Depiction Engine For Unity 2023.0 (Alpha)
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Public Member Functions | |
override void | Recycle () |
Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool. | |
bool | AddIndex (Grid2DIndex index) |
bool | RemoveIndex (Grid2DIndex index) |
override bool | AddReference (object loadScopeKey, ReferenceBase reference) |
override bool | RemoveReference (object loadScopeKey, ReferenceBase reference, DisposeContext disposeContext=DisposeContext.Programmatically_Pool) |
override bool | IsInList (LoadScope loadScope) |
Public Member Functions inherited from DepictionEngine.Index2DLoaderBase | |
override void | Recycle () |
Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool. | |
override bool | GetLoadScope (out LoadScope loadScope, IPersistent persistent) |
Returns true if a loadScope is found for the specified DepictionEngine.IPersistent. | |
override bool | GetLoadScope (out LoadScope loadScope, object loadScopeKey, bool reload=false, bool createIfMissing=false, float loadInterval=0.0f) |
Returns true if a loadScope exists or a new one was created. | |
override bool | IsInList (LoadScope loadScope) |
override bool | IterateOverLoadScopes (Func< object, LoadScope, bool > callback) |
Public Member Functions inherited from DepictionEngine.LoaderBase | |
override void | Recycle () |
Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool. | |
List< LoadScope > | LoadAll () |
Create missing DepictionEngine.LoadScope(s) and dispose those that are no longer required. | |
List< LoadScope > | ReloadAll () |
Internal method, to reload data use the DepictionEngine.DatasourceBase.ReloadAll instead. | |
virtual bool | GetLoadScope (out LoadScope loadScope, IPersistent persistent) |
Returns true if a loadScope is found for the specified DepictionEngine.IPersistent. | |
virtual bool | GetLoadScope (out LoadScope loadScope, object loadScopeKey, bool reload=false, bool createIfMissing=false, float loadInterval=0.0f) |
Returns true if a loadScope exists or a new one was created. | |
virtual bool | IterateOverLoadScopes (Func< object, LoadScope, bool > callback) |
virtual bool | AddReference (object loadScopeKey, ReferenceBase reference) |
virtual bool | RemoveReference (object loadScopeKey, ReferenceBase reference, DisposeContext disposeContext=DisposeContext.Programmatically_Pool) |
override bool | PreHierarchicalUpdate () |
Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called before the DepictionEngine.PropertyMonoBehaviour.HierarchicalUpdate. | |
override bool | PostHierarchicalUpdate () |
Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called after the DepictionEngine.PropertyMonoBehaviour.HierarchicalUpdate. | |
void | Load (LoadScope loadScope, float loadInterval=0.0f) |
void | IterateOverPersistents (Func< SerializableGuid, IPersistent, bool > callback) |
bool | IsPersistentInScope (IPersistent persistent) |
bool | ContainsPersistent (IPersistent persistent) |
int | GetPersistentCount () |
bool | AddPersistent (IPersistent persistent) |
bool | RemovePersistent (IPersistent persistent, DisposeContext disposeContext=DisposeContext.Programmatically_Pool) |
bool | RemovePersistent (SerializableGuid persistentId, DisposeContext disposeContext=DisposeContext.Programmatically_Pool) |
virtual bool | IsInList (LoadScope loadScope) |
void | DisposeAllLoadScopes (DisposeContext disposeContext=DisposeContext.Programmatically_Pool) |
Dispose all the DepictionEngine.LoadScope(s). | |
override bool | OnDispose (DisposeContext disposeContext) |
This is where you dispose any remaining dependencies. | |
Public Member Functions inherited from DepictionEngine.GeneratorBase | |
void | IterateOverFallbackValues< T > (Func< FallbackValues, bool > callback) |
void | IterateOverFallbackValues< T, T1 > (Func< FallbackValues, bool > callback) |
void | IterateOverFallbackValues (Func< FallbackValues, bool > callback, Type type, Type type1=null) |
bool | GeneratePersistent (out IPersistent persistent, Type type, JSONObject json, List< PropertyModifier > propertyModifiers=null) |
Public Member Functions inherited from DepictionEngine.Script | |
float | GetSphericalRatio () |
Public Member Functions inherited from DepictionEngine.JsonMonoBehaviour | |
override void | Initialized (InitializationContext initializingContext) |
Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations. | |
virtual bool | DetectUserGameObjectChanges () |
Detect changes that happen as a result of an external influence. | |
Public Member Functions inherited from DepictionEngine.PropertyMonoBehaviour | |
override void | Recycle () |
Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool. | |
override void | Initialized (InitializationContext initializingContext) |
Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations. | |
virtual void | UpdateDependencies () |
virtual bool | UpdateRelations (Action beforeSiblingsInitializeCallback=null) |
virtual void | UpdateParent (PropertyMonoBehaviour originator=null) |
Finds and sets the parent. | |
bool | PropertyDirty (string name) |
void | ResetId () |
Resets the Id to DepictionEngine.SerializableGuid.Empty. | |
void | UpdateActiveAndEnabled () |
virtual void | HierarchicalApplyOriginShifting (Vector3Double origin, bool originShiftSelected) |
virtual bool | HierarchicalBeginCameraRendering (Camera camera) |
Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the RenderPipelineManager.beginCameraRendering. | |
virtual bool | HierarchicalEndCameraRendering (Camera camera) |
Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the RenderPipelineManager.endCameraRendering. | |
virtual bool | PreHierarchicalUpdate () |
Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called before the DepictionEngine.PropertyMonoBehaviour.HierarchicalUpdate. | |
virtual void | PreHierarchicalUpdateBeforeChildrenAndSiblings () |
virtual bool | HierarchicalUpdate () |
Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called after the DepictionEngine.PropertyMonoBehaviour.PreHierarchicalUpdate and before the DepictionEngine.PropertyMonoBehaviour.PostHierarchicalUpdate. | |
virtual bool | PostHierarchicalUpdate () |
Called as a result of a hierarchical traversal of the scenegraph initiated at the same time as the UnityEngine Update. It is called after the DepictionEngine.PropertyMonoBehaviour.HierarchicalUpdate. | |
virtual void | IterateOverChildrenAndSiblings (Action< PropertyMonoBehaviour > callback=null) |
override bool | OnDispose (DisposeContext disposeContext) |
This is where you dispose any remaining dependencies. | |
Public Member Functions inherited from DepictionEngine.MonoBehaviourDisposable | |
virtual void | Recycle () |
Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool. | |
bool | Initialize () |
Needs to be called before the object can be used. Objects created through the DepictionEngine.InstanceManager should automatically Initialize the object. | |
virtual void | Initialized (InitializationContext initializingContext) |
Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations. | |
T | AddComponent< T > (InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false) |
T | AddComponent< T > (bool initialize, InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false) |
Component | AddComponent (Type componentType, InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false) |
Component | AddComponent (Type componentType, bool initialize, InitializationContext initializingContext=InitializationContext.Programmatically, JSONObject json=null, List< PropertyModifier > propertyModifiers=null, bool isFallbackValues=false) |
InitializationContext | GetInitializeContext () |
bool | IsDisposing () |
Is the object disposing?. | |
bool | IsDisposed () |
Has the object been disposed? | |
void | Originator (Action callback, IScriptableBehaviour originator) |
Provides the code executed in this callback information about the DepictionEngine.IScriptableBehaviour that triggered it by keeping a reference available under DepictionEngine.IScriptableBehaviour.originator. | |
bool | OnDisposing () |
bool | UpdateDisposingContext (bool forceUpdate=false) |
This is where you clear or dispose any remaining references. It will be called automatically by DepictionEngine.DisposeManager immediately after DepictionEngine.IDisposable.OnDisposing unless the object was Destroyed as a result of an Editor action. | |
void | OnDisposeInternal (DisposeContext disposeContext) |
virtual bool | OnDispose (DisposeContext disposeContext) |
This is where you dispose any remaining dependencies. | |
void | OnDestroy () |
This is where you destroy any remaining dependencies. | |
virtual void | OnBeforeSerialize () |
virtual void | OnAfterDeserialize () |
virtual void | OnValidate () |
bool | Equals (Disposable.Null value) |
override bool | Equals (object value) |
override int | GetHashCode () |
Public Member Functions inherited from DepictionEngine.IScriptableBehaviour | |
InitializationContext | GetInitializeContext () |
void | Originator (Action callback, IScriptableBehaviour originator) |
Provides the code executed in this callback information about the DepictionEngine.IScriptableBehaviour that triggered it by keeping a reference available under DepictionEngine.IScriptableBehaviour.originator. | |
int | GetInstanceID () |
void | OnDestroy () |
This is where you destroy any remaining dependencies. | |
void | Initialized (InitializationContext initializingContext) |
Acts as a reliable constructor and will always by called unlike Awake which is sometimes skipped during Undo / Redo operations. | |
void | Recycle () |
Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool. | |
bool | Initialize () |
Needs to be called before the object can be used. Objects created through the DepictionEngine.InstanceManager should automatically Initialize the object. | |
bool | IsDisposing () |
Is the object disposing?. | |
bool | IsDisposed () |
Has the object been disposed? | |
bool | OnDisposing () |
bool | OnDispose (DisposeContext disposeContext) |
This is where you dispose any remaining dependencies. | |
void | OnDisposeInternal (DisposeContext disposeContext) |
bool | UpdateDisposingContext (bool forceUpdate=false) |
This is where you clear or dispose any remaining references. It will be called automatically by DepictionEngine.DisposeManager immediately after DepictionEngine.IDisposable.OnDisposing unless the object was Destroyed as a result of an Editor action. | |
bool | Equals (Disposable.Null value) |
void | ResetId () |
Resets the Id to DepictionEngine.SerializableGuid.Empty. | |
void | IterateOverPersistents (Func< SerializableGuid, IPersistent, bool > callback) |
bool | AddPersistent (IPersistent persistent) |
bool | RemovePersistent (IPersistent persistent, DisposeContext disposeContext=DisposeContext.Programmatically_Pool) |
bool | RemovePersistent (SerializableGuid persistentId, DisposeContext disposeContext=DisposeContext.Programmatically_Pool) |
Protected Member Functions | |
override void | InitializeSerializedFields (InitializationContext initializingContext) |
Initialize SerializedField's to their default values. | |
override bool | InitializeLastFields () |
override void | IterateOverLoadScopeKeys (Action< int, object, ReferencesList > callback) |
override void | IterateOverLoadScopeList (Action< Vector2Int, Vector2Int, Vector2Int > callback) |
Protected Member Functions inherited from DepictionEngine.Index2DLoaderBase | |
override void | InitializeSerializedFields (InitializationContext initializingContext) |
Initialize SerializedField's to their default values. | |
override bool | InitializeLastFields () |
virtual Vector2Int | GetDefaultMinMaxZoom () |
override int | GetLoadScopeCount () |
virtual void | MinMaxZoomChanged () |
Vector2Int | GetGrid2DDimensionsFromZoom (int zoom) |
override bool | AddLoadScopeInternal (LoadScope loadScope) |
override bool | RemoveLoadScopeInternal (object loadScopeKey, out LoadScope loadScope) |
override List< LoadScope > | GetListedLoadScopes (bool reload) |
virtual float | GetLoadInterval (Vector2Int index, Vector2Int dimensions, Vector2Int centerIndex) |
virtual void | IterateOverLoadScopeList (Action< Vector2Int, Vector2Int, Vector2Int > callback) |
virtual Index2DLoadScope | CreateIndex2DLoadScope (Vector2Int index, Vector2Int dimensions) |
Protected Member Functions inherited from DepictionEngine.LoaderBase | |
override void | IterateOverComponentReference (Action< SerializableGuid, Action > callback) |
override void | InitializeFields (InitializationContext initializingContext) |
override void | InitializeSerializedFields (InitializationContext initializingContext) |
Initialize SerializedField's to their default values. | |
List<(bool, object, LoadScope)> | PerformAddRemoveLoadScopesChange< T, T1 > (IDictionary< T, T1 > loadScopesDictionary, IDictionary< T, T1 > lastLoadScopesDictionary, bool performingUndoRedo=false) |
List<(bool, object, ReferenceBase)> | PerformAddRemoveReferencesChange< T > (IDictionary< T, ReferencesList > referencesDictionary, IDictionary< T, ReferencesList > lastReferencesDictionary) |
override bool | InitializeLastFields () |
virtual void | ClearLoadScopes () |
override bool | LateInitialize (InitializationContext initializingContext) |
Every other objects are initialized at this point. | |
override bool | UpdateAllDelegates () |
Function to initialize event handlers. | |
override bool | AddInstanceToManager () |
Should this object be added to the DepictionEngine.InstanceManager. | |
virtual bool | GetDefaultAutoLoadWhenDisabled () |
virtual float | GetDefaultWaitBetweenLoad () |
virtual float | GetDefaultLoadDelay () |
virtual bool | GetDefaultAutoDisposeUnused () |
virtual int | GetLoadScopeCount () |
virtual void | IterateOverLoadScopeKeys (Action< int, object, ReferencesList > callback) |
override void | ObjectPropertyAssignedHandler (IProperty property, string name, object newValue, object oldValue) |
override void | EnabledChanged (bool newValue, bool oldValue) |
void | QueueAutoUpdate () |
Queue a call to DepictionEngine.LoaderBase.UpdateLoadScopes if and when possible. | |
bool | CanAutoLoad () |
virtual void | UpdateLoadTriggers () |
virtual List< LoadScope > | UpdateLoadScopes (bool forceUpdate, bool reload=false) |
virtual void | UpdateLoaderFields (bool forceUpdate) |
virtual List< LoadScope > | GetListedLoadScopes (bool reload) |
virtual void | UpdateLoadScopeFields () |
void | RemoveAllPersistents (DisposeContext disposeContext=DisposeContext.Programmatically_Pool) |
LoadScope | CreateLoadScope (Type type, string name) |
bool | AddLoadScope (LoadScope loadScope) |
virtual bool | AddLoadScopeInternal (LoadScope loadScope) |
bool | RemoveLoadScope (object loadScopeKey, DisposeContext disposeContext=DisposeContext.Programmatically_Pool) |
virtual bool | RemoveLoadScopeInternal (object loadScopeKey, out LoadScope loadScope) |
void | DisposeLoadScope (LoadScope loadScope, DisposeContext disposeContext=DisposeContext.Programmatically_Pool) |
Dispose the DepictionEngine.LoadScope. | |
Protected Member Functions inherited from DepictionEngine.GeneratorBase | |
override void | IterateOverComponentReference (Action< SerializableGuid, Action > callback) |
override void | InitializeSerializedFields (InitializationContext initializingContext) |
Initialize SerializedField's to their default values. | |
virtual List< SerializableGuid > | GetDefaultFallbackValuesId () |
bool | GeneratePersistent (Type type, JSONObject json, List< PropertyModifier > propertyModifiers=null) |
Protected Member Functions inherited from DepictionEngine.Script | |
override bool | UpdateAllDelegates () |
Function to initialize event handlers. | |
void | UpdateParentGeoAstroObjectDelegates () |
virtual bool | RemoveObjectBaseDelegate (Object objectBase) |
virtual bool | AddObjectBaseDelegate (Object objectBase) |
virtual void | ObjectPropertyAssignedHandler (IProperty property, string name, object newValue, object oldValue) |
virtual bool | RemoveParentGeoAstroObjectDelegates (GeoAstroObject parentGeoAstroObject) |
virtual bool | AddParentGeoAstroObjectDelegates (GeoAstroObject parentGeoAstroObject) |
virtual void | ParentGeoAstroObjectPropertyAssignedHandler (IProperty property, string name, object newValue, object oldValue) |
virtual bool | TransformPropertyAssigned (IProperty property, string name, object newValue, object oldValue) |
virtual void | TransformParentChanged () |
void | TransformChangedHandler (TransformBase.Component changedComponent, TransformBase.Component capturedComponent) |
virtual bool | TransformChanged (TransformBase.Component changedComponent, TransformBase.Component capturedComponent) |
override bool | IsFullyInitialized () |
bool | IsSpherical () |
bool | IsFlat () |
override Type | GetParentType () |
override bool | SetParent (PropertyMonoBehaviour value) |
virtual bool | SetObjectBase (Object value) |
virtual bool | SetParentGeoAstroObject (GeoAstroObject newValue, GeoAstroObject oldValue) |
Protected Member Functions inherited from DepictionEngine.JsonMonoBehaviour | |
override void | Initializing () |
The first step of the initialization process. | |
virtual JSONObject | GetInitializationJson (JSONObject initializeJSON) |
override bool | InitializeLastFields () |
override void | InitializeSerializedFields (InitializationContext initializingContext) |
Initialize SerializedField's to their default values. | |
override bool | Initialize (InitializationContext initializingContext) |
The main initialization function. | |
override SerializableGuid | GetId (SerializableGuid id, InitializationContext initializingContext) |
virtual void | EnabledChanged (bool newValue, bool oldValue) |
Protected Member Functions inherited from DepictionEngine.PropertyMonoBehaviour | |
virtual void | IterateOverComponentReference (Action< SerializableGuid, Action > callback) |
override void | Initializing () |
The first step of the initialization process. | |
override void | InitializeUID (InitializationContext initializingContext) |
Initializes the object's unique identifiers. | |
virtual SerializableGuid | GetId (SerializableGuid id, InitializationContext initializingContext) |
override bool | Initialize (InitializationContext initializingContext) |
The main initialization function. | |
virtual void | InitializeFieldsBeforeChildren (InitializationContext initializingContext) |
virtual void | InitializeSerializedFieldsBeforeChildren (InitializationContext initializingContext) |
Initialize SerializedField's to their default values. | |
virtual void | CreateAndInitializeDependencies (InitializationContext initializingContext) |
virtual void | InitializeFields (InitializationContext initializingContext) |
virtual void | InitializeSerializedFields (InitializationContext initializingContext) |
Initialize SerializedField's to their default values. | |
virtual bool | InitializeLastFields () |
virtual bool | AddInstanceToManager () |
Should this object be added to the DepictionEngine.InstanceManager. | |
override bool | AddToInstanceManager () |
Add the object to the DepictionEngine.InstanceManager if possible. | |
override bool | UpdateAllDelegates () |
Function to initialize event handlers. | |
virtual void | InstanceAddedHandler (IProperty property) |
virtual void | InstanceRemovedHandler (IProperty property) |
virtual bool | RemoveParentDelegates (PropertyMonoBehaviour parent) |
virtual bool | AddParentDelegates (PropertyMonoBehaviour parent) |
virtual bool | RemoveChildDelegates (PropertyMonoBehaviour child) |
virtual bool | AddChildDelegates (PropertyMonoBehaviour child) |
virtual PropertyMonoBehaviour | GetParent () |
void | UpdateSiblings () |
virtual void | UpdateChildren () |
T | InitializeComponent< T > (T component, JSONObject json=null, bool isFallbackValues=false) |
virtual bool | ParentHasChanged () |
virtual bool | SiblingsHasChanged () |
virtual bool | ChildrenHasChanged () |
List< T > | GetComponentFromId< T > (List< SerializableGuid > ids) |
T | GetComponentFromId< T > (SerializableGuid id) |
List< SerializableGuid > | GetDuplicateComponentReferenceId< T > (List< SerializableGuid > ids, List< T > componentReferences, InitializationContext initializingContext) |
SerializableGuid | GetDuplicateComponentReferenceId< T > (SerializableGuid id, T componentReference, InitializationContext initializingContext) |
virtual bool | SetValue< T > (string name, T value, ref T valueField, Action< T, T > assignedCallback=null, bool allowAutoDisposeOnOutOfSynchProperty=false) |
bool | HasChanged< T > (T newValue, T oldValue, bool forceChangeDuringInitializing=true) |
Are the two objects equals? | |
void | PropertyAssigned< T > (IProperty property, string name, T newValue, T oldValue) |
virtual Type | GetParentType () |
virtual Type | GetSiblingType () |
virtual Type | GetChildType () |
virtual bool | CanBeDisabled () |
override void | OnDisable () |
override void | OnEnable () |
virtual void | ActiveAndEnabledChanged (bool newValue, bool oldValue) |
virtual PropertyMonoBehaviour | GetRootParent () |
virtual PropertyMonoBehaviour | ValidatedParent (PropertyMonoBehaviour value) |
virtual bool | SetParent (PropertyMonoBehaviour value) |
virtual void | ParentChanged (PropertyMonoBehaviour newValue, PropertyMonoBehaviour oldValue) |
virtual bool | AddChild (PropertyMonoBehaviour child) |
virtual bool | RemoveChild (PropertyMonoBehaviour child) |
virtual bool | ApplyBeforeChildren (Action< PropertyMonoBehaviour > callback) |
virtual void | IterateOverChildren (Action< PropertyMonoBehaviour > callback=null) |
bool | RemoveListItem< T > (List< T > list, T property) |
void | IterateThroughList< T > (IList< T > list, Action< T > callback) |
virtual bool | ApplyAfterChildren (Action< PropertyMonoBehaviour > callback) |
bool | TriggerCallback< T > (T child, Action< T > callback) |
virtual void | ClearDirtyFlags () |
Protected Member Functions inherited from DepictionEngine.MonoBehaviourDisposable | |
virtual void | Awake () |
bool | IsDuplicateInitializing () |
virtual void | DestroyAfterFailedInitialization () |
virtual void | Initializing () |
The first step of the initialization process. | |
virtual void | InitializeUID (InitializationContext initializingContext) |
Initializes the object's unique identifiers. | |
virtual bool | AddToInstanceManager () |
Add the object to the DepictionEngine.InstanceManager if possible. | |
virtual bool | Initialize (InitializationContext initializingContext) |
The main initialization function. | |
virtual bool | IsValidInitialization (InitializationContext initializingContext) |
Provides the ability to interrupt the initialization. | |
bool | InitValue< T > (Action< T > callback, T defaultValue, InitializationContext initializingContext) |
bool | InitValue< T > (Action< T > callback, T defaultValue, Func< T > duplicateValue, InitializationContext initializingContext) |
virtual bool | IsFullyInitialized () |
virtual bool | UpdateAllDelegates () |
Function to initialize event handlers. | |
virtual void | Saving (UnityEngine.SceneManagement.Scene scene, string path) |
virtual void | Saved (UnityEngine.SceneManagement.Scene scene) |
virtual bool | LateInitialize (InitializationContext initializingContext) |
Every other objects are initialized at this point. | |
virtual bool | PostLateInitialize (InitializationContext initializingContext) |
Every other objects are initialized at this point. | |
bool | IsFallbackValues () |
bool | IsNotFallbackValues () |
bool | IsDestroying () |
Is the object destroying? | |
virtual bool | UpdateHideFlags () |
virtual DisposeContext | GetDisposingContext () |
virtual void | OnEnable () |
virtual void | OnDisable () |
Properties | |
List< Grid2DIndex > | indices [get, set] |
The list of indices to load. | |
Properties inherited from DepictionEngine.Index2DLoaderBase | |
IndexLoadScopeDictionary | index2DLoadScopes [get] |
Vector2Int | minMaxZoom [get, set] |
A min and max clamping values for zoom. | |
Index2DLoadScope.URLParametersType | indexUrlParamType [get, set] |
Which type of values to send as URL parameters to the DepictionEngine.RestDatasource to receive the proper tile. | |
float | xyTilesRatio [get, set] |
The horizontal to vertical tiles ratio. A ratio of 2.0 means the grid contains twice as many tiles horizontally then vertically. A ratio of 0.5 means the grid contains twice as many tiles vertically then horizontally. The max value is 10.0 and min value is 0.1. | |
Properties inherited from DepictionEngine.LoaderBase | |
PersistentsDictionary | persistentsDictionary [get] |
int | loadingCount [get] |
Returns the number of DepictionEngine.LoadScope(s) currently loading. | |
int | loadedCount [get] |
Returns the number of DepictionEngine.LoadScope(s) currently loaded. | |
PropertyMonoBehaviour | datasource [get, set] |
SerializableGuid | datasourceId [get, set] |
The id of the datasource from which we will be loading data. | |
string | loadEndpoint [get, set] |
The endpoint that will be used by the DepictionEngine.RestDatasource when loading. | |
DataType | dataType [get, set] |
The type of data we expect the loading operation to return. | |
int | depth [get, set] |
int | timeout [get, set] |
The amount of time (in seconds) to wait for a 'DepictionEngine.RestDatasource loading operation' before canceling, if it applies. | |
List< string > | headers [get, set] |
Values to send as web request headers during a 'DepictionEngine.RestDatasource loading operation', if it applies. | |
bool | autoUpdateWhenDisabled [get, set] |
When enabled the loader will automatically update loadScopes even if the Script or GameObject is not activated. | |
float | autoUpdateInterval [get, set] |
The interval (in seconds) at which we evaluate whether an auto update request should be made. | |
float | autoUpdateDelay [get, set] |
The amount of time (in seconds) to wait before we update following an auto update request. | |
bool | autoDisposeUnused [get, set] |
When enabled the DepictionEngine.LoadScope's will be automatically disposed when their last reference is removed. | |
Properties inherited from DepictionEngine.GeneratorBase | |
List< SerializableGuid > | fallbackValuesId [get, set] |
An ids list of the fallbackValues scripts containing default values to use on newly created objects. | |
int | seed [get, set] |
Use a random number other then -1 to create objects procedurally. Only works when no datasource is specified. | |
Properties inherited from DepictionEngine.Script | |
Object | objectBase [get, protected set] |
GeoAstroObject | parentGeoAstroObject [get, protected set] |
new TransformDouble | transform [get] |
Properties inherited from DepictionEngine.JsonMonoBehaviour | |
JSONNode | initializationJson [get] |
new bool | enabled [get, set] |
Enabled Behaviours are Updated, disable Behaviours are not. | |
Properties inherited from DepictionEngine.PropertyMonoBehaviour | |
Type | type [get] |
The Cass type. | |
List< PropertyMonoBehaviour > | children [get] |
Action< IProperty, string, object, object > | PropertyAssignedEvent [get, set] |
Dispatched when a new value as been assigned to a field using the DepictionEngine.PropertyMonoBehaviour.SetValue method. | |
SerializableGuid | id [get] |
Global unique identifier. | |
bool | activeAndEnabled [get] |
Returns true if gameObject.activeInHierarchy == true and enabled == true. | |
PropertyMonoBehaviour | parent [get, set] |
The object above in the hierarchy. | |
virtual JSONNode | parentJson [get, set] |
Properties inherited from DepictionEngine.MonoBehaviourDisposable | |
bool | wasFirstUpdated [get] |
bool | initialized [get] |
Has the object been initialized. | |
bool | instanceAdded [get, set] |
bool | isFallbackValues [get] |
Was this component created by a DepictionEngine.FallbackValues. | |
IScriptableBehaviour | originator [get] |
Which DepictionEngine.IScriptableBehaviour triggered the current code execution if any at all. | |
DisposeContext | disposingContext [get] |
The DepictionEngine.DisposeContext under which the object was destroyed. | |
bool | poolComplete [get, set] |
Is the object done disposing. | |
Action< IDisposable > | InitializedEvent [get, set] |
Dispatched after the object as been initialized. | |
Action< IDisposable, DisposeContext > | DisposedEvent [get, set] |
Dispatched during the DepictionEngine.MonoBehaviourDisposable.OnDispose, DepictionEngine.ScriptableObjectDisposable.OnDispose or DepictionEngine.Disposable.OnDispose. | |
SceneManager | sceneManager [get] |
InstanceManager | instanceManager [get] |
DatasourceManager | datasourceManager [get] |
TweenManager | tweenManager [get] |
InputManager | inputManager [get] |
CameraManager | cameraManager [get] |
PoolManager | poolManager [get] |
RenderingManager | renderingManager [get] |
Properties inherited from DepictionEngine.IScriptableBehaviour | |
string | name [get, set] |
bool | isFallbackValues [get] |
Was this component created by a DepictionEngine.FallbackValues. | |
IScriptableBehaviour | originator [get] |
Which DepictionEngine.IScriptableBehaviour triggered the current code execution if any at all. | |
Properties inherited from DepictionEngine.IDisposable | |
Action< IDisposable > | InitializedEvent [get, set] |
Dispatched after the object as been initialized. | |
Action< IDisposable, DisposeContext > | DisposedEvent [get, set] |
Dispatched during the DepictionEngine.MonoBehaviourDisposable.OnDispose, DepictionEngine.ScriptableObjectDisposable.OnDispose or DepictionEngine.Disposable.OnDispose. | |
bool | initialized [get] |
Has the object been initialized. | |
bool | poolComplete [get, set] |
Is the object done disposing. | |
DisposeContext | disposingContext [get] |
The DepictionEngine.DisposeContext under which the object was destroyed. | |
Properties inherited from DepictionEngine.IProperty | |
SerializableGuid | id [get] |
The DepictionEngine.SerializableGuid of the object. | |
Action< IProperty, string, object, object > | PropertyAssignedEvent [get, set] |
Dispatched when a new value as been assigned to a field using the DepictionEngine.PropertyMonoBehaviour.SetValue method. | |
Additional Inherited Members | |
Public Types inherited from DepictionEngine.LoaderBase | |
enum | DataType { Unknown , Json , TexturePngJpg , TextureWebP , ElevationTerrainRGBPngRaw , ElevationTerrainRGBWebP , ElevationEsriLimitedErrorRasterCompression } |
Different types of data. Unknown: The Data type is Unknown. Json: JSON format. TexturePngJpg: A .png or .jpg texture. TextureWebP: A .webp texture. ElevationTerrainRGBPngRaw: A .pngraw texture containing elevation in TerrainRGB format. ElevationTerrainRGBWebP: A .webp texture containing elevation in TerrainRGB format. ElevationEsriLimitedErrorRasterCompression: Elevation data in Esri LimitedErrorRasterCompression (LERC) format. | |
Static Public Member Functions inherited from DepictionEngine.LoaderBase | |
static List<(bool, SerializableGuid, IPersistent)> | PerformAddRemovePersistentsChange (IPersistentList persistentList, PersistentsDictionary persistentsDictionary, PersistentsDictionary lastPersistentsDictionary) |
Static Public Member Functions inherited from DepictionEngine.GeneratorBase | |
static int | GetTotalLoadingCount () |
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static int | GetTotalLoadedCount () |
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Static Public Member Functions inherited from DepictionEngine.PropertyMonoBehaviour | |
static int | GetPropertyKey (string name) |
Returns a key for the property name. | |
Static Public Member Functions inherited from DepictionEngine.MonoBehaviourDisposable | |
static bool | InitValueInternal< T > (Action< T > callback, T defaultValue, Func< T > duplicateValue, InitializationContext initializingContext) |
static bool | InitValueInternal< T > (Action< T > callback, T defaultValue, InitializationContext initializingContext) |
static bool | operator!= (MonoBehaviourDisposable lhs, Disposable.Null rhs) |
static bool | operator== (MonoBehaviourDisposable lhs, Disposable.Null _) |
Public Attributes inherited from DepictionEngine.LoaderBase | |
Action< LoadScope, DisposeContext > | LoadScopeDisposedEvent |
Dispatched after a DepictionEngine.LoadScope is Disposed. | |
Action< LoadScope > | LoadScopeLoadingStateChangedEvent |
Dispatched when a DepictionEngine.LoadScope LoadingState changes. | |
Static Public Attributes inherited from DepictionEngine.Index2DLoaderBase | |
const int | MAX_ZOOM = 30 |
Protected Attributes inherited from DepictionEngine.PropertyMonoBehaviour | |
bool | ignoreGameObjectActiveChange |
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virtual |
Reimplemented from DepictionEngine.LoaderBase.
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protectedvirtual |
Reimplemented from DepictionEngine.JsonMonoBehaviour.
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protectedvirtual |
Initialize SerializedField's to their default values.
initializingContext |
Reimplemented from DepictionEngine.GeneratorBase.
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virtual |
Reimplemented from DepictionEngine.LoaderBase.
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protectedvirtual |
Reimplemented from DepictionEngine.LoaderBase.
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protectedvirtual |
Reimplemented from DepictionEngine.Index2DLoaderBase.
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virtual |
Resets the fields to their default value so the object can be reused again. It will be called by the DepictionEngine.PoolManager if the object is being recycled from the pool.
Reimplemented from DepictionEngine.PropertyMonoBehaviour.
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virtual |
Reimplemented from DepictionEngine.LoaderBase.