cass type.
 
Action< IProperty, string, object, object > PropertyAssignedEvent [get, set]
 Dispatched when a new value as been assigned to a field using the DepictionEngine.PropertyMonoBehaviour.SetValue method.
 
SerializableGuid id [get]
 Global unique identifier.
 
- Properties inherited from DepictionEngine.MultithreadSafeScriptableObject
bool locked [get, set]
 
- Properties inherited from DepictionEngine.ScriptableObjectDisposable
bool wasFirstUpdated [get]
 
bool initialized [get]
 Has the object been initialized.
 
bool instanceAdded [get, set]
 
bool isFallbackValues [get]
 Was this component created by a DepictionEngine.FallbackValues.
 
IScriptableBehaviour originator [get]
 Which DepictionEngine.IScriptableBehaviour triggered the current code execution if any at all.
 
DisposeContext disposingContext [get]
 The DepictionEngine.DisposeContext under which the object was destroyed.
 
bool poolComplete [get, set]
 Is the object done disposing.
 
Action< IDisposableInitializedEvent [get, set]
 Dispatched after the object as been initialized.
 
Action< IDisposable, DisposeContextDisposedEvent [get, set]
 Dispatched during the DepictionEngine.MonoBehaviourDisposable.OnDispose, DepictionEngine.ScriptableObjectDisposable.OnDispose or DepictionEngine.Disposable.OnDispose.
 
SceneManager sceneManager [get]
 
InstanceManager instanceManager [get]
 
DatasourceManager datasourceManager [get]
 
TweenManager tweenManager [get]
 
InputManager inputManager [get]
 
CameraManager cameraManager [get]
 
PoolManager poolManager [get]
 
RenderingManager renderingManager [get]
 
- Properties inherited from DepictionEngine.IScriptableBehaviour
string name [get, set]
 
bool isFallbackValues [get]
 Was this component created by a DepictionEngine.FallbackValues.
 
IScriptableBehaviour originator [get]
 Which DepictionEngine.IScriptableBehaviour triggered the current code execution if any at all.
 
- Properties inherited from DepictionEngine.IDisposable
Action< IDisposableInitializedEvent [get, set]
 Dispatched after the object as been initialized.
 
Action< IDisposable, DisposeContextDisposedEvent [get, set]
 Dispatched during the DepictionEngine.MonoBehaviourDisposable.OnDispose, DepictionEngine.ScriptableObjectDisposable.OnDispose or DepictionEngine.Disposable.OnDispose.
 
bool initialized [get]
 Has the object been initialized.
 
bool poolComplete [get, set]
 Is the object done disposing.
 
DisposeContext disposingContext [get]
 The DepictionEngine.DisposeContext under which the object was destroyed.
 
- Properties inherited from DepictionEngine.IMultithreadSafe
bool locked [get, set]
 
- Properties inherited from DepictionEngine.IProperty
SerializableGuid id [get]
 The DepictionEngine.SerializableGuid of the object.
 
Action< IProperty, string, object, object > PropertyAssignedEvent [get, set]
 Dispatched when a new value as been assigned to a field using the DepictionEngine.PropertyMonoBehaviour.SetValue method.
 
- Properties inherited from DepictionEngine.IPersistent
bool autoDispose [get]
 
bool dontSaveToScene [get, set]
 
bool containsCopyrightedMaterial [get]
 
bool createPersistentIfMissing [get]
 
Action< IPersistent, Action > PersistenceSaveOperationEvent [get, set]
 Dispatched as a signal to any DepictionEngine.DatasourceBase containing this DepictionEngine.IPersistent to let them know that they need to add it to their save operation queue.
 
Action< IPersistent, Action > PersistenceSynchronizeOperationEvent [get, set]
 Dispatched as a signal to any DepictionEngine.DatasourceBase containing this DepictionEngine.IPersistent to let them know that they need to add it to their synchronize operation queue.
 
Action< IPersistent, Action > PersistenceDeleteOperationEvent [get, set]
 Dispatched as a signal to any DepictionEngine.DatasourceBase containing this DepictionEngine.IPersistent to let them know that they need to add it to their delete operation queue.
 
- Properties inherited from DepictionEngine.IGrid2DIndex
Vector2Int grid2DIndex [get]
 
Vector2Int grid2DDimensions [get]
 

Additional Inherited Members

- Static Public Member Functions inherited from DepictionEngine.ScriptableObjectDisposable
static bool operator!= (ScriptableObjectDisposable lhs, Disposable.Null rhs)
 
static bool operator== (ScriptableObjectDisposable lhs, Disposable.Null _)
 
- Static Public Attributes inherited from DepictionEngine.PersistentScriptableObject
const float DEFAULT_AUTO_SYNCHRONIZE_INTERVAL = 0.0f
 
const bool DEFAULT_AUTO_DISPOSE = true
 
const bool DEFAULT_DONT_SAVE_TO_SCENE = false
 

Member Function Documentation

◆ GetDataJson()

override JSONObject DepictionEngine.BuildingFeature.GetDataJson ( )
protectedvirtual

Reimplemented from DepictionEngine.Feature.

◆ SetData()

override void DepictionEngine.BuildingFeature.SetData ( JSONNode  json)
virtual

Reimplemented from DepictionEngine.Feature.


The documentation for this class was generated from the following file: